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This post has been edited 2 times, last edit by "Tytos" (Mar 25th 2017, 2:38pm) with the following reason: I don't like grammar mistakes and I found one.
This post has been edited 4 times, last edit by "Tirraqoax" (Mar 22nd 2017, 2:16pm)
Rune Grade | Full cost in BC | Upgrade cost in BC | DMG increment of full set in % | 1 rune upgrade cost in EUR | 3 runes upgrade cost in EUR | Cost of 1% DMG increase in EUR |
---|---|---|---|---|---|---|
1 | 0 | 0 | - | - | - | - |
2 | 19 | 19 | 9.09 | 0.19 | 0.57 | 0.06 |
3 | 68 | 49 | 8.33 | 0.49 | 1.47 | 0.18 |
4 | 178 | 110 | 7.69 | 1.10 | 3.30 | 0.43 |
5 | 422 | 244 | 7.14 | 2.44 | 7.32 | 1.03 |
6 | 941 | 519 | 6.66 | 5.19 | 15.57 | 2.34 |
7 | 2028 | 1087 | 6.25 | 10.87 | 32.61 | 5.22 |
8 | 4276 | 2248 | 5.88 | 22.48 | 67.44 | 11.47 |
9 | 8880 | 4604 | 5.55 | 46.04 | 138.12 | 24.89 |
10 | 18253 | 9373 | 5.26 | 93.73 | 281.19 | 53.46 |
11 | 37246 | 18993 | 5.00 | 189.93 | 569.79 | 113.96 |
12 | 75602 | 38356 | 4.76 | 383.56 | 1,150.68 | 241.74 |
13 | 152868 | 77266 | 4.54 | 772.66 | 2,317.98 | 510.57 |
Yes I decided not to add the defensive runes because that % vary so much and I haven't calculated that yet, which I can do when I get time.Great Job Tyto.
Missing one thing.....
The calculations is right for PVE, in PvP enter also the defense runes.
Defensive rune increase defense half way of attacking runes.
So 2 player fight each other, the high level runes do more damage at the low level runes due a low defense runes.
So the calculations is little bit different, you must add the differnce damge abosrb by defense rune.
Example:
Player full set lvl 7 rune versus a full player lvl 8 rune.
Player lvl 7 rune do less damage form attacking rune by almost 5.5% but the opponents lvl 8 runes absorb almost 2.5% of damage, so in total he done almost 7.5% less damage.
Player full set Lvl 8 rune done 5.8% more damge but also theplayer full lvl 7 rune absorb less damage almost 2.7%, so in total is 8.5%.
This is only take in account of runes, after there was other factor, defensive and offensive stat, but this is another story
Bye
Folsom
It's almost like a game of defenitions of words here.Not sure I understand.But keep in mind, a full set does increase your output damage with 10%, always .
If I have full set of lvl 12 runes and upgrade to full set of 13 runes will that increase my damage output by 10%? Is that what you mean by saying "always"?
This post has been edited 1 times, last edit by "Tytos" (Mar 23rd 2017, 12:57pm) with the following reason: Kittens had me confused.
Haha yeah This has honestly been a brainf*cker since the beginning.Of course it does. Originally I thought that it was your intention to show with numbers that "always 10%" is a misleading statement, therefore I got confused when you used that statement yourself xDIt increase your output damage with 4,54% -> only from 12 to 13.
Does this make more sense?