This post has been edited 5 times, last edit by "ALLODS-ONLINE-PLAYER" (Dec 9th 2017, 12:32am)
no bloody harvest? it reduces incoming dmg too in tankspec
no slaughter? its awesome for cc warrior
vicious spin + no scape ruby for slowdown
tornado for displacement
no jagged slice for wounds on target?
shieldslam #3 without shieldedge ruby (Removed Ability and all Rubys)
charge always #3 for any pvp activity, as warrior you always have to run after players
Fixed
there is a lot more to improve, i would rate this build with 0/10 because it lacks so many basic things for cc warrior
(which is an absolutely AWESOME spec for PVP as opposed to CC psi this one here can really ruin it for the enemy team even with vastly inferior gear)
i'm totally inexpericend with warrior, i created him as Aoidos, so, i never trained rotations propperly, so, in PVP, is like i'm playing piano on keyboard (too lazy lulz)
its vital to understand the correlations of the skills and rubies :x
the calculator you sent has a helpful feature, if you mouseover a ruby or a talent the related rubies / skills will be highlighted so even without full understanding of a class one can find out these things
i know this feature on calculator, but i missed some interactions
also, damage plays a role as ideally at least half of enemy team will attack you
so you need the AOE attacks (especially the "tramp" attack with rubies) to cause enough damage to heal with bloodlust and generate some concentration-shield
you will often have no healer and need to keep alive yourself
The main idea about this build is just mess with opponents, since i'm not upgrading gear, i will aways be squishy, objective is pull the carrier back to the TF, Stun, force fight. while other players do the right service
When i get final verdict i will assemble this build on the Secondary Ruby Grid
and make sure to get 50% health restore potions, 50% health on tankwarrior is a LOT; if you rotate properly with damage migitation you are close to a healerclass in survivability
further helpful are the yellow conclave (less dmg while under cc) along with guildruby "heal under cc)
with shield-tankwarrior it was possible for me to even sometimes reach top-dps in BG as undergeared player while still handing out lots of CC, debuffs and disabling the enemy MVP dps or healer; although i have to say this was when AOE range was 15m and not 8