Stats
Having the right amount of stats is very important to maximize your performance in PVP. Keep in mind that the newest patch got realeased recently and these stats are based on the gear that we can get at this very moment, which is about half epic. These stats might not be as usefull in the later patch, but i will update the guide when we know more of this in a few months. Now, since our main goal in PVP is to burst as much as possible, these stats are aimed at maximizing your burst damage.
Vigor
Vigor is a main stat that increases your damage and healing. All equipment and glyphs add vigor and there is no real way to increase this stat other than to upgrade as much gear as possible. The higher the vigor the better.
Proficiency
This is our main stat for burst damage. Just like vigor, this stat increases damage and healing. However, unlike vigor this stat is not added to every piece of gear. Try to get proficiency as high as possible preferably over 100.
Determination
This is a stat that increases damage when you’re being hit. You can see your determination in the bar under your mana. This stat is not really important in PVP, since you want to kite people and avoid taking damameg in PVP. Ignore this stat.
Brutality
This stat increases your damage as the enemy’s HP (health points) get lower. For some classes this is the main stat, but not for us. Since we are trying to maximize our burst and we use this burst to start combat (when the enemy has 100% HP), this will not increase our burst. Focus on proficiency, but do increase brutality in small pieces. I recommend having this stat at about 20 to 25 at lower gear.
Anger
This stat increases the chance to deal wound complexity to your enemiy. Don’t worry about this in lower gear, but keep in mind that this might be usefull in later gear. I recommend getting this at around 15 for the time being.
Luck
This stat increases the chance to do critical damage. Taking this stat comes down to personal preference, but it is recommended to take this stat at about 20.
Stamina
Stamina increases your HP (health points). Like vigor, this stat gets automatically added with every piece of gear and glyph. The higher the stat, the more HP, the better.
Vitality
This stat increases your HP (health points). Like proficiency, this effect won’t be added on every piece of equipment. I recommend getting this as high as possible around 80 to 100 would be fine for lower gear.
Willpower
This stat will give you immunity to CC (control effect). The higher this stat, the more this effect will occur. This is a very usefull stat for PVP and it’s recommended to get this as high as possible.
Bloodlust
This stat heals you you for a small bit every hit you do. This stat can be very nice during AOE (area of effect) and is very much based on personal preference. Personally, i don’t like using this stat too much.
Tenacity
This stat decreases the wounding rate before wound complexity emerges. This stat is not very important for now, but that might change later in the patch.
Faith
This stat increases your mana. The more mana, the more spells you can use before you run out of mana. Get this stat as high as possible.
Build
This is a basic build for a mage in PVP. Now, we are trying to maximize our burst, but since you’re most likely a newer player, we have to sacrifice a few rubies and talents to add a little bit more survivability. Remember: builds are very personal and there is no set build that does better for everyone. The fun part about this much customization over your character is playing around with the talents and rubies to find something that suits you. However, if you’re looking for a set build to practice the class with or just a basic build to expand, the following will do very well.
Talents
Firebolt
Throws a fiery arrow that deals 58317 damage.
Ice flow
A skill that slows and does minor damage. A great way to slow people even at rank 1.
Shocking grasp
Infflicts 18051 damage. Deals 100% more damage if enemies are below 25% HP.
Meteor/Flaming meteor
Inflicst 159661 damage to all enemies without a 10 yard radius. Recommended to have precasted as a part of your burst.
Flash
Teleports you 35 yard forward. Any obstacle will interrupt your movement.
Reflections
Creates 5 illusions of you that last for 15 seconds. Incoming damage has a chance to hit an illusion instead of you.
Seal of health III
Increases the HP, mana and energy of all party members by 30%.
Elemental surge
AOE (area of effect) burst spell with an 8 second cast time that deals massive damage. The longer you chanell the spell the more damage it does.
Fire shock
Inflicts 75202 direct damage and deals 25704 damage every 2 seconds for 6 seconds.
Stone barrier/Stone wall
Surrounds you with 7 stone barriers that absorb 75882 physical damage each. Cannot be used at the same time as Elemental Shield
Icy comet
Homimg missile that inflicts 150405 direct damage. Can be used even if the target is not in line of sight. This is your main skill for burst damage.
Elemental shield
Surrounds you with 5 elemental barriers that absorbs 106526 fire, frost, lightning, acid, holy,s hadow or astral damage. Canot be used at the same time as Stone barrier/Stone wall.
Icy grave
Stuns the target with an avalanche of ice for a period of time.
Fire wall
Set up a wall of fire at the chosen destination for 20 seconds. Fears anyone that steps into the fire wall and does damage to over time. Very usefull spell with a 6 minute cooldown.
Dispel
Remove one usefull magical efffect from the target.
Magic tactics
Applies an effect that prevents interuption of spellcasting and allows you to cast while moving. Lasts 21 seconds.
This post has been edited 1 times, last edit by "Pimentel12" (May 9th 2014, 3:32pm)