۩ KOWAST PIMP MY BUILD ۩
۩ PVE ASTRAL GUIDE ۩

Hello players!
I'm
Kowast, a level 60
Arisen Mage from the Mighty guild
Monsters Inc., Empire side.
In this guide I will show you how to unleash your magical power in Astral focusing on burst damage and CC.
But first, let's see what this new patch brought into our gameplay.
۩ PATCH NOTE ۩
Heart of World patch completely changed the face of Allods bringing new zones, new raids, astral, new level cap and much more.
The entire patch note is really long so, instead of copy and paste, click this
LINK to see the official patch note.
One big change apported to the game is about
Statistics: now they are completely different and are the same for mana and energy users. But I'll talk about them later.
I'll post here at least the mage changes because there are some mistakes in the official post. So check here the modifications to our class:
- “Sage’s Intelligence” now increases Vigor by 3/6/9
- “Master of Intuition” now increases Proficiency by 3/6/9
- “Hardened in Flames” now increases Willpower by 4/8/12
- “Adherent’s Determination” now increases Brutality by 3/6/9
- “Stoic Soul” now increases Vitality by 5/10/15
- “Blazing Speed” now increases Anger by 4/8/12
- “Hailstorm” ruby now at rank 3 gives you 100% chance to cast a second Icy Comet instead of 30%
۩ STAT SYSTEM ۩
New stat system makes all the thing a bit easier because their increase is more linear than before and there are no counter stats.
They are divided in two main groups:
OFFENSIVE STATS
Vigor: is main offensive stat that increase our base damage. It's a particular stat because it get increased only with equipment, Patron Bonus, Ruby and Guild Tabard. Not with stat points;
Proficiency: kinda the same of Vigor. It increase damage but on a percentage base;
Determination: it increase our damage when we get damage. Under our mana bar we will see a third bar that increase value every time we get damage. If we can keep this bar above 50% we will do more damage according to our Determination stat;
Brutality: this stat increase our damage when the target has low health. Really nice to kill quickly a boss that enrage when is at 30% of life;
Anger: is the Rage stat revised. When you deal a defined quantity of damage on a target, he gets a Wound Complexity that reduces healing received.
DEFENSIVE STATS
Stamina: our health points. It can't be raised normally, just like Vigor;
Vitality: like Stamina, it increases our health points but can be raised with normal Stat Points;
Willpower: even if the name is the same like old patch, it works differently. Now you will become immune to control effects after you get under CC for defined amount of time according to the stat;
Bloodlust: a stat that heal for a part of damage inflicted to the target;
Tenacity: is your resistance to Anger and Wound Complexity effects.
SPECIAL STATS
Luck: it increase our chance of critical hits. It works like the old patch but now the critical chance is really low and can be increased only with Draconic Relics or rubies.
Faith: it increase mana like always
۩ THE MAGE ۩
RACES
In the world of Allods
4 races can handle the arts of magic. Two for each faction: Empire and League.
Every race has an unique spell called
Racial Skills, but you can have it all buying the
Page from the Book of Secrets in the Boutique.
In the
League side we have:
- Kanians - Focused Mind: it prevents spell casting from interrupting for 20 seconds;
- Elves - Arcane Mastery: increase Vigor by 30% for one spell in 30 seconds;
In the
Empire side we have:
- Xadaganians - Astral Aegis: it puts a shield on an ally for one physical attack. The attacker will be damaged and pushed away for 15 yards;
- Arisens - Astral Arrow: a magic arrow that inflicts damage and knock down the target.
FORCE POINTS
In addition to the mana, the mages have
Force Points to cast some spells.
We can have Force Point for all three elements we can manage:
Fire, Frost and Light.
This Force Points are showed next to the skill bars in 3 circles, one for each elements. Every 30 seconds we can have a random number of points depending on our build. We can have max 5 points for each element.
Some spells spend Force Points like Icy Comet that spends 2 Frost Points.
Besides cycle time we can stack up more Force Points with a Spell,
Elemental Wrath, that I'll explain later in the Talent section.
CLASS SPELLS
Completing important quest in the game, called
World Mistery, a mage can learn 3 unique spells:
Invisibility - this spell can makes you invisible for 10 seconds. If you get damage or use any abilities you'll become visible again;
Sanctuary - this one is a life savior when your party is in a bad situation: it teleports you and your party in a safe place;
Gift of Tensess - this is a resurrection spell that can ress an ally outside of combat. Careful 'cause this spell has a cooldown of 20 hours!