After 10 lvl you will be able to manage your
Rubies. Need to treats with attention what rubies you use in your buildб because its very important and right rubies will make your char stronger. First I suggest to take stats rubies. It will help you to get advantage and will help to make quests and lvl up more comfortable.
Like that (you can open full picture by pressing on it)
We took rubies for stats, for 100% crits from some of our dps skills and for Vigor. Explainable choice - more stats gives more profit, especially on start.
When you will reach max lvl and will get rubies from main quest line raids you will be able to finish your Rubies build.
As you can see 2nd rubie grid is empty. All rubies are related to healer build and we dont need any of them for dps.
Let see what we took except stats rubies in 1st and 3rd grids and what for.
Crit chance and dmg increased by elements.
Posion Expert and
Thunderer in 1st rubies grid increase our damage of posion and lightning elements. All skills are belong to a certain type of damage. We have skills with only these 2 types of damage. Thats why taking these rubies we increasing our dps.
Summer Storm (1st grid),
Forest Keeper,
Deadly sprigs and
Eye of the Storm (all in 2nd grid) very very usefull rubies. They help us to save a lot of stats on crit chance. And even more, crit chance stats will give less than 50% chance and here we have all these skills with 100% crit chance!
Increased damage.
Merciless storm makes Tornado aoe skill! Exactly what we was needed! Atleast we have something to do aoe on packs in astral.
Wild Bees makes Bee Swarm damage target each 1 sec, not 2 like before!
Adder's Tooth increase dmg of Poisoned Thorn for crazy 40%!
Devastated Nest apply Bee Swarm on every enemy in range of Nature's Grip. It makes our aoe dps even more, like you cast Bee Swarm on every mob 1 after 1 but instantly and in same time.
Usefull rubies.
Circulation restore your mana, so you will be able to dps without any pause. But you need to have Raging Storm effect on you to get it. Also
Raging Storm rubies usefull itself, because allow you to cast Emerald Glow instantly. You can spend this time period by casting other skills, which makes your dps bigger.
We also took usefull rubies in 3rd grid.
Bee Fury increase duration of Bee Swarm.
With
Mountain Wild you can cast skills while moving, which very helpful in heroics when you need to avoid aoe from bosses or mobs.
Accelerated Growth allow you to cast Nature's Grip instantly! With Devastated Nest rubie it makes this skill more profit.
Spiritual Connection insrease mana passive mana regeneration, also it regens it after each pet's attack or some of yours attacks. With this rubie and Circulation you will have always 100% mana and can dps as long as needed.
Life Balance is last rubie in this group, but its very interesting one because its usable skill. You can save your life or save tank in heroics if he will be about to die. Just use Life Balance and it will balance all HP in group equally - person with low HP will get it boosted.
Boosters.
And now we reached most important and interesting group of rubies. These rubies allow you to boost one skills by others. Let read them carefully and imagine that we making connected skill combinations with them. How do we use them, what combinations we can make? Lets find out together.
For example, in 1st grid
Windcatcher rubies increses dmg of Tornado for 20% and also speeds up Tornado by 100% if we cast it after Poisonous Vine. So we should use Tornado always after Poisonous Vine to get our boost. Also it can help to aoe packs faster, combo Vine-Tornado allow to cast Tornados 2 times faster.
Triple Trouble apply positive buff after Bee Swarm and increses all our dmg by 12% for 10 secs! That means we need to use Bee Swarm first to get buff and to improve all our next skills.
Natural Abundance apply buff after using any poison skill and we will get +40% dmg on our lightning skills (Thunder and Lightning, Tornado, Emerald Glow). But wait, Bee Swarm is poison skill and we already have Triple Trouble. By using Bee Swarm we make work both rubies boosts. And need to use some lightning skill right after to get this boost.
Dancing Flashes apply another buff after Tornado skill fades. When you have Dancing Flashes active you can do additional damage to target by using any lightning skill. We have 2 left - Thunder and Lightning or Emerald Glow. That means we need to use one of them after Tornado. It start to remind real skills rotation! For now we have "Poisonous Vine-Tornado-another lightning skill" and somewhere before them 1st Bee Swarm-lightning skill.
**Also need to notice important moment - this additional damage from Dancing Flashes can be increased by 4% for every 10 crit damage stats. That means more crit damage stats we have - more additional damage will be done.
Fury of Elements increases damage of Emerald Glow by 15%, but only when Raging Storm is active. It activates just by casting other range skills, so basicly Emerald Glow must be in the end of rotation.
In 3rd grid we have 3 boosting rubies.
Forest Keeper good rubie, it was in 1st group and its here. It not only add 100% crit chance of Poisoned Thorn, but also increase dmg of Poisoned Thorn by 30% if you deal dmg to already poisoned target. Hm, that means we need to use it after Bee Swarm or Poisonous Vine probably.
Explosive Mixture boost two Piosonous Vines by 50% if you cast Vine after Bee Swarm. We already decided to cast Bee Swarm 1st, good to know that our decidion was right.
Stringing Death boost Bee Swarm dmg by 100% af you cast it after Emerald Glow. Hmm, but Bee Swarm must be 1st and our all other rubies ask us to do so. Emerald Glow way later, because it must be applied on Raging Storm buff and maybe need to use it after Tornado? What if Emerald Glow stay last skill in rotation and then, when we will repeat it, we will start with Bee Swarm? Bee Swarm will be right after Emerald Glow.
So what we got in the end? "Bee Swarm-some lightning skill" for Natural Abundance and "Poisonous Vine-Tornado-Emerald Glow"? We still have Thunder and Lightning, which we can use after Bee Swarm because it our last not used lightning skill and we need to put Poisoned Thorn after any posion skill, Bee or Vine, let say it will be Vine.
Now we got easy and effective
rotation, when all skills boost other skills and eachother:
Bee Swarn-Thunder and Lightning-Poisonous Vine-Poisoned Thorn-Tornado-Emerald Glow and repeat again from beginning.
It maybe looks a bit complicated because all these new buffs or names, but its pretty interesting and after some time you might be want to think about new combinations and rotations. Maybe u will make better one, more complicated or more elegant. Its up to you =)
But lets back to our rubies.
With additional rubies scrolls and all raids finished we will have more rubies than we used right now. What we should to take?
Helpfull rubies.
Sharp Thorns insreases damage of Narute's Grip, may be usefull, but only if you have free rubies.
Thicket decreases movement speed of enemies in range of Nature's Grip and
Grasping Roots immobilize them. Can be usefull in heroics but not like musthave.
Life Balance can be improved to rank 2 with lower cd time and you will be able to use it more often if you needed.
And last one is
Protective Circle rubie. Usable skill too. Surrounds you with barrier that absorbs 40% of damage. Pretty good to use on some boss phases when you need protection, but consumes a lot of mana and cant be keeped active for long. From all of these rubies Protective Circle most usefull for my opinion. Second place share Life Balance rank 2 and Grasping Roots.
**full build link https://alloder.pro/calc-en#d$uj0cob7g6j…m1k385g::13ydj3
Finally our build is ready. We also learned how and when to use skills.