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1

Saturday, September 10th 2016, 2:56pm

Equipment level and Patches

Before the previous patch i had the "orange" sectors unlocked, and my gear was mostly purple and orange (level 67-71). But after the patch i was kicked back to green sectors for the new gear level 67-73. Now, i know there was some changes to how the equipment level works, but i hope in the future we arn't kicked back to the start line again.

My idea is this:

- Since the stats of, for example, orange items lvl 67-71 are equivalent to purple lvl 67-73, then why don't make us go back to the previous unlocked sector (from orange to purple) with the patch? That way our hard work during one patch doesn't go to the drain after the next one. In the worst case scenario we could be pushed back by 2 "ranks" (for example, from orange to blue) but not to the start.

2

Saturday, September 10th 2016, 3:24pm

new green items have more basic stats and thus are more valuable usually
old orange items have more special stats; old ones can be converted to Lv73 Purple

gearing is always "wasted" effort as there is always a gearreset

thats why i would not bother putting gold in gear if i dont have a large amount of other improvements already

gearing can only be "worth" economically if the gear makes it possible to farm gold so much faster the costs get covered

This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (Sep 10th 2016, 3:43pm)


3

Saturday, September 10th 2016, 7:33pm

freestile

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The way that most people think about gear in this game annoy me

gearing is always "wasted" effort as there is always a gearreset


THIS is one of the reasons why people should stop saying "it's p2w" all the time ((even prices of the cs is way too hight i agree), because even if you have only a little bit of common sense, in a progressive game as an mmo, you should always farm all the permanent stuff 1st and only after that is done you can start farming the temporary stuff... so gear should be the thing that annoy people, not the cs items... (this really i cannot describe how much it pisses me off as it seems like i'm the only one in this game thinking like this -_-)
it's simple : gear and cs items both requiere a lot of farming time BUT the gear is only a temporary thing AND temprary things aren't good reward compared to permanent things SO cs items > gear...

gearing can only be "worth" economically if the gear makes it possible to farm gold so much faster the costs get covered


And THAT is one of the reason (certainly the most important, whith the fact that it's only temporary) why i didn't want to gear up for a long time (and still now i'm not super enthusiastic about gearing up) : because i've still never seen ANY guide or anything on this forum (even if it'd certaily be pretty hard to make ik), showing exactly how much dayly gold we can make with the basic gear and the top gear. THIS would be a really great thing to have in order to know if it's actually usefull or not to gear up.

Because why do we gear up at all actually? Personnaly i've never really understood why do people gear up... Well there are a few reasons but for each one i can tell you why it's useless though :

1-"because it gives a better power up and it's funnier to "rent" a powered char for a newcomer" ==> imo nothing is funnier than playing the best way in order to get a powerfull char on the long run...

2-"because without gear we can't discover the new great annual raid" ==> well, before 7.0 this could have been a good reason because there were the draconic gear (a permanent smallboost for those who made the effort to get the temporary boost = good idea, too bad it doesn't exist anymore ;() but now that the raids only reward you with things to help you with the temporary gear only, i see no reasons to waste time doing them.... better just see those raids like trailers for next year raids that you'll rush for the ruby...

3-"because we already have all (or almost all) the cs items so only the gear remain to get a better char" ==> why do you have all the cs in the first place : 1 : because we are veterans that used to have really easily farming time a few years ago (and that's allods n1 unfair thing); 2 : because we used real money (not really well played to take off things to farm for to yourself but why not... or you paid like me because it's too hard to farm decents amount of gold nowadays but then it's like reason above = allods fault)

4-"because we want to be good in pvp" ==> the only "real" pvp in allods (an di think no one can disagree with that) is dominions fights BUT people from hl guilds often complain that they're always fighting against the same guilds AND if they are fighting against the same guilds it means that they pretty much have the same lvl of gear SO if gear doesn't matter that much in the end, why do instead of doing : starting with basic gear (everyone has the same gear) ==> gearing process ++> fighting with top gear (everyone has top gear); why don't we do : everyone keeps basic gear (or maybe rare/epic to have a better stats so skills rotations work well) to make everyone save a lot of time/gold ???


Thank you to the ones that will take the time to share their pov regarding all that ;)

4

Saturday, September 10th 2016, 9:45pm

Thx for the answers. This is the first time i try to gear up. Before i only focused on get some of the CS items from the AH, and while i don't have them all, i want to get some gear to do some of the lower level raids i never saw (plus get the costumes and rubies).

In any case, while this thread is also about gear, it is mainly about the unlocked sectors. It is pointless to work to unlock the new sectors and, yes, get gear, if in the next patch they throw you back to green. The idea is to make us go back but not again to the start line. (I am talking about the current patches that increase the gear's rank, and not about the big patches that rise the cap level, in those cases is more than obvious that the current gear will become useless).

There are a few positive things in do it like this: People would be encuraged to gear up and play the astral allods, bcs their would feel their time wasn't wasted. At the end would be more people available for raids, which is a good thing for all the players.

5

Saturday, September 10th 2016, 11:04pm

freestile

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that would be a great thing yes! actually i even thought it would work like this as they've announced our legendary gear would become epic gear, epic would become rare etc. But actually this proces isn't automatic with the new patch, and we have to craft a scroll to transform a lvl71 gear into a lvl73 one (that requiers pretty much the exact same amount of resources as crafting a lvl73 gear from scratch ==> super usefull really... #sarcasm -_-)

It's been 1-2 years since i've really started to realize how huge of a problem was the gearing process in allods.
I mean, it is end(game n1 activity (well at least for most of us) but it feels sooooooooooo muchhhhhh like a TOTALY ARTIFICIAL trick to try to hide the lack of REAL, INTERESTING content.

To me, this gear system deserve to get a LOT of changes to finaly make it fun, worth, fair etc.... because NO guys, i know a lot of you seems to think everything is fine with this gear system, but really, stop farming your gear like a no brainer, think calmly about what you're doing for 5min and i'm sure you'll see my point (at leats i hope so)

6

Sunday, September 11th 2016, 2:45am

Pochtron

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This patch (7.0) made gearing up - at least to full leggy - faster and easier than ever before. Spending keys, helping out here and there and selling loot pretty much pays off the gearing cost. Going astral just throws gold at you.

You will make much, much more money when you're geared by farming eclipse & ferris in parties of 2/4 people. And all other farming stuff will be faster and easier to you.
You will also have a much better time in BG if you have gear.
And it will allow you to reach endgame stuff (raids, hard allods) if you're interested in it.

When mazes open again in 7.2, being geared will add another tremendous source of gold if you do it proper and have decent reincs.

There is no real drawback to gear up every season. The 1-2 Mil gold you spend on it over a year is well payed back by what you can achieve with your gearin terms of gold and sense of progress and self-achievement.

Don't listen to the 2 players that have been underdogs for years playing "long term" and still can't do anything interesting in the current patch.

This post has been edited 1 times, last edit by "Pochtron" (Sep 11th 2016, 3:05am)


7

Sunday, September 11th 2016, 3:45pm

@freestile:

Yes, i knew about the scrolls but was hoping we go down to the revious unlocked sectors, but instead i was pushed back to green. And i don't think is unfair to ask to don't go back to the same place with the ones that didn't try to gear up at all (for example i only gear up with my main character and my reincarnations had almost the same power without even do a single allod run).

(Edited) About the cost of the scroll: i agree, is kind of high, i think it should only cost the dust, and not the combat mats, or something like that to make it worth.

I only care to gear up 2 times: the first was before P5 and i got the gear from pvp bcs i wanted to sail with friends and had some astral fun. I think they should bring life again to the astral, was one of the must fun things in the game. The second time is now, and it is bcs i would like to do the lower level raids with friends, which is a content i never saw since i started to play long long ago.

In the end, i agree, it only worth to gear up if one wants to do something with it (gold, raids, pvp, etc), otherwise it doesn't worth it. I like this new system, but i think that with some minor changes it could be great.

This post has been edited 2 times, last edit by "yosuf3" (Sep 11th 2016, 7:42pm)


8

Sunday, September 11th 2016, 4:16pm

freestile

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The second time is now, and it is bcs i would like to do the lower level raids with friends, which is a content i never saw since i started to play long long ago.

you know, basic green lvl73 gear is more than enought to do gorluxor tower, dead city, tep's pramid and even eclipse; feris would be more difficult thought (at least the 2nd part of the raid)

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