Classes
- Fixed the issue where it was sometimes impossible to change demonologist's race to Arisen or Elf in the Hall of Changes.
Warden
- New ability — King of Beasts: an ancient beast spirit takes over warden's pet giving it incredible power for 10/14/18 seconds. Consumes 4 Tears of the Dragon. Their quality affects the cooldown duration and strength of the effect.
- Damage dealt by pet is increased.
- Every pet's attack is critical
- Increased pet's maximum health.
- It becomes immune to control effects.
- Every pet's attack immobilizes the target for 1.5 seconds and applies Vulnerability and Wounds effects for 3 seconds.
Summoner
* New ability — Lash of the Doomed: summoner casts a forbidden spell in an attempt to destroy their enemy, dealing damage 4 times. Consumes 3 Tears of the Dragon. Their quality affects the cooldown duration and damage of the ability.
- Damage increases by 1/2/3% for every percent of health lost by the summoner.
Engineer
* New ability — Red Alert: engineer summons air support to a selected 20 yards radius are. Consumes 10 Tears of the Dragon. Their quality affects damage of the ability.
* After 6 seconds, a powerful mana bomb is dropped into the area, dealing damage to all enemies inside of it and stunning them for 4 seconds.
- The bomb leaves behind a 20 yard radius area charged with mana emanations for 15 seconds.
- Allies inside of it will receive +1% to damage dealt and +1% of maximum health increase effects, as well as get one negative effect removed, every second.
- Enemies inside of it will receive -1% to damage dealt and -1% of maximum health decrease effects, as well as get a random negative effect applied to them for 1/2/3 seconds, every second. The negative effects that can be applied: Vulnerability, Wounds, Weakness, Cowardice, Helplessness, Slow.
- All effects changing outgoing damage and maximum health value last for 8 seconds and don't disappear after the contamination area is gone.
Psionicist
* Class became available for two more races:
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Tyrants (orcs):
- Dominion race ability: psionicist takes over a 6 yard radius area around him for 4 seconds. All enemies inside of it receive damage every second. If enemy character inside uses any class ability, they will be knocked 20 yards back and receive damage. This effect can work only once for each opponent.
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Sages (kanians):
- Heavy Doubt race ability: psionicist casts doubt upon the mind of the enemy, slowing them and every other hostile target in a 6 yard radius around them. Their speed goes to zero in 3 seconds. Deals damage 6 times over the duration of the effect. When it ends, all affected target are disoriented for 2 seconds and receive damage, unless the effect was dispelled before that.
* New ability — Loop of Time: psionicist applies Loop of Time effect on themselves or their target for 2/3/4 seconds. Consumes 4 Tears of the Dragon. Their quality affects the cooldown duration of the ability.
- After the effect is gone, the target returns to the state they were in when it was applied (i.e. have the same amount of health points and moved to the same position they were at when the effect was applied).
- All negative effects applied over the duration of Loop of Time will be removed from a friendly target. All positive effects applied over the duration of Loop of Time, except some effects from adventures, will be removed from a hostile target. Loop of Time can't resurrect dead character.
- The effect cannot be applied on the same character more than once in 60 seconds.
Scout
* New ability — Stormy Arrow: scout shots an enchanted arrow into the enemy. Consumes 6 Tears of the Dragon. Their quality affects damage of the ability.
- Upon hit, the arrow splits in two and strikes two closest targets in a 10 yard radius from the first target.
- Both arrows split into three and hit nearest targets.
- Each one of those arrows splits in four and hit nearest targets again.
- Arrows can hit the same target multiple times.
- Each hit deals N damage. Final hit stuns the target for 1/2/3 seconds.
Bard
* New ability — Denial Talk: bard begins a long melody, removing 1 negative effect from allies and 1 positive effect from enemies in a 12 yard radius every 0.5 seconds. Consumes 6 Tears of the Dragon. Their quality affects the damage and healing of the ability.
- Every removed negative effect heals their allies, and every removed positive effect deals damage to their enemies.
- Maximum number of affected players: 6 friendly and 6 enemy targets.
- All affected enemy targets are unable to deal critical damage or benefit from double attack during Denial Talk. The cooldown duration of allies' abilities are decreased for 1 second every 0.5 seconds while the effect is active.
Demonologist
* New ability — The Soul Devourer: demonologist attempts to consume the life force of their enemies. Consumes 6 Tears of the Dragon. Their quality affects the cooldown duration and damage of the ability.
- Every 1.5 seconds during 4.5/6/7.5 seconds all enemies within 12 yards around them receive damage and walk helplessly towards demonologist for 1 second.
- If any enemy approaches a 2.5 yard radius area around the demonologist, they will receive damage and will be knocked back, and the demonologist will increase their maximum health level by 25% for 12 seconds (no more than 4 times over the duration of the ability) and will heal themselves for the same amount.
- If enemy is a player, they will increase their maximum health level by 25% for 12 seconds. They won't be affected by control effects of this ability again until it ends.
Mage
* New ability — Damned Flame: mage curses up to 12 enemies withing a 20 yard radius area around them for 5/6.5/8 seconds. Consumes 6 Tears of the Dragon. Their quality affects damage of the ability.
- 0.5 seconds after, enemies will be chased by fiery abyss appearing beneath them every 1.5 seconds and dealing damage to them and all enemy targets nearby. Every successful hit will apply Vulnerability effect for 4 seconds.
Healer
* New ability — Bulwark of Unity: healer sustain an 8 yard radius area around them for 3/5/7 seconds. Consumes 6 Tears of the Dragon. Their quality affects the efficiency of healing.
- Every time they or their allies within the area receive damage, all of them receive -1/-2/-3% to incoming damage bonus (up to -10/-20/-30%). This effect lasts 8 seconds, the timer refreshes every time the damage is received. Stays after the end of Bulwark.
- If health of an ally within the area drops below 40%, they will be healed by N of their maximum health level (works only once over the duration of the ability).
Paladin
- New ability — Judgment Day: paladin sustains an 8 yard radius area around them for 4/5/6 seconds. Consumes 10 Tears of the Dragon. Their quality affects damage of the ability.
- All enemies within the area are slowed by 70% and receive damage every second.
- Every time a character inside uses a class ability, paladin deals additional damage to them and pulls them closer. After the effect ends, all enemies withing the area receive damage and run away in fear for 2/3/4 seconds.
- Descent ability: 8 seconds after activation, every Hallmark and Entangling Chains attack will be critical.
- Holy Rage ability: while the effect is active, all melee attacks have range of 12 yards.
Warrior
- New ability — Bedlam: warrior becomes a living whirlpool of steel and rushes through the battlefield unaffected by control abilities. Consumes 6 Tears of the Dragon. Their quality affects the duration and damage of the ability.
- The effect lasts N seconds.
- Warrior can use other abilities during Bedlam.
- All enemies within a 10 yard radius are caught in the whirlpool and are forced to follow the warrior, receiving damage every 0.5 seconds.
- At the end of Bedlam warrior strikes a final blow on every enemy within a 10 yard radius around them, dealing damage and knocking enemies back.
- Turtle ability: now applies Cauterizing effect for 2 second in the Aspect of Defense. In the Aspect of Assault the effect lasts 4 seconds. Heals by 5% of maximum health every second.
- Treacherous Strike ability: damage increased by 25%. No longer requires control effects to be present on target.
- Hack ability: the cooldown is now 1 second.
- Kick ability: now applies Weakness effect for 4 seconds.
- Headbutt ability: now applies Crush effect for 4 seconds.
- Bloody Harvest ability: applies Wall of Shields effect to all party/raid member in a 20 yard radius that decreases damage received from the first attack on them by 20%. After receiving damage, the bearer looses the effect and becomes immune to it for 10 seconds.
- Rage and Bloodletting rubies are united.
- Butcher and Squiggly Blade rubies are united.
- Changed position of Fatal Wound rubies.