Hello and thank you for supplying the patch notes on time this time
Altho I still had some problems and questions when reading everything.
This speaks for itself, what does this exactly mean? Hope this gets updated quicky.
This is confusing to me, I assume we are talking softcaps here?
The softcaps for these stats were to be 500? Or was my whole gameplay a hoax?
Hoping to get some confirmation here!
"and is not affected by stun", should be "and is not affect by the support aspect"?
I'd have no clue what "stun" has to do with this?
"equipment cooldown" I assume that this should be the scout gears as class resource? Nothing to do with cooldown?
0 seconds? 3 seconds?
These are obviously typos?
I think that the bonus damage taken by the boss was increased once the minions rush over the boss, and not by dying?
is this a typo? Or lack of game knowledge by the people up there? Worrying.
So it should be "reduced the bonus damage taken by the boss when his minions rush over the boss", unless I am wrong and the mechanics of this boss changed unannounced?
And a small thing I'll just accept like eveyone else because it's a gamechange made by devs, as we have to roll with that.
But how do you justify a non-gcd def skill benefitting only 15% while all ohter classes have a 50% and above non-gcd (exept engineer) damage reduction skill protecting them from oneshots?
Like aoe attacks from bosses and mechanics?
Sure increased healing but what's it going to do against oneshots?
This seems unfair to me for druids compared to all classes but we'll see I guess.
That's all I could fish from this, Thanks again for giving the notes on tme and appreciate the work done so far, but it's just the insecurity we players get, incl. me, that we get by reading these simple mistakes that makes it look like you guys just throw thru whatever you're given and not re read anything or not all due to laziness.