Warden Heal (PvP)
Hello, I recently core morphed into warden and I took a liking to the healing aspect and playstyle, so after some testing, I created a build that is quite survivable, and has lots of AoE healing at the cost of reduced Brutality. If possible, I’d love for someone to rate this build.
Note (1) : Unlisted stats means the value is 0.
Note (2) : Stats in Italic and bold means it has been buffed by 100 through a ruby.
Talents and rubies :
https://alloder.pro/calc#d$b01su4o01s006…70c080g::13ydj3
Stats :
3337 Vigor
5235 Stamina
-----------------------------
344.50 Proficiency
140.50 Brutality
-----------------------------
460 Critical Damage
284.4 Swiftness
-----------------------------
325 Survivability
400 Caution
100 Sustainability
My rotation is as follows :
(1) Plant well of life, bloom, and nature’s grip under me after I position in the midst of the battle.
(2) Healing mist on the lowest ally.
(3) Unity on a group of people that are low and close together.
(4) Rejuvenation on a group of people that are low and close together.
(5) Breath of forest to heal yourself and the front liners.
(6) Spam sprout of life and refreshing dew on the closest ally.
• Using tree bark on the glass cannon of our team after applying HoTs (Heal over time) to him.
• Use touch of life on a tank, as it will heal for about 2099 per second, that’s not even counting his survivability.
• if overridden
with heals through the big burst heal combo (well of life, nature's grip, bloom, healing mist, rejuvenation, into refreshering dew + Sprout of life spamming ) I turn off protective circle in order to save mana for more important times.
That would be it, thank you and I hope I can get better by your opinions.