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i dont think that the majority of players will do hard sector, its only the top geared players which are willing to take the effortso I understand people are focusing on sector 14 90% of the player going there
This has little to do with runes.its either ~ balanced or its even the way majority does easy sector
why? because having to find a party is a huge turn-off, actually its such a big turnoff that many players including me rather go with the less gaining materials from easy sector and have inferior gear (and thats not only the lowruned players, its across all runelevels)
Two reasons for this :s16 itself is a fairly easy thing for a group of good players with runes starting from 5-6. Despite all the shouts about the game becoming less and less hardcore and challenging, there are not many good players around that one may have expected to find. And runes don't help becoming a better player.
I did say nothing about healer. There's no point in going with 1 sup + 5 DPS, because you still have CD on astrolaby of 10 min, so if a group with 1 tank, 1 supp and 4 dps can complete an allod faster than in 10 min (which is a rather usual scenario) then it makes little sense to replace a tank with a dps and spend time on random resses because DPSes still die.is ist still common to use a tank & a healer? i thought it was state of the art to go with 1 support and 5 dps which are full concentration / bloodlust
Actually they are trying to improve it.The game does absolutely nothing to improve player level pve-wise
Can't wait for it. I just hope they don't trash it with CS shortcuts like they did for the relics.Actually they are trying to improve it.The game does absolutely nothing to improve player level pve-wise
First results of their work we'll see this or next week when fabled sector opens. It will be a rather challenging content, however, the rewards won't be too shiny (one could still craft fableds in s16, it's just that they would need to spend much more time farming dust and amalgam than those who farm fabled sector).
The second stage of improvement will be presented in 8.0.2 where there will be new layers of astral that would drop items that you can use to bump stats on your items higher than 100% (up to 115%). And those layers promise to be extremely challenging, like almost old-school-challenging with packs of mobs requiring CC to beat and stuff.
We're speaking S16, given you don't go there why do you even comment ?is ist still common to use a tank & a healer? i thought it was state of the art to go with 1 support and 5 dps which are full concentration / bloodlust
I did say nothing about healer. There's no point in going with 1 sup + 5 DPS, because you still have CD on astrolaby of 10 min, so if a group with 1 tank, 1 supp and 4 dps can complete an allod faster than in 10 min (which is a rather usual scenario) then it makes little sense to replace a tank with a dps and spend time on random resses because DPSes still die.
Oh and warr and especially scout tank do DPS that is not that less than in assault aspect.
What? Okay, it's probably that scout tank is something seen on a very rare occasion; so think of scout tank's dps as dps of a good support bard, coz they normally are the same. Warrior tank will most likely do less, but unlike pali it still has some options to increase its dps in the aspect of defense.