Hi!!! My name is Jinx Though my toon name is Jinxed since someone took my name >< Bad League. I an old player from beta I enjoy allods alot though when the level cap hit 45 I took a long break I just came back not to long ago and found this class and I am loving it. So I will be your lovly host this evening so sit back and enjoy my build
Engineer Stat Setup:
Vigor: The main damage multiplier. It is identical for all classes and is issued for all types of equipment in an absolute numeric value. So, for example, 1500 points in Vigor will increase damage by 1500 times.
Proficiency: Increases the character’s base damage and healing. try to go for 30 at max
Brutality: Smoothly increases the damage done on targets with incomplete health. The lower the amount of health – the more damage they receive, keep at 30 as well.
Bloodlust: The character recovers part of their health by inflicting damage to opponents. Try for 25 or higher.
Vitality: Increases the character’s health, thus increasing the chance to survive a series of weak or several powerful blows in a short time.
Luck: Allows the character to inflict double damage to the opponent. GT, DC, and Tep relics give you luck
So this little tool Will be your best friend, It keeps track of your heat and cool out put, as well as your energy.
Now I will not give you to much detail of my fighting style
don't want to let my foe's counter me on the battlefield by having intel.
But I will let you know Some, Like your 2 main attacks will be acid and fire shot unless you take astral or lighting but if your going to take one of these 2 only take lighting for long distance pulls, But astral shot takes to much energy. I also like to use the light turret why I fight mods to help put out a little more damage. For group mobs use Vespiary. But this works for beginning area's once you get higher up in level this becomes harder. Due to the fact that the engineer puts out more dps in lower levels and at max level as well with the right gear, In between these points its alittle tougher. Also keep in mind that volleys of different shots will maximums your damage out put. I can't really tell you to much since everyone has there own way of playing there class and your fighting style may end up being different then my own. But I hope it helps a bit..
Also a very good combo is pull couple mobs in then hit flamethrower then right after follow up with a burst of mana, Also same thing bring in mobs then hit hand beam cannon right after follow though with a frag bomb or dither bomb.
A best aoe damage comes from, flamethrower, hand cannon, frag bomb, Burst of mana, we also get neurogas, which makes the target or targets take 20% more damage so throwing that in with some of your combo's will help as well.
When I grind mobs I grab acouple mobs say around 3 or 4 then I throw down Neurogas, followed by flamethrow, hit burst of mana and take out left overs..
The light turret will be a great help, It does have a small delay when firing but with max talents and the right rubies it can put out alot of damage. I would say its almost like the turrets you use to get on the F2P server if people remember those. I use it alot with boss fights and also helps in the trial to distract mobs. You can also get target marker which makes the turret only attack the target you marked.
First up Talent tree
Shots a fire ball of death out of your cannon causing XX damage. Cools the reactor 20.. Which I did not know fire cools.. lol
Shots an acid Ball, Causing XX damage, Heats the reactor 25.
Hey another Shocker or I mean a ball of Shock, lol causes xx damage, Just dont Try to jump car with it. cools the reactor 30.
Variable Polarity:Hitting a target with skill that heats your reactor, will make your skills that cool the reactor do more damage. Vice Versa.
Combat mode: in this mode the target has to do 30% of your max heath to take you out of combat mode. You also gain alot of range in this mode.
No this does not make your arms muscle like, every 30 secs restore 12 units of your energy YaY.
This little toy is my fav, It's a steep trap once it hits the target. Well hes unable to move as well as taking damage over time. 80 charges and spends 10 charges pre attack.
These are the frag bomb and Dither bombs Both are aoe's of an area of 3 at max. The Dither bomb does over time damage why the frag bomb does not, also the Dither bomb needs your heat to be 50% or over to use.
This gives you a hovering pad Which ROCKS SOCKS, Did I say socks meh. Makes it so melee attacks cant hit you for 4 secs, Now you can just laugh at them why that swing away and yes the last talent for hover pad lets you move as well. SO yes it almost like flying
Rubies:
Ok this next lovely chat is about the rubies and no there will be no lovely photos.. Ok
Boiling Point: Makes acid and Astral attacks do more damage 5% 10% 15% will melt the skin right off poor gibbs tasty.
Crystallization point: This makes fire and lighting do more damage 5% 10% 15% shock and burn
Practices: increases Resistance 3 6 and 9
Synchroniztion: Makes your variable polarity inflict more damage 10% 20% 30%
Steedy hand:
energy cost is down for your attacks, 10% 20% 30%
Self-destruct: when you die your reactor blows up causing XX damage BOOM!!! brings a new meaning to take them down with you..
Bombardier: Throw all the bombs in one spot increases 60% reduce cast time by 60%. Faster bombs
Checking the strength: Damage to targets with heath 70% or high is increased 24%.
Gloomy Genius: index power increased 3 6 and 9
EXPLOSIVES: BOOM!! ops Frag bombs deal more damage 10% 20% 30% come out come out little gibbs ><
Meteor Frame: armor goes up 5% 10% 15% you don't have to get these rubies if you don't wish.
Natural damage: makes your Elemental damage go up 4% 8% 12%
Jump Resonance: Your over time damage of your Resonant bomb goes up 10% 20% 30%.
Scientitic Atheism: 2% 4% 6% more resistance to Spontaneous and divine damage.
Golden hands: That does not sound heathy don't touch..... moving on Index Excellence by 3 6 and 9.
Engineer 4th category: All attacking Toys applied to do more damage. 4% 8% you can also take those armor rubies and get the 12% 16% and 20%
Accelerated Metabolism: add more heath 3% 6% 9%
Heat Shield: Adds a shield to your combat mode, 10% 20% 30%
Capacity battery: adds 60 more charges to your steel trap.