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Your solution to the most unique mechanic of this game being obsoleted... is to completely gut the entire mechanic and turn it into a glorified battle armor? No sir, I do not think you are on the right track at all. Additionally, the range of what an astral ship can do is simply too large to be simplified in that manner. I could see you combining the visor and scanner controls or adding the engine boost controls to the helm. But you can't combine both the helm and the visor together, there's simply too much to do at one time. Cannons and artillery also have to be their own controls due to how they function and the fact each cannon has its own particular firing arc. For a properly functioning ship, you need at least three people working together in coordination, even if you combined some controls. And really, you'd likely need more than that to handle using all of your firepower properly. Then you have to deal with boarding ships as well.give us singleplayer ships and i will spend a HUGE load of time with these things
...as many other players
just put all the functions of the ship in the regular skillbar when controling the ship
finding ppl coordinating them etc is just too much effort
This post has been edited 1 times, last edit by "PCSerra" (Feb 6th 2017, 12:41am)