Blah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).
In other hand Holy Palladin can be effectively used both for tanking and PvP- better DPS and defence than warrior. Physical build practically doesn't exist- prepare for boost. Other changes:
-Racials skills. Xadaganian ability look very good. Dmg in all barriers moved into one, but max amount will be limited (otherwise OP with "Vindication" or "Deliverance").
-better party buffs. "Particle of Light"/"Touch of Light" can be used on selected target and absorbs more types of DMG. Armor penalty for AoF can be reduced (like Warrior).