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21

Friday, October 21st 2016, 8:41pm

Quoted from "Nandita"


it should be a Char that you only can play if you have all Reincarnations at max lvl.


i would also LOVE some reward for achieving this

22

Friday, October 21st 2016, 11:03pm

Greetings

first official trailer+preview of update 8.0-new playable race-aedy:

https://allods.mail.ru/news.php?article=7192

23

Saturday, October 22nd 2016, 8:53pm

Thanks for info.

Edited with preview (new race).

24

Tuesday, October 25th 2016, 10:48am

eupraxia

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they are not Aedy, they Aoidos
MY COSTUMES)

25

Tuesday, October 25th 2016, 10:59am

stevenmdr

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Hi eupraxia,
You're players of Russian server :) ?

26

Wednesday, October 26th 2016, 12:47pm

azalin71

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II wonder if they will increase the max number of available reincs.
Araanahn - Kanian Crusader - Warsong guild

27

Wednesday, October 26th 2016, 1:32pm

28

Thursday, October 27th 2016, 12:34am

II wonder if they will increase the max number of available reincs.

me too and i really hope they do!


Reading the russian forums, you still only get 10 reincs but you get a 11th slot as you get a mail to create the new character and you are restricted to only 1. Though they are currently having issues on the test server when creating the 11th slot.

29

Thursday, October 27th 2016, 8:57am

That seems like a semi-endgame race compared to others. But the new race being not able to have Summoners kinda sucks.

But being able to start at level 70 with an additional story is a good start for making reincarnations fun. I have a Mage reincarnation at level 70. I remember the times I was levelling it up. I mean, I was spamming Time Void and that was not really fun in my perspective. After that I have never used it again, since me and my incarnations share the daily quest progress there is also no need for it either. One thing really frustrating is that reincarnations do not share the rubies they get from World Mysteries unveiled, so you must do all those quests again if you want some reliable reinc and also they do not share the gearlevel and keys, so you must kinda spam islands on those reincs too which is not fun.

Honestly, my dream about reincarnations have always been reincarnations sharing the same equipment level and rubies from World Mysteries without cash shop so they can feel like real incarnations. Starting a new life is good and well but starting a new life after you solve all those mysteries and doing it again seems a bit off. Starting a little weaker with catching power with different events are cool, but if we would like to do all those quests again we would just create a new character. This new race with additional storyline is actually a good step.

I would expect reincarnations also share the keys and gearscores, like a reincarnation-only shop at the reincarnation npc which offers non-sellable items freely given which has the same quality of items you have access to, which has the same percentage of the stats you have. Of course, with incarnations sharing the rubies and talents you get from all sources including Greatness.

Current incarnations seems like you start the game all over again with a mount and an extra downgraded ability (except Flash since it removing slows is kinda awesome) without really having anything changed. This race is a new step which I realy like, what I really expect is that they share the rubies we have for solving most World Mysteries we solved or having access to them with doing a different but shortened questline like Pridens.

This post has been edited 1 times, last edit by "Specialist" (Oct 27th 2016, 9:11am)


30

Thursday, October 27th 2016, 10:00am

Vickie Lynn

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Honestly, my dream about reincarnations have always been reincarnations sharing the same equipment level and rubies from World Mysteries without cash shop so they can feel like real incarnations. Starting a new life is good and well but starting a new life after you solve all those mysteries and doing it again seems a bit off. Starting a little weaker with catching power with different events are cool, but if we would like to do all those quests again we would just create a new character. This new race with additional storyline is actually a good step.

I would expect reincarnations also share the keys and gearscores, like a reincarnation-only shop at the reincarnation npc which offers non-sellable items freely given which has the same quality of items you have access to, which has the same percentage of the stats you have. Of course, with incarnations sharing the rubies and talents you get from all sources including Greatness.


I do agree so much with this. It could bring us a way to test all classes at high level of pve/pvp. But let's go back to real, core morphers wouldn't be useful after it lol, I don't think devs want it ^^
I prefer to be bad in game rather than being a trash in real life

31

Thursday, October 27th 2016, 10:21am

Gwiniel

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Honestly, my dream about reincarnations have always been reincarnations sharing the same equipment level and rubies from World Mysteries without cash shop so they can feel like real incarnations. Starting a new life is good and well but starting a new life after you solve all those mysteries and doing it again seems a bit off. Starting a little weaker with catching power with different events are cool, but if we would like to do all those quests again we would just create a new character. This new race with additional storyline is actually a good step.
That actually divides players... I made all 10 incarnation because I love questing and it was fun to read the quests again and it was a way to have all races with both sexes and all classes. However, the things I agree with you are the WM rubies, Greatness and astral gears. The idea of the reinc npc trader with bounding gears is awesome.

But I definitely don't want a reinc that starts as level 70 toon with a minimal story :thumbdown: I also hated how short the Priden's Howlem was. I mean come on - 24 levels in matters of few hours to those that aren't completely new and have a decent mount. I liked Howlem but was pissed of the leveling speed compared to any other race.
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32

Thursday, October 27th 2016, 10:45am

Vickie Lynn and Gwiniel I am glad you like the things I said, I have been balancing PvP servers in the past so I know how player perspective mostly is I guess. :)

I am against a level 70 toon with minimal story too, but honestly that is far better than what we currently have. Not everyone enjoys reading and doing the same quests again and again. I would expect that a race having a resurrection based story similarly like Arisen, and quests with story that actually ties us with reincarnating, maybe even getting a ruby to the progenitor and incarnation if you complete the story. You know, a ruby for the progenitor and incarnation for studying incarnation to perfection or something like that. Incarnation is such a complex thing and this game's incarnation thing always felt like an insult to the incarnation process whatsoever, but of course making the questline progress shared by all incarnations, so reincarnations after the first time you uncover the secrets of reincarnation would be easy and fitting considering you have mastered the reincarnation art with successfully reincarnating once, it is only fitting to do it again and again with fewer troubles, with fast exp farming quests only avaliable to incarnations which have completed the currrent story.

So the progress would be:
1. Open your first reincarnation, do 100-ish quests and complete the incarnation-only world mystery, get progenitor and all reincs a ruby and unlock premium level incarnation exp farming quests
2. Open your second reincarnation, farm the quests unlocked by your first reinc since your first reinc did all the reincarnation-only exp farming quests
3. Repeat process 2 for your third incarnation
That would feel way more logical and actually feeling like a real progress. Of course doing this to the all races of incarnations would be very fitting. Considering opening 10 reincarnations already is a pain, I think players do not need to do quests like ''Path of the Hero'' like 10 times to get a decent reincarnation experience, and not definitely farming millions of islands with all 10 incarnations.

About Core Morphers not being useful, they are kinda meant to unuseful with the Incarnation thing. Incarnation is solely based on using another class with your current progress. Class changing becoming valuable with such a content would either require making incarnations obsolete so the items would be sold (which they are doing currently) or making Core Morphers not worth getting. I personally think Core Morphers losing their worth would mean to let people without a lot of resources catch others up in terms of class playability, experiencing new mechanics and having more fun. The things I listed in the last sentence is far more valuable for the game than one cash shop item I think.

This post has been edited 1 times, last edit by "Specialist" (Oct 27th 2016, 10:51am)


33

Thursday, October 27th 2016, 12:12pm

freestile

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So the progress would be:
1. Open your first reincarnation, do 100-ish quests and complete the incarnation-only world mystery, get progenitor and all reincs a ruby and unlock premium level incarnation exp farming quests
2. Open your second reincarnation, farm the quests unlocked by your first reinc since your first reinc did all the reincarnation-only exp farming quests
3. Repeat process 2 for your third incarnation
That would feel way more logical and actually feeling like a real progress. Of course doing this to the all races of incarnations would be very fitting. Considering opening 10 reincarnations already is a pain, I think players do not need to do quests like ''Path of the Hero'' like 10 times to get a decent reincarnation experience, and not definitely farming millions of islands with all 10 incarnations.


a huge massive +1 to this and everything regarding reincas that has been said in the last posts :thumbsup: :thumbup: :thumbsup:

To me, the reinca system is certainly the best concept of this game, but the thing is that in order to sell their core-morpher crap they need to reduce the reinca experience and that is SUCH a shame, i mean cmon devs, by removing the core-morphers and make the reincas sharing the gear progress you would make a bit less money but it would definitely make the game experience MUCH funier.
Because for now, yes we do share the reincas abilities and have others chars to farm with, but it would be just 10x better to be able to actually play these char at a competitive lvl thx to a system of gear sharing. Personnaly i love playing a bit with every classes ( well don´t get me wrong pre 7.0 classes were much better ofc) but with the game as it is now, i can only play one class and only get insulted/kicked out of bg´s cause i´m undergeared on the others... which is normal (well it shouldn´t be normal if there wouldn´t be this aweful kick system :thumbdown: :thumbdown: ) as there is simply not enought time to gear so many classes. So yes the core-morpher exist but no i´ve never bought and will never buy any becaue it just look to me like a big joke! just cmon you´ve created a nice concept so give us the full experience and don´t try to sell us stuff to replace it :pinch:

And yes, i like what you propose Specialist as a new lvling system for reincas even if it doesn´t bother me at all to lvlup many reincas from 4 to 70. Actually i kind of like it cause i like questing and to get to know all the different races stories + it gives a real achievement feeling becaue of the fact that it takes some time (that´s why i wouldn´t like reincas lvling to get too easy/fast thought, and that´s why i don´t like the fact the´ve made greatness so fast to get ==> cause no good achievement feeling) + it makes kind of a barrier between the players willing to invest time to lvlup all their reincas and the ones who aren´t motivated enought... now with your system i´m afraid that too many people will get the 10 lvlmax reincas and it will not be "exceptionnal" anymore (well i think that it´s already pretty common now as lvling is easier + there has been many x2 xp moment + the reinca ark...) but however i think it could be a good compromise between the ones like you who don´t like lvling tons of chars and the ones like Gwiniel, AOP or me that do. :thumbup:

As a conclusion, the reinca system is really one of the strengh of this game so it´s such a pity not to see devs working on it to make it even better (and even ruin a part of the fun it could give with the coremorphers :( )

This post has been edited 2 times, last edit by "freestile" (Oct 27th 2016, 12:33pm)


34

Thursday, October 27th 2016, 1:15pm

Well, in my idea about the levelling system yeah you do not need to be questing as much since all reincarnations share the same quest progress as your progenitor, but reincarnation only world mystery would include space about new lore. You know, Klavdia's reincarnation is actually Eladia and I think Klavdia can uncover more mysteries for us in time, like a second incarnation world mystery which doesnt give a ruby but maybe teaching a feat that reduces cooldown on reincarnation abilities, that would be good and even reducing all of them from 75 second to 60 would give us a lot. So Incarnation abilities can be expanded and reincarnation can be used as a side character. While your progenitor does the everyday jobs you can search spiritual progress with your incarnation, that is why I strongly suggest quest progress being also shared by incarnation.

About incarnations being a feat, having opened 10 incarnations is a feat already, it costs 8250 crystals already and not many have all 10 incarnations. I think incarnations are not about endgame though, and this game has many hardcore things like runes and strongboxes. Rewarding people with 10 incarnations would just add another stone to a mountain which people must climb to catch up.

It is not only me who do not like doing quests though. It is the majority of people. Some people have time after spending all their keys and doing everything but %90 of the players do not have time for complex reincarnation questing which we already did that is why most people are not using their reincarnations, giving an example my reincarnation is rotting since it reached level 70 and finally gave me the Flash ability. I read the first time I did the quests, they were very entertaining but doing this repeatedly kinda kills the fun for most people. Considering the quest rewards at lower levels it is just a waste of time and effort.

35

Thursday, October 27th 2016, 2:03pm

I feel really hopeless now.

It seems many people have views completely opposite to my own.

Nobody in here seems to be missing old MMO days where actually having a certain character class at max level was a value in itself. When levelling was a test of prowess and dedication to a particular class. People want everything effortless and flexible while I want everything difficult, time-consuming and inflexible.

I feel really bad after reading this thread. If this is any representation of how majority of players think, chances some company releases an MMO based on principles I favor are probably close to zero.

This post has been edited 1 times, last edit by "Dala" (Oct 27th 2016, 2:14pm)


36

Thursday, October 27th 2016, 2:55pm

Mhuldoon

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Location: Galway, Ireland

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You're not alone Dala.

Back in the old days where I had no professional involvement in gaming, I myself prefered a bit of a grind, and scoffed at certain games that, in my head, were catering to casuals - but that's just a semi-truth. The reality is that as gaming broadens its horizons and a wider spectrum of player types enter the fold, it's not entirely a case of wanting to make things easier or casual, it's the fact that a lot of gamers now are people with families, jobs, other realities that provide little to no real gaming time, compared to the old days where gamers (myself being one of said old-school no-lifers) where smaller pockets of people who literally lived in the games for hours on end for the most part, who had the time & energy to get through the hardships, trials and tough expectations of old-progression, whilst others could only log on for 20-120mins and merely dream of getting half the things done. Even just an old raid would be a guaranteed armful of hours - not something that is to everyone's taste.

Lately companies have wizened up and segment their content in a way where both the casuals and hardcore get what they expect from that content (with appropriate rewards) but it's not always an easy thing to implement, especially with games that have a foundation pre-built for years and major changes or overhauls are required.

In short, you're not wrong for feeling the way you do - and with time (and enough feedback), said games usually pull through and supply something for those who aren't joint at the hip with the demands of the other masses. Just remember to be kind to those who aren't same-minded or can't dedicate as much as you for whatever reason - gaming has exploded (and will only keep growing), so it's only natural that companies/specific games try to encompass more people as their populations grow (or simply change).

Regards,
Mhul

37

Thursday, October 27th 2016, 3:50pm

freestile

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I feel really hopeless now.

It seems many people have views completely opposite to my own.


I feel like that myself very often if not all the time and it is really frustrating. Actually that´s certainly one of the most important reason why i´m not really comfrotable irl, not that i don´t like socializing but just that i can´t find people that share at least a decent part of my pov on anything.
And that´s what i´m realizing as well since a couple of months, that as an mmo - what is pretty much a virtual society with people that share a common hobby/passion (the game itself) well there´s also the same issue : yes we all love this game but everyoby love it in different ways.
And that´s the main thing that i think sociology can make you realize : that we´re not fully the masters of our lifes, and this is a really frustrating thing as we´ve grown up with the capitalist way of thinking, that make us believe, roughly that if we don´t succeed it´s only our own fault (selfmade man myth...) which is obviously complitely false.
In a nutshell (and as i don´t want to look like the guy who thinks he´s a pro sociologist :) ) i think that human being, as "social animals" can´t leave without a society, but it´s sure that because of that, our own will will always be in confrontation/limitated by the others.

And i´ve always been told that it´s super important to have melting pots society with tons of different minsets etc; and ofc it is.
But what people never told me, and i came up with these thoughts recently, is how important it is to be also with people who think the same way/have the same interests in life... . It is important because of the human needs on the top of the Maslow pyramid (self accomplishment, recognition by the society).
And we can´t have satisfy these needs alone, we always need to be in competition with others for that (well we can be a bit satisfied by our own success/lvl in something, but the full satisfaction comes when others recognise/ackoledge it). As an IG exemple : my main goal is to have the 10 classes lvl max with greatness and private allod on each faction; and for sure i´ll be happy when i´ll be done with that BUT i´ve realizes that the players that has the same goals are very few, if not non-inexistent (for exemple guys in my guild don´t really give a fuck about that as they have different goals).

Well i hope you´ll have read till the end and that you´d have got my point, pls let me know if you feel the same way because it´s really one of the thing that is currently all the time in my mind so i´d really appreciate to know what you think.

PS : sorry for the HUGE offtopic ^^ it use to be an 8.0 thread than it became a reinca one then i´ve just turned it into a 18yo guy´s philo/socio test :D

38

Thursday, October 27th 2016, 6:22pm

Gwiniel

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Nobody in here seems to be missing old MMO days where actually having a certain character class at max level was a value in itself. When levelling was a test of prowess and dedication to a particular class.
I don't mind grinding and "hard" work to accomplish something in a game. I've done that too for years.

But it gets boring when you have 1 character but not really much to do with it. That's my own fault because I don't pvp at all and I didn't start gearing up because I didn't find it worth the time and effort required as it will reset too soon anyway. I don't want to spill sweat, tears and blood for 6 months over something that I'll lose within the same year. I worked for the class ruby, Greatness + private allod and Pat5. When I still could, I was active in raids. But it all changed when gearing became too much of a waste of resources.

I liked the old astral as well. I don't miss 2h cruising around astral to find allods because I no longer have patience/time to do that but I miss the diversity of allods and how they dropped gears without the need of Anvil of artifacts. I miss the way that you only needed to get 1 gear of each, no upgrading.. but it was pure luck of getting the gear with right stats so you might have had to do astral etc a month to get the right gear without using 50 million golds to achieve that. Also miss Heroics. I loved doing them. Although it could really annoy, if you died several times in Lab13 with that mile long run back to the boss xD Back then you couldn't ride mounts inside dungeons and there only was the basic horse, wolf, lion before first battle mounts.

What I don't miss from the old was the tiny bag and bank, which weren't large enough to even quest somewhat comfortably never mind having mats for profession(s) and the Wandering Alchemist quest to obtain a bigger bank. And of course, I'm too accustomed to a looter pet and fast mounts that I wouldn't ever want to just literally run around the maps. It took about 15 to 20 mins just to run from end to end in Lightwood. Back then there was no options so, if you wanted to play, you had to manually run. That's the early times when max level was 40 and there was only 1 teleport and it was in Novograd. It felt greater than life to finally reach level 42. The patch had come just a little bit earlier before I even reached 40.

Anyway, got sidetracked there... The first part was the reason why I enjoy reincarnations on top of the love for questing and reading the lore. Without incarns I would have probably quit Allods long ago. And when they didn't even exist, I made new characters.. a mage and a warrior as it was the only way of having other classes. Now they sit up rotting useless but I had bought them bigger bags and banks and mounts before incarns were introduced so haven't had the heart to delete them yet although I won't ever play them again.

As a side note I would also love to have a meaning with the professions. In Allods they have always been mostly useless, except alchy pots for raiding and others for low level gearing. Heck, the gearing would be much nicer, if you had to literally craft your own end-game gears.. I mean you'd need to farm materials from astral bosses and grind gold but not in the extent as it is now with the anvil of artifacts, and without cash shop hammers and scrolls to quicken things up. It shouldn't require hammers to make the materials useful that the bosses drop, your own profession tools should be enough. I don't want to make things too easy but I certainly don't want to make gearing so revolting it kills the fun from the game.. as the current gearing system does.

Also the raid dungeons should have a meaning again... costumes, mounts and ship skins are awesome but everyone doesn't appreciate things like that. Those participated in raids to get better gears... you could introduce special pvp gears obtainable from raid dungeons like draconic gears used to be. That would prolly motivate pvp lovers. Anyway... rambling off topic things the whole time..
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39

Thursday, October 27th 2016, 7:23pm

I don't miss 2h cruising around astral to find allods because I no longer have patience/time to do that but I miss the diversity of allods

That sailing to find an Allod I miss most of all. They built something beautiful and unique...

Then they decided to just exclude it from main game completely. Replaced with a generic "dungeon finder" present in many other games. The mere thought of this makes my blood boil.

Removing astral sailing as a part of core progress was hands down the worst change in the history of the game. ;(

Astral got simply destroyed.

D-E-S-T-R-O-Y-E-D

The fact they removed random effects, limited deaths and pretty much everything that was difficult about astral also greatly contributes to it being no fun at all.

I really hope they revert at least some of those ATROCIOUS changes with 8.0.
Last two expansions (6.0 and 7.0) were just terrible. If the game continues to head in this direction, I'm quitting for good.

This post has been edited 3 times, last edit by "Dala" (Oct 27th 2016, 7:34pm)


40

Thursday, October 27th 2016, 10:17pm

Gwiniel

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I liked the astral version best where you could teleport either to the hub or near the hub with an allod with astrolabe. You still needed to sail a bit but the actual sailing wouldn't consume 90% of your play time each day.

This new directly to allod even without a ship just killed the meaning of astral completely. It's fast though which is good for players with less time, so I can understand it but it also made Allods less attractive as a game. It's a double edged sword.

PS. I wonder did they deliberately kill the astraling in Allods so they could get more players to try out that Cloud Pirates game...
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