I wonder what developers were thinking when they made psionicist as it is today (idk about how the other classes are right now, since I'm only playing with psi)
but damn, i got like, a hundred of offensive skills, i have to keep looking at their cooldown, while still paying attention to stress and global cooldown, I didn't know that I would say this but I miss mana managment and concentration stacks...
that's the first time since allods 1.0 (lvl 42 patch, genoer the soul devourer, fatigue system...you know) that I put all of my offensive skills in 1~6/alt-1~alt-6, this is too damn much.
and, we lost our signature moves like TK Pull, we lost Premonition to what? "DIM-OUT" skill? At least Premonition used to tell us if a player was near (ok, addon can tell that too, but Premonition was better since it was a pop-up message on the center of the screen, and it also tell if someone was targeting you, which i really liked).
Ok, but this thread is not about Psionicist...
But you know what I would do to complete change the game/combat system and give this a up to date feel to 2016 standards?
First of all, dagger+off-hand died since it doesn't increase elemental defense anymore, why we should have this while we can get a two-handed weapon that will do the same job and it's easier to find and upgrade (more practical)?
And to me, it doesn't make sense anymore that we have a weapon like this AND a wand, since we don't use none of them.
I think devs need definately to play other games, like Elder Scrolls Online, and try to incorporate plenty of their mechanics here in order to upgrade Allods mechanics. In ESO, each class has 3 skill trees, each skill (in each tree) can upgrade and morph to one of 2 choices available (an advanced version of that skill), each skill tree also have their own passives. I can imagine like psionicist having like 3 skill trees (like illusion master, telekinesis and chronomancer), Mages too (ice, fire, lightning - although today is kinda like that already)...
Also, each race should have their own passives and racial ability that make sense, for example, a Seer, instead of the racial ability that increases crit ratio (it's good, but why seer has it?), they should have an ability to "foresaw" and prevent some attacks, that would make sense in my opinion, an Occultist could have something like the crit ratio, anyway, too bad pay to win made every race able to learn every racial ability...
Also, I think each class should have their own weapon (and only ONE weapon, instead of carrying a lot of weapons that we don't use): mages should use a wand, summoner should use a staff or something, bard should use a banjo or whatever that is, warden should use paired claws, psionicist should use something that resembles psy-ish (like, some crystal ball/orbs floating around), warrior could chose between swords, axes, shield...etc. and make animations that make us actually use them...
The teleport portals also should be organized by tabs, like, there's a list with each map's name, you click on Nezebgrad for example, and it shows the portals, the way it is it's very unorganized, although we can favorite portals, still the amount of portals make it look very chaotic.
also, I don't get why gibbs and arisen can't be engineers since it fits the lore so well.
I think the game could also optimize skills to make us able to play with a joystick like a lot of MMOs are doing, but no, Allods went to the opposite direction and make us use 2 full bars of skills. I don't know if you ever experienced playing a MMO with joystick, but It feels much better playing with joystick than playing with keyboard and a mouse...ESO does that very well, although I don't quiet like the swap weapon system that they have, but it's somewhat necessary.
the crafting system is something i think they could almost clone from ESO and I wouldn't mind, ESO has craftable sets that we can only craft after reasearch traits (ok, i'm talking chinese right now for those who never played it, but it's such a good crafting/gearing system), also ESO is one of these games that we get to learn "fashion styles", so, we craft the gear based on some fashion style, like elf style, orc style, there's some rare styles, and they look a lot better than costumes (too bad p2w is all about costume) - there's also an eso-fashion website where people post their creations
we should have achievment system as well...and a lot of other things from ESO. Anyway, i'm still going to play the game tho, even tho i feel very envious about it, thinking about the possibilities.
but, to sum it up, combat system definately need a rework (although this post wasn't just about the combat)