You are not logged in.

Dear visitor, welcome to Allods Online Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.


Saturday, August 26th 2017, 2:39am

Damage percentage

Hello guys. Can someone tell me if determination, brutality and proficiency is percentage over percentage?

Example 100 k of basic damage + Proficiency 20% + determination15% + brutality 20% to average

How much will the damage increase?

100K * 1.20 * 1.15 * 1.20 = 100k * 1.656

65.6% increase.

Total 165.6k

Where can I get this information?


Saturday, August 26th 2017, 3:32am

You're feeling it right, it's "*" all the way


Saturday, August 26th 2017, 5:06am

the problem is that there is something random in the calculation of the damge so the numbers are not perfectly steady - and there is no explaination how the randomness is calculated

knowing that the damagetypes are MULTIPLIED is valuable

from my experience,
best way to learn about it is spending time with a training dummy at imperial tainingcamp and spend time with some healer in arena
after time, you will get a pretty good "feeling" about the proper distribution

there are usecases for almost EVERY way of distribution of statpoints, however the most common ones are 100% determination for pve (some prof comes from daily potons & trinket, some brut comes from rubies usually)
and around 50prof / 50 brut for pvp (more brut if you plan to kill healing targets!)


Saturday, August 26th 2017, 12:38pm

thank you,

Is there a game manual available, with information on the game system?


Saturday, August 26th 2017, 1:05pm

In fact, I just wanted to know if these percentages are cumulative or always based on the initial damage.


Saturday, August 26th 2017, 3:36pm

Hi, the damages are based on initial damage of the spell. Then come your basic stat : vigor. The more amount of vigor you have, the strongest your spells will be.
Then is coming your Patron level (4 or 5) which increase these basic damages by 200% (level 4) or 250% (level 5).
Then, it's your runes who will increase your damages.There is already a post on the forum who explain how the runes levels works, but basically, each level will increase your basic damages + patron buff by 4.5-4.9 each level of runes.
Then are coming your secondary stats. They are the strongest that you can have. From 0 to 199 points on this kind of stats (elemental damage, holy damage etc) the value of dmg inscrease is Higher than Determination or Proficiency. So be sure to check your abilities to see if you deal physical damages, or holy damages, or elemental damages etc.
Then there is your 3 offensives stats, which are : Proficiency (increase your damges by X%), Determination (Increase your damages by a higher % if you maintain your determination close to 100 (it's showed under your characters window) and Brutality (Increase your damages by X %, the more your target is low, the more damages you will do). For these stats, after a lot of test, the better is 90 Profiency, The maximum Determination you can, 90 brutality for a PVE raid, or boss etc. For PVP, you have to find your balance between Profiency and Brutality, since Determination is useless for most of the classes on PVP cause it's nearly impossible to keep your Determination at 100%.

There is a last kind of stats : the Swiftness, Critical Chances, Critical Damages and Double Attack but it depends of your classes. So can't really tell but it increase the damage differently since each stats is specific.


Wednesday, September 6th 2017, 7:12pm

Rate this thread