What's the point of Searing? With the rubies buffing it, it does 400k fire damage and then 700k healing. That's a 300k heal for 2 blood, but it comes with a lot of *'s, like the fact that it still takes 2 seconds and could end up killing your target. It seems like Reanimation or Healing Injection are better investments.
Also, Stimulation rubies. They give Treachery for 2 seconds, which is barely enough time for me to even see which stat gets the boost when trying it on myself. Is it pointless? Should I leave the buffs to the support builds?
For what it's worth, this is my current build.
http://calc.alloder.pro/#n/ig7j6coco00go…0q1v12::13ydj3:
I opted out of the ruby that buffs Searing since I can't see a use for it, though I had loads of talent points so I got Searing anyway. I'm still missing all the rubies after DC.