(unless at least half of the raid focusses them, at least)
and no its neither because of runes nor because of gear
at least not only
i often have chats with players where they ask me about damageabsorption and durability in PVP
since there are so many questions that are put so often i want to write this here for the sake of easy information
concentration and bloodlust means damageoutput = healing AND shield
when you AOE now you heal and shield like crazy
awesome
but when you get CCed now it will find an abrupt end as healing and shielding stops
boom you are dead
.... except you have these things:
guildrubies, that make you heal while under CC
the heal is AWESOME
but getting CCed & recieving heal is still a zero sum game, right?
right!
this is why you want sustainability (defensive stat that reduces incoming DMG while under CC)
(only temporary item except yellow carnifex & emblem ornament that is worth getting!)
this way under CC your char has "a break" means he recieves a LOT less dmg, usually so much its a positive heal after the CC
"when CC becomes useful to you"
so when you are a weak player and you CC a strong one you actualy help him
this combination is the strongest and most powerful for PVP
just want to makesure everyone is aware about this
serving me great since the introduction of guildrubies
ruining the concept of CC
its hard work to reach the rubies, especially in a small guild, but worth it any day
(big guilds will have the other red highlighted rubies aswell which means even more bloodlust etc...)