higher survivability (=more heal) etc - bloodlust is heal too
I wonder if you're implying that heals from bloodlust are boosted with survivability? If so, I'd be glad to see any proofs of that.
i am not sure about this, just assuming it from the description
would be silly if not... why would game treat heal from "bloodlust" otherwise than heal from "heal"? the only difference i see is that "bloodlustheal" cant fix wounds while "healheal" can
however aside from that, psi has rubies that say something like 30% more heal recieved while under "enlightended" buff or something and since bloodlust is heal i guess this works (even if surv. would not affect the bloodlustheal)
i never tested it by paying attention to combatlog but you still notice it while playing over time