Milestones:
The layout of the milestones is changed.
Added new milestones:
"Out of the shadows" - the time of restoration of the "Attempt" skill, applied in Camouflage, instantly ends.
"Experienced Fighter" - scout's melee attacks, applied without using spells, bring 1 point. Equipment more.
"Bad Iron" - "Explosive Arrow" and "Steel Rose", reinforced with poisonous charms, additionally impose on all affected targets the effect of "Wounds" for 2/3/4 seconds, reducing healing received by 40%.
"The iron barrage - the application of skills" Cascade "and" Avalanche "is accelerated by 25/50%.
"Snake Fangs" - the final blow of the "Cascade" and "Avalanche", conducted under a poisonous spell, imposes on the target an additional 1/2/3 level of the effect of "Weak Poison".
"Composite Poisons" - the duration of poisoning by poison spells is reduced by 10/15/20%, and their damage is increased by 20/40/60%.
"Cruciflora" - within 3 seconds after using the "Steel Rose" skill, you can apply it again before the recovery time starts.
"Alchemist's Blade" - the final blow of the "Cascade" and "Avalanche", charged with fiery spells and conducted on a poisoned target, causes additional fire damage.
"Flame Color" - "Steel Rose", enhanced by fiery spells, inflicts additional poison damage to all poisoned enemies in the area of action.
"Hunting season" - "Hunting trap" deals additional fire damage to the enemy, and also imposes the "Hunting Season" effect, which increases the damage taken from the scout by 25% for 8 sec. Works only against enemy players.
Milestone "Explosive trap" is removed from the game.
Balanced the damage of many milestones, affecting the damage of the basic intelligence skills. The general tendency is to reduce the damage to the "spam" skills of "Volley", "Shelling", "Cascade" and "Avalanche" and increase the damage of "burst": "Exact Shot", "Aimed Shot", "Crippling Shot", " , "Attempt".
In connection with the addition of a number of new milestones, the number of ranks of some old milestones has been reduced with the preservation of efficiency ("Ready for Everything", "Skilful Enchantment", "Sneaky Strike", "Cruel Murder", etc.).
Milestone: "Obmision of sight" - "Cobra roll" and "Rebound" give the scout the "Camouflage" effect for 0.4 sec. All enemies at this time lose the scout from the target. In addition, within 7 seconds after applying this ability, the damage received by the scout is reduced by 25%, and the movement speed is increased by 25%.
"Vulture feast" - the increase in ruthlessness is now 40/80/120 (it was 30/60/90).
"Cat's reflexes" - the increase in swiftness is now 30/60/90 (it was 40/80/120).
"Ready for anything" - now the milestone has 4 ranks instead of 5 and adds 2/3/4/5 to the maximum inventory of equipment and 3/6/9/12% to the damage dealt.
Milestones "Elimination", "Deadly Combination", "Poisoned Weapon", "Searing", "Pyro", "Sign of the Sun", "Cauterization", "Alchemist's Blade", "Fiery Arrows", "Precisely on the Target" and "Pillow For needles "are now available only in the Aspect of Attack.
"Elimination". Now the milestone works differently: every application of the Avalanche and Cascade skills increases the damage of the next "Insidious Impact" by 7.5 / 15%.
Milestone "Deadly Combination" now allows the "Elimination" effect to stack up to 4 times.
The work of the "Bad Iron" milestone has been fixed.
Milestone "Grace of the Predator" now increases the recovery time of the "Pendulum" by 4 times (it was 6 times).
"Bear power" - the increase in stamina is now 35/70% (was 30/60%).
"Breaking tip" - reduced damage on the area, this is a milestone with the help of the skills "volley" and "shelling".
Milestones "Experienced shooter" and "Experienced fighter" now do not work on the skills of "Volley", "Shelling", "Cascade" and "Avalanche".
"Smoky cloud" now has 1 rank. The chance of dodging is reduced to 20% (it was 50%). Recovery time reduced to 40 sec.
Milestone "Sand Demon" - the chance of dodging is reduced to 5/10% (was 25/50%).
Milestone "Interception" is removed from the game.
"Skirmisher" - a milestone renamed the "Experienced shooter."
"Combat Wounds" - the minimum threshold for damage to combat wounds now is 3% of the maximum health of the scout (it was 4%), and the maximum - 130% (was 70%). The base time of life damage in combat wounds now is 6 seconds (it was 5 seconds).
"Bully" - the level of the threat is increased by 300% (it was 100%).
"Veteran" - the increase in stamina is now 35/70% (was 30/60%).
"Hardening" - the milestone now has two ranks and increases the damage life time in combat wounds by 1/2 second.
Milestones "Survival Technique" and "Fint" are united into one milestone "Survival Technique" which, at any expense of equipment, simultaneously heals the scout and reduces the current level of damage in combat wounds. The effectiveness of healing and reducing damage is slightly increased.
"Dodger" - now reduces the resulting periodic damage and damage to the area by 40% (previously it was 25%).
"Technique of Evasion" - now increases the duration of the effects of "Pendulum" and "Dodger" by 50/100% (previously it was 35/70%).
"Blade of Blades" - "Cascade" and "Avalanche" now deal 25% more damage (30%) and cause 30% more threat (15%).
"Sudden Attack" - "Insidious Blow" now deals 25% more damage (30%) and causes 30% more threat (15%).
"Tooth for a tooth" - the chance of a milestone trigger now is 50/100% (was 33/66%), and the effectiveness of reducing damage is increased.
"Elemental Dance" - damage radius when used with Poisonous Enchantment reduced to 8m (it was 15m).
"Will of the Elements":
Flame Spell: The scout now returns 25% of the damage to the enemy (15%);
Poisonous enchantment: the chance to dodge direct attacks is now 10% (was 15%).
Frostsome Charms: damage inflicted in combat wounds is reduced by 25% (there were 15%).
"Playing with Death" - healing when used with "Poisonous Enchantment" now makes up 40% of the absorbed damage (30%).
Templar
The ability to "Fury of Light" now creates an additional threat if the Templar is in the aspect of protection.
The Challenge ability now has a recovery time of 15 seconds. After being used against another player, the recovery time is increased to 30 seconds. The use of the ability no longer triggers the global skill regeneration time.
The use of the "Mass Challenge" ability no longer triggers a global skill recovery time.
Increased passive threat set in the aspect of protection.