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Scouts up there too yo, equal of not more damage than them with 30 s stun + other usefull cc's. Granted icy grave is better than that, it doesnt mean psi's aren't usefull still, they do have hypno ( double ) + shtton of usefull cc albeit not as much dps as a mage ( though you can spec into a pve dps spec that could yield more than average dps ).Double icy grave and massive damage. But paired warriors with a good build and good stats do more damage.
This post has been edited 1 times, last edit by "Dhamp" (Apr 7th 2014, 12:49am)
Anyone else think it's rather sad that Psi's a class that are supposed to be CC/DPS can no longer do either very well?
I mean without conviction stacking they have less CC's then even Warriors now.
The problem is this - Psi's have tk pull and the skill that pushes enemies back. Now, that is great for pvp. For pve - it stinks to spread enemies around, we can't aoe efficiently.
Normal Psi CC's are as follows
TK Pull - 1-2 second knockdown.
TK Pulse - 3 second stun with all rubies.
Will Suppression - 2 second hold. (Also makes you lose twin if used)
That is all.
It's kind of sad that at this point even Warriors have more and longer CC's then a class that is supposed to be all about it's CC's.
The last time I played Pyro, people were perpetuating the myth that Pyro was inferior DPS to Astral, which at the time was resulting in a ~20% loss of DPS.
Which is not to say that Pyro is *better*, as the choice is between superior DPS and superior mobility, QoL and utility.
Also Spectral Assassin, but who uses that.
Hopefully some changes might come again, so we can get back to being a pleasant change from the Almighty MMO Trinity.
This post has been edited 2 times, last edit by "SΛΤΗΩ" (Apr 7th 2014, 10:16am)
Psi's need more meaningful CC in pve. In pvp, they're already quite annoying. I do not think TK pull should be a reinc skill. If it were Psi exclusive, they would be a much more meaningful class.
Which would be great if they had DPS comparable to Mages or Warriors, but they don't.
The last time I played Pyro, people were perpetuating the myth that Pyro was inferior DPS to Astral, which at the time was resulting in a ~20% loss of DPS.
Which is not to say that Pyro is *better*, as the choice is between superior DPS and superior mobility, QoL and utility.
For pve pyro+temp.acc. build does huge DPS - Ive checked it many times now.
Pyro is a great choice in pve build. Combine with temp.acc it does huge dmg., one thing is that it's less mobile then astral build therefore bit weaker in pvp, and you need more rubies for pyro & temp.acc so u have less for choke, WOB (if u use them) etc. or even in prolonging duration of your stuns.
in 5.1 Warden, Scout and Psi get re-mapped if I'm not mistaken.
This post has been edited 3 times, last edit by "Dala" (Apr 7th 2014, 1:49pm)
Quoted
I have just 2 questions for the administrators:
1) When can we expect the redevelopment of Scouts?
2) Will it be a proper redevelopment or again just “cosmetics” for a few months?
There will be significant changes to the “Scout” class. They will affect not only PvE/PvP effectiveness, but also the role of this class in a group. You can expect them after 5.0.1.