Ruby Distribution
I have 60 rubies
Morerubies are attainable i think up to 65
Psychic Shock Grid
(Step over Madness) - increases astral damage by 9%
This ruby increases damage of [Shock]/[Destabalization], [Thoughful Spirit] & [Mental Pulse]
(Rejection) - increases physical resistance by 15%
We are squishy so every bit helps, dead=no damage.
(Unending Knowledge) - increases "Vigor" stat by 9%
Increases our hit points
Psionicist's Mental Link Grid
(Pyromania) - increases damage of [Pyrokinesis]/[Pyrolysis] by 21%
This ruby boosts our main burst damage skill.
(Detachment) -
[Concentration] spell provides 3 stacks of concentration instead of 2
This ruby provides additional ammo for casting our highest damage skill [Shock]/[Destabilization].
(Pyrophrenia) -
Reduces cast time of [Pyrokinesis]/[Pyrolysis] by 0.1 secs, stacks 6 times
This ruby allows [Pyrokinesis]/[Pyrolysis] to be cast every 1.9 secs after 6 casts. Together with [Temporal Acceleration] the cast time will be 0.95secs for 20secs.
(Chronokinesis) -Reduces cooldown of [Temporal Acceleration] by 45% (1min 22.5sec with R3)
This ruby is for the ability to keep being able to do burst damage.
(Mental Fortress) -Increases " Willpower" by 4/8/12 & stamina by 1/2/3%
More stamina= more health. I would take full if i had enough rubies.
(Cruel Master) -Increases magic damage done on targets under [Will Suppression] by 20%, also increases control effects on targets under[Psionicist's Mental Link] by 20%
Useful for dealing damage and for [Hypnosis] duration.
(Master Augur)
-increases luck by 9
More luck= more crits.
(Tranquility) -decreases cooldown of [Concentration] by 33% (1min 20.4s with R2)
This ruby = more [Shock]/[Destabalization] casts.
(Triumph of Reason) - increases physical and fire damage by 21%
This ruby boosts damage of aoe[Wall of Blades] & single target[Pyrokinesis]/[Pyrolysis]
(Superficial Trance) -Restores full mana over 5 secs, however doubles damage taken during cast
This ruby provides you with a skill, useful for when you run out of mana in fights. Use [Ectoplasmic Form] before this skill to
prevent interruption and huge damage taken.
Shock Grid
(Stinging Blades) - decreases cast time and mana cost of [Wall of Blades] by 30%
This will save you alot of mana and reduce chance of interruption while casting because you take less time to cast it.
(Astral Curse) - targets affected by [Telekinetic Pull] or [Mental Pulse] get a debuff which deals additional damage when hit by an astral spell such
as [Shock]/[Destabilization] or [Mental Pulse].
(Analyst) - increases "Proficiency" by 9
Increases damage%
(Exodus) - Gives a skill which teleports party to a safe place, 10sec cast time, not interrupted by damage
You can use this as a teleport to a respawn area or save remaining party members when healer or tank dies or
when too much mobs are accidentally pulled. It is interrupted by stuns and knockdowns though. Useful in astral.
(Mind Bender) - Increases "Vitality" by 12 and Faith by 3%
More health and mana regeneration
(Enthusiasm) -increases "Brutality" by 9
More damage bonus on mobs with hp lost
(Clarity of Thought) -increases critical chance of [Wall of Blades] & [Pyrokinesis]/[Pyrolysis] by 12%
More damage
(Mental Reign) -increases damage of [Shock]/[Destabalization] by 15%
More damage
(Loop of Time) - restores mana, health, location and remove debuffs put on you up to 10secs ago
Useful for when you get hit by a sudden huge aoe and you are about to die.
(Calculating Mind) - increases critical chance of [Shock]/[Destabalization] by 15%
More damage
(Telepathic Gift) - Gives skill which restores 50% mana to party member
Useful for giving mana to healers in long fights or mana damage classes for their dps.
This indirectly makes their damage/heals yours if they run out of mana.
other rubies of interest:
(Aura of Astral Power) - grants skill which provides 15% magic damage bonus to party, cannot be cast with [Seal of Health]
(Optimization) -reduces mana cost of [Pyrokinesis]/[Pyrolysis] &[ Wall of Blades] by 50% when using [Temporal Acceleration]
If I had full talents and rubies I would
for talents:
put [Astral Breath] @R3 & reduce [Will Suppression]to R2 if possible.
or
put [Astral Breath] @R2 & [Telekinetic Pull] to R2.
[Astral Breath] to be used after [Telekinetic Pull] to sync with (Astral Curse).
for rubies:
Full (Astral Curse), (Aura of Astral Power) & 1 to (Optimization).
(Aura of Astral Power) to provide damage aura alternative if other members have [Seal of Health].
(Optimization) to reduce mana usage when (Superficial Trance) is on cooldown.
Race specific skills:
Xadaganians = Sonic Wave
- stuns targets in a cone shape for 4 secs. 2min cooldown
Gibberlings = Elevated Insight
- immune to physical for 5 secs. 2min cooldown
Arisen = Magic Armor
-immune to magic for 5 secs. 2min cooldown
Elves = Concentration Anticipation
- Grants 3 stacks of concentration. 3min cooldown
All these skills can be made available by getting 'Page from the Book of Secrets' from the item shop.
Note that they share cooldowns. I only use Elevated Insight or Magic Armor for protection when needed.
World Mystery Skills:
Premonition
- Buff. Message appears when an invisible enemy is nearby or when an enemy has targeted you.
Brilliant Aura
-Passive. Restores 1% mana every 8 secs.
Gift of Tensess
- Spell. 20hr cooldown skill to resurrect allies out of combat.
Recommended Reincarnations for their skills:
Healer for their [holy shield]
which is like a more powerful ecto which removes most debuffs. Or [divine foresight]
which heals you when you are below 35% health.