Hello,
I am making this thread to update the devs, CM's and players relevant to this server and content of what is currently wrong and going on.
I understand that some things might be easily fixed by adjusting a certain tactic or using different classes, but some things seems very unbalanced for the p2p server but where it looks normal for the f2p server. I have raided on f2p a lot of times, on hardmode. I know most of all the tactics. p2p is a big adjustment on many aspects but some things seem very unbalanced to me so I want to point them out atleast.
I will post here how our raid on p2p is doing, how many bosses we are killing, what bosses we cannot kill, what the problems are, if the values seem out of order or anything that might help us resolve the problems. That way we might get help to clear all content, because my goal is to clear all raid content on hardmode on p2p. Since we do not have any CS, I think it should be a bit easier than on f2p, but right now it seems very hard to impossible compared to f2p where applying the same tactics and stats does not work.
Game information
Patch: 9.0.01.51.1
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Raid 1
Kanaan, Easy mode:
Succes.
Kanaan, Normal mode:
Succes.
Kanaan, Hard mode:
Failed. The problem here is that our tanks get oneshot with 200k+ hits from Kanaan by Desecration while easy mode Desecration only does 2k/hit on the tanks. Tanks run 250 phys protection, 250 caution, 250 survivability, rest on vitality. There is not a certain tactic or gameplay connected to prevent this damage because it's the boss' default attack.
Clockwork Knight, Easy mode:
Succes.
Clockwork Knight, Normal mode:
Succes.
Clockwork Knght, Hard mode:
Failed. Seems impossible because tanks die before reaching 90% on boss' hp. We are aware of the tanks getting the debuff, we know we should swap aggro but it's to no avail. The damage seems too high to even attempt this. Both tanks are geared to the max.
Brainium, Easy mode:
Succes.
Brainium, Normal mode:
Succes.
Brainium, Hard mode:
Yet to attempt.
Eurial, Easy mode:
Succes.
Eurial, Normal mode:
Succes.
Eurial, Hard mode:
Yet to attempt.
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Raid 2
Dead King, Easy mode:
Succes.
Dead King, Normal mode:
Succes.
Dead King, Hard mode:
Yet to attempt.
Kazul, Easy mode:
Succes.
Kazul, Normal mode:
Succes.
Kazul, Hard mode:
Yet to attempt.
Nihil, Easy mode:
Succes.
Nihil, Normal mode:
Succes.
Nihil, Hard mode:
yet to attempt.
Thalos, Easy mode:
Succes.
Thalos, Normal mode:
Failed. The problem here was that people just die out of nowhere to adds and pawns. No unbalanced stuff yet, will try more.
Thalos, Hard mode:
Yet to attempt.
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Raid 3
Ath-Zak, easy mode:
Succes.
Ath-Zak, Normal mode:
Succes. But my lord was it a struggle. More like fighting game mechanics and buggs than the actual game really. Makes no sense on the debuff stacks either. Please watch the video.
Ath-Zak, Hard mode: Yet to attempt.
Dragon DC, Easy mode:
Succes.
Dragon DC, Normal mode:
Succes.
Dragon DC, Hard mode:
Yet to attempt.
Kanaan, Easy mode:
Succes.
Kanaan, Normal mode:
Succes.
Kanaan, Hard mode:
Yet to attempt.
Cairage, Easy mode:
Succes.
Cairage, Normal mode:
Failed. We struggle a lot on the circle phase, when the boss starts flying. The damage dealt by the tar is very high. We succeeded passing it once at 75%, resulting in only one party being leftover, continued to 10%. Then all tactics came at once and we wiped. Not sure how to survive this...
Cairage, Hardmode:
Yet to attempt.
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Raid 4
Sarn's Avatar, easy mode:
Succes.
Sarn's Avatar, normal mode:
Succes.
Sarn's Avatar, hard mode:
Yet to attempt.
Tep, Easy mode:
Succes.
Tep, normal mode:
Succes.
Tep, hard mode:
Yet to attempt.
Tensess & Nezeb, Easy mode:
Succes.
Tensess & Nezeb, Normal mode:
Succes.
Tensess & Nezeb, Hard mode:
Yet to attempt.
Hiero, easy mode:
Succes.
Hiero, normal mode:
Succes
Hiero, Hardmode:
Yet to attempt.
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