This post has been edited 2 times, last edit by "u_21820074" (Mar 1st 2018, 6:23am)
You played with summy from start(lvl 5) or you changed in this class after you hit lvl 75 with another class?At level 11 you can't see how skills work and got everything wrong. TBH you won't see it well until 70-75 level and proper gear with secondary stats - mainly critical chance.
Vampirirsm/Life Tap and howl of Death - those are main dmg skills. They don't work without rubies though. There are rubies that reduce cost of HoD to 1 blood. And other rubies that make vampirism/life tap instacast. With proper stats (unfortunately not possible before 70 or 71 level) blood supply is not a problem.
Blood bank - it is reset to 10 points out of 15. It is more than enough to start single target combat (in aspect of assault). With use of other skills you can fill it to 15 before next combat and it allows to start mass aoe. In aspect of support - probably best choice for leveling 10 blood is enough to start mass aoe. If you end fight with massive blood usage and finish with empty blood bank this reset works in your favor - refills enough blood to start next fight.
Now about dots - you missed most important one: Avid Shadows - it makes 3 of them...
Neurotoxin - it is already strong enough. Dmg you see in popup doesn't count determination stat which is quite important later and it is dmg per stack. Neurotoxin stacks up to 50 times - in most cases you end combat around 30-40 stacks.
Volatile Infection - already powerfull enough. With rubies it is cast on 3/4/5 targets and each of those attack all targets within some area. Itmakes high number of "attacks". % "spells" attacking 5+ targets each makes 25+ attacks every second. In such mass aoe case it also deals nice amount of dmg.
Main stat for summoner is critical chance. Blood regeneration depends mainly on amount of critical attacks.
One of functions of DoTs is generating number of those "attacks". Each tick is at least one attack - VI can generate dozens of them. High amount of critical attacks also increase overall dmg of skills.
This suggestion won't be implemented not because it is made by EU player... but because it is made based on fragmentary information with total lack of knowledge about class mechanics working this way for years now.
This post has been edited 2 times, last edit by "u_21660447" (Mar 5th 2018, 11:38am)
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You know what Buuhuu, it's strange how you say about summy how he have a strong aoe dmg when many players who tried summy told me is average on dmg.
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You say to use Blood Ties and Blood Feast but if i use Blood Feast when i have under 40% health i will die, i will kill myself.
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And now why summy is only one from all classes which are Masochistic, if i want to heal someone i have to take dmg, if i want to deal dmg i have to take dmg...so why when i fight with a group of mobs or i do pvp i have to hit my balls to heal myself?