My builds (for the lazy among you)
And, for all you lazy people out there, these are the exact builds I use, as well as a brief explanation on how I use them and why I took certain rubies that may be up for debate. Keep in mind though that these are my builds, and they’re not gonna perfectly fit everyone’s playstyle. You’ll do much better with a build you make, either from scratch or using one of the skeleton builds posted above.
I also have a few extra rubies and talent points, from scrolls, Greatness, and World Mystery quests like completing Tep’s Pyramid.
My PvE AoE Acid DPS Build:
This is my standard astral DPS build at the moment. It’s awesome for multi-target pulls, although the DPS can be a little lacking on single target bosses compared to the next build I’m going to show you. The rotations for this build are basically the same as the skeleton build I showed you above, except for a single target, I include Dark Vigor, The Xadaganian racial ability Art of Reanimation, and I manually pop my trinket (legendary wizard’s trinket), in that order, before I cast Corrosive Acid, to get as much DPS as I possibly can.
My PvE Single-Target Acid/Vamp DPS Build with HoD:
This build is rubbish in an AoE situation because it doesn’t have VI. What it does do well is DPS on single targets. This is the DPS build I use in raids like Dead City, Tep’s Pyramid, and in Eclipse when I start going on those raids.
Basic rotations are:
- Have pet attack on single-target
- Cast WF
- Cast Neurotoxin
- Cast Life Tap
- Cast HoD
- Cast Dark Vigor
- Cast Art of Reanimation (if you don’t have this, just skip it)
- Pop Trinket
- Cast Corrosive Acid
- Spam Acid Bolt
- Recast HoD when there’s enough blood
- Recast Life Tap when it’s off CD
And this should get you through most single-target bosses.
My PvE Full Healer Build:
I use this build in exactly the way I described with the skeleton build. The only thing I have here that I didn’t have there is Debilitating Plague. It seems like a weird choice, and you have to be careful when you use it because it eats up all of your blood, but it can be a life saver if you use it at the right time. For example, in certain astral allods, you will get a debuff called the Martyr debuff. This means that, for every group of mobs, one will be the “martyr”. When this martyr dies, all of the other mobs do more damage, and it gets harder to heal that stupid tank who keeps running off, or that squishy mage who gets 2hit. Some parties don’t even notice the martyr debuff and will kill him anyways, so I just Debilitating Plague him at the beginning of combat. It makes him not attack, and he becomes immune to all damage so he can’t be killed until the effect fades, thus saving the lives of my party.
I also include Neurotoxin in this build, as, with Withering Touch, it will proc Putrefy, and Putrefy will build up stacks of Necropotency. Necropotency is a godsend as a healer, because it can make Dark Renewal and Blood Shot instant cast with 5 stacks.
My PvP Full Healer Build:
This is a little unorthodox. Most of the time, healers are the FHs in PvP. They’re more sturdy than us, and survive a little better. They wear plate, have the bubble, all that jazz. However, with the recent trend of all healers wanting to be Melee or Caster Healers, I thought it would be good to have this as a backup. It’s the same basic shell as the PvE FH build, but with more survivability. Be warned though: with this build you will be the first target of any enemy who notices you’re not just healing yourself. Be prepared to run if they start coming for you.
My Mass PvP (WH/DF) Build:
This build is again very similar to the skeleton build I showed you above, and has the same core gameplay. DoT, heal, HoD, Life Tap, run etc. The only real new thing is the inclusion of Debilitating Plague. It’s effects are diminished in PvP, as it cuts the duration of the CC down by 85% on anyone who has their patron’s blessing activated. However, it can still affect the target for 6 seconds. 6 seconds can be plenty of time for a well co-ordinated group to kill the warrior or the mage, if you take their healer out of the equation. It also helps with capturing points in WH. If there’s one less enemy around, there’s one less person to interrupt you.
My 1v1 vs Melee PvP Build:
I made this build because of how much trouble a good Warrior, or phys based Paladin can give a summoner in a traditional Vamp-Lurker PvP build. This build is only good for 1v1s, so I only ever use it in the arena, or in JC if i can be bothered to respec to it. It relies much less on HoD for damage than the last build. Without a lurker, your main method of getting blood is using Life Tap, so you should save all of that blood for heals unless Life Tap is off cooldown and your blood bank is full. Then and only then should you use HoD. The core of this build is just DoT, heal and run, and hope to wear them down. Fear them whenever it’s off cooldown, and if you can, use Ghostly Cover when they’re mid-charge. They waste a charge because it can’t connect with you. Either that, or because they’re right on top of you and you need to get away.