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Wednesday, January 3rd 2018, 12:25am

[RU version]9.0 - Mystic armor "Rakshas" // (Мистическая броня «Ракшас»)

video
https://www.youtube.com/watch?v=nu0r4jgg3ZA

i love these short but awesome videos

source info:
https://allods.mail.ru/news.php?article=8355

skills (machinetranslated)
Atrocity
Each damage dealt by the owner with a 25% chance gives the effect of "Brutality", increasing damage done by 5% for 10 seconds. Can trigger every 90 sec. For each member of the group with "Rakshas" within 40 meters, the effect is increased by 2%.
Consumes 1 energy charge. If the charge is not enough, it automatically uses the battery mana.

Second wind Each master-healed healing with a 25% chance gives the "Second Breath" effect, increasing healing done by 5% for 10 sec. Can trigger every 90 sec. For each member of the group with "Rakshas" within 40 meters, the effect is increased by 2%.
Consumes 1 energy charge. If the charge is not enough, it automatically uses the battery mana.

Barriers
For 60 seconds. imposes a Barrier effect on the caster, reducing damage taken by 50% of the next 4 directed attacks.
With the increase in the level of assault armor, the recovery time is reduced to 4 minutes. at the 11th level.
Consumes 15 power charges. If the charge is not enough, it automatically uses the battery mana. Can be used during the effects of control effects.

This post has been edited 1 times, last edit by "Gladia" (Jan 3rd 2018, 3:04pm) with the following reason: title and move to off-topic as it's not the EU/NA version


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Wednesday, January 3rd 2018, 12:41am

Awesome stuff, the only downside is that we don't get it here until next Christmas.

Motivates you to save on Colossus tho.

3

Wednesday, January 3rd 2018, 1:00am

the colossus' skills seem more attractive overall as it seems the skills are passive
they dont even consume manabatteries...?

(machinetranslation again)

The farewell gift of the colossus

When the armor is destroyed, all enemies within 10 yards get the Vulnerability effect (+ 25% for damage received), and the Allies give a "Farewell Gift to the Colossus", increasing the heal received by 40%. The owner of the armor gets the effect of "Colossus onslaught," increasing the movement speed by 20%. All effects last for 5 seconds.

The ability can be used no more than once in 300 seconds.

The Rage of the Colossus

Each attack allows a 25% chance to get a positive effect, "Rage of the Colossus", which increases damage by 5%. The effect lasts 10 seconds and can trigger no more than 1 time in 40.5 seconds.

Aegis of the colossus

The application of medical skills makes it possible with a 25% probability to get a positive effect "Aegis of the Colossus", which increases healing abilities by 5%. The effect lasts 10 seconds and can trigger no more than 1 time in 40.5 seconds.

4

Wednesday, January 3rd 2018, 2:10am

Both new Rakshas and Colossus consume mana batteries (well they consume charges, and each mana battery produces some charges).

So both Rakshas and Colossus have their damage/healing increasing spells as passives. It's just that Colossus' triggers twice as often, while Rakshas' can be twice as powerful if all group members have it (which will often be the case in the group that counts every tiny bit of dps).

And Rakshas has an amazing activated Shield spell, while Colossus' passive Farewell is too conditional IMO.

And the main argument: Colossus looks like shit, while Rakshas looks amazing.

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