Sie sind nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: Allods Online Forum. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

1

wcf.global.timeFormatLocalized

[BUG] Engineer Firing Line rubies do not work.

So after some testing, I found some bugs again that I decided to report here so people know what bugs are already reported, I will link the url's of the threads with bugs through to support.
Firing Line rubies do not seem to work on Acid Turret, but they do work on Light Turret.
Description says that the turrets firing speed increases so I think Acid Turret being unaffected is a bug.

All test are done on 319 swiftness. No double attack.

Acid Turret with rank 1 ruby, 57 ticks.


Acid Turret with rank 2 rubies, 57 ticks.


Acid Turret with rank 3 rubies, 57 ticks.



As seen, rubies do not influence acid turret attack speed.
Light turret, rank 0, 10 ticks.


Light Turret, rank 1, 12 ticks.


Light Turret, rank2, 13 ticks.


Light Turret, rank 3, 17 ticks.

2

wcf.global.timeFormatLocalized

Rayofsshadow

Fortgeschrittener

Beiträge: 519

Wohnort: Sweden

Beruf: Studying

  • Nachricht senden

cuz acid isnt "shooting" multiple shots, its One stream =) also on pic it says 11 - 13 - 14 - 18 on Light Turret
I am PioPico

3

wcf.global.timeFormatLocalized

Mechanic of Acid turret vvill be changed in 10.0 as vvell this ruby vvill start effect it

Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Noah1« (wcf.global.shortTimeFormatLocalized)


4

wcf.global.timeFormatLocalized

cuz acid isnt "shooting" multiple shots, its One stream =) also on pic it says 11 - 13 - 14 - 18 on Light Turret
One tick extra for initiating combat, otherwise turret won't fire at dummy ;s
The acid turret could simply tick faster too. Not like this is unimaginable for a game with flying boats in an alternate space universe where stone people twerk around :p
Mechanic of Acid turret vvill be changed in 10.0 as vvell this ruby vvill start effect it
I've seen it's no longer aoe but simply a green version of the Light Turret, disappointed :( I really like the current Acid Turret.

5

wcf.global.timeFormatLocalized

Zitat

I've seen it's no longer aoe but simply a green version of the Light Turret, disappointed :( I really like the current Acid Turret.


it is aoe, but insted of shoting stream, it deal dmg like burst of mana in y radius, also rus told it do more dmg on single hit then lighting turret

6

wcf.global.timeFormatLocalized

For me the most strange is how physical damages are made. It seems that when we do distant physical damages, it's always exactly the same damages amount (i put all my stats in habi/bruta, 0 deter or double or physical or anything and no jewel)
But for acid damages, it's VARIABLE. It seems to be a base + a variable amount.

Physical damages bugged with engi ?
Also depending on type of damages, the game use the wand or melee weapon. (try hitting with melee weapon only and wand only, depending on spell type it's strange). Maybe it's related.

7

wcf.global.timeFormatLocalized

distant physical damages, it's always exactly the same damages amount (i put all my stats in habi/bruta, 0 deter
I think that's supposed to be like that? Only your damage should be going up if you have brutality. Determination should make it differentiate a lot. But having it differ with 0 deter on acid dmg seems odd.
I also get a lot of "absob" when doing reactor cooldowns, I am sure that's a main reason of why engi dps sux. Its dmg gets simply eaten by bugs >.>

8

wcf.global.timeFormatLocalized

well you know how it is, less ppl play this class, less reps of bugs, less pressure to change thinks, why thay should spend time for class with 0.001% player base

thay even buffed only support role of this class in 10.0

Ähnliche Themen

Verwendete Tags

Bug, engineer

Thema bewerten