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Pretty clearly meant for PvE. DPS output is going to depend a bit on the amount of time you're recording DPS for, I think DA is primarily meant here for keeping up full phantoms more easily and also for more quickly getting stacks for detonation. Phantoms may potentially also gain the benefit of DA and thus double attack as well, but I can't say that for sure. Vulnerability is likely a point sink more than anything else, R2 gets you enough time for at least one action after GCD in case you need to burst something by exploding all your phantoms.This guide seems odd to me, is this for pvp or pve? is it a mix for both? (Hope I am wrong)
DA for pve dps? I tried DA and I got higher dps output with crit chance/dmg and MBR.
vulner for PVE dps?
DPS aspect for pvp?
very confusing guide :s
This guide seems odd to me, is this for pvp or pve? is it a mix for both? (Hope I am wrong)
DA for pve dps? I tried DA and I got higher dps output with crit chance/dmg and MBR.
vulner for PVE dps?
DPS aspect for pvp?
very confusing guide :s
Strictly speaking, double attack does not grant more damage per hit compared to buffing up other stats. Even accounting for stat drop-offs past 250 points, the best you're ever going to get out of double attack as a Psi is 40-50% chance, translating to a 20-25% direct boost to DPS over the long term. But that's ignoring the secondary effect of double attack, which is that you actually attacked twice. This means you can generate two stacks of Breakdown or Pyrolysis from a single attack, meaning you can be detonating max stacks more often. Double attacking also means you remove twice the stress you would have with that attack, so stress management essentially stops being a thing. You also don't have to waste GCDs on Phantom (assuming it triggers GCD) as often because you have a decent chance of having an extra one show up all on its own.I have 6 phantoms up wihtout any DA, I don't see how 250 DA can benefit to more dps compared to 250 stats in crit dmg or determination.
I really hope you don't suggest players to run dps spec for pvp, it's guaranteed oneshots on them?
Yes I was confused what you focused on for this guide, a build for both gameplay aspect usually fails and is not so reliable on since you defo miss out on stuff if you'd dedicate one build to one aspect?
Perhaps I'd understand you'd use this for farming casual players in bg's, but then again I'd wonder, what for in the end?