i'm really surprised at what i read here.
what kind of people are playing this game?
playing a game and working in a job.
living a life with only 2 options in an infinite universe.
that's the thing what some people should work on to fix.
pointless lives... so sad...
You're grossly oversimplifying it. Nearly everyone that plays Allods has a life outside of the game, whether it happens to be social or not. Even in Asc, it's not that uncommon to have a raid or dominion day where someone is occupied by duties OR pleasures beyond the game. There are avenues to help compensate for that, although they tend to be annoying or time-consuming. But for some people, there IS a certain level of relaxation and sense of accomplishment to be had from being notably good at one game in particular. It just so happens that for some, that game happens to be Allods.
My problem with the game as it stands now is that there used to not be as much grind as there is at present. There wasn't this glut of individual little things to grind out just to make STANDARD gear progression, alongside CS items to make that grind "easier." In reality, the devs decided the level of grind required rather than being forced into it, and they designed it based on maximizing potential monetization. I feel it would be incredibly more rewarding to use the system that was in place when Allods first came out, where you could simply gain a complete and done gear piece out of heroics, astral, and raids, reducing the amount of grind and increasing the challenge of individual activities. This isn't to say the level of difficulty in those original raids was perfect, in fact far from it. They DID need to mollify things somewhat to make the challenges more achievable. The trouble is now they've gone the complete opposite direction. The devs just aren't very good at balance and never have been.
I do like the current idea of increasing difficulty heroics, though. I think if you combined that system for gaining stat upgraders with the original gear drop system, you'd have a winning combination. As it is, though, the amount of time required to invest in the game to keep up with my peers is somewhat incompatible with the other interests I've been keeping, so I just ditched out.