† MIKHAILO'S PIMP MY BUILD †
†FULL HEALING PVE GUIDE †
Hello there!
It's me,
Mikhailo! Italian summoner from the amazing
Monsters Inc. guild!
I played this char for a long time focusing on my healing build. Sometimes I forget how to DPS 'cause I'm too used to heal that I can't remember the dps combos!
So in this guide, I will lead you to discover the healing powers of the summoner for PvE situation like Astral or farming in new zones. We will need there, not only our amazing heals, but some CC skills to save your party from big pack aggro!
Let's go!
† PATCH NOTE †
Heart of World patch bring so much innovation in this game, starting from new cap level (60), new class - the engineer, new zones and raid.
If you want to read the entire Patch Note click
here .
The biggest change is the
Stat System: we have now a full set of new stats, same for both melee and caster character.
The main difference is their linearity and comprehensibility. Now the stats have a linear growing trend. Besides there is no longer a counter-stat; each of them works individually according to its quantity.
Other changes at our beloved summy are:
- Changed the icon of the skill “Ghostly Cover”.
- “Poisoned Blood” now increases the chance of critical damage by 7/14/21
- “Donor Virus” is replaced by the ruby “Insatiable Hunger”, which increases Bloodlust by 5/10/1
- Fixed an issue where the parameters of the skill “Last Rites” did not change with the stats of the Summoner.
- In addition to the old effect, the ruby “Urgent Protection”, upon an attempt to remove Blood Aegis by magical means, reduces the shield by 7/5/3 stacks instead of it being removed completely.
- Ruby “Frightful Presence” now decreases critical damage received by the Summoner by 5/10/15
- “Endless Blood” increases the critical strike chance by 3/6/9
- The ruby “Withering Touch” no longer contributes to the imposition of the effects “Putrefy” or “Decomposition” upon casting the spell “Volatile Infection”. The chance of applying the effects “Putrefy” or “Decomposition” upon casting the spell “Neurotoxin” increased to 33/66/100% depending on the rank of the rubies.
- "Cold Blood" will increase Determination by 3/6/9
- "Calculating Mind" will increase Proficiency by 3/6/9
- "Evil Genius" will increase Vigor by 3/6/9
† STAT SYSTEM AND BALANCE †
They are divided in 2 kind of stats: offensive and defensive
OFFENSIVE
Vigor: main offensive stat. It will increase your base damage/heal. You can't put stats in there, only equip and Patron bonus will raise it;
Proficiency: like Vigor, it will increase your damage/heal on a linear percentage base;
Determination: it will increase your damage/heal when you constantly get damage. A bar under your mana one will show you your Determination bonus. More is filled, more is the damage bonus from this stat;
Brutality: it will increase your damage/heal when your target has low health;
Anger: like the old Rage, it will make Wound Complexity. After you deal a defined percentage damage on an enemy, he will get a Wound. It works for healers too now: an enemy that attack a target you heal, will get Wound after some defined damage.
DEFENSIVE
Stamina: it will increase your health points. Like Vigor only equip and Patron bonus can boost it;
Vitality: same as Stamina but you can increase it with stat points;
Willpower: a stat for CC resistance. If you are under Control effect for a defined amount of seconds or you get a defined percentage of damage when under control. you will get immunity to control effect for an amount of seconds according to the stat amount;
Bloodlust: a self heal stat. A part of your damage and healing done, will get back to you as heal;
Tenacity: is the only counter-stat. It will increase your resistance on getting Wound Complexity.
There are
2 special stat that works the same as old patch.
Luck - that increase critical strike chance - and
Faith - that will increase your mana.
Only difference in Luck is that now you can boost your Luck only with relics, rubies (if you have Luck rubies!) and elixirs.
What about Stat Balancing?
I've already made a post about it where I explained my point of view. You can read it here:
Full Healer Summoner Stats
Basicly I'm saying that in PvE situation you have to boost your
Proficiency and Brutality at a rate of 60% / 40% . As Defensive only
Vitality is important, maybe some
Tenacity if you get Wound easily in AoE attack.
† THE SUMMONER †
Three are
three races that can make this awesome class and every class has an unique ability called Racial Skill. You can have it all using an item from Boutique called
Page from the Book of Secrets.
- Arisens - Dark Touch: it will heal our minion to full health;
- Xadaganian - Art of Reanimation: it will boost our minion power and attack speed;
- Elves - Demonic Curse: a DoT spell that will damage your enemy and heal us and our minion.
These are the spells icon in order:
Another feature of summoners is their
Blood Bank. Is a reservoir of blood that is used to cast most of our healing spells and our shield. To get blood drops as healers we will use our Lurker minion - I'll talk about him later - and Wandering Fever passive regeneration.
The blood bar, located next to skill bar, looks like this:
A
vivid red circle is an available drop. A
dark red is an empty blood slot. We can increase our blood bank
up to 10 drops using the Reservoir of Blood rubies in Vampirism tree.
Another important thing of summoners is the ability to cast
3 kind of minions that can help us in the fight.
- Hellion - is a tanky minion that will protect us during the fights;
- Fiend/Cadaver - an acid cannon that can do both single target or AoE damage;
- Lurker - a quite inoffensive minion that will regenerate our blood drops and silence the target.
In our Full Healer mode we will use Lurker as we need blood more than life itself!