Hello, citizens of Sarnaut, my name is Zaen and I'm a member of a league guild called Legends (Evolution server, F2P). I've been playing this game for years, not always as Healer but I've found in this class inspiration and since then I'm always trying to improve myself day by day.
I've made this guide trying to explain a bit how you can play Healer in PvE content, such as heroics, astral, raids and so on. Maybe you heard somewhere Healer isn't the best class for PvE content, but trust me it can be very fun and simple to play. Also, despite the fact a Healer doesn't have an insane Burst for damage like some other classes, it's damage can be high in short time combat, making it very intuitive and simple to play.
Healer Basics:
A Healer can perform three roles in the game:
DPS (using Assault aspect),
Support (using Support aspect) and
Full Healer (using Healing aspect).
Fanaticism:
Healer uses Fanaticism as a basic resource, which allows casting instantly some skills or enhances others.
1 Fanaticism stack is the result of
3 points of Faith, we accumulate faith in combat or using certain abilities.
- With the recent patch using one tear skill automatically adds 30 seconds of cooldown to the others tear skills, so means knowing the best time to use one of them sometimes makes the difference between staying alive or die. Now we need more combat notion to know if it's more interesting to use Luminary for a bit of burst damage in the fight or if it's worth waiting to use Talisman at a critical moment to save a person (or yourself) or Bulwark of Unity to defend and heal the group.
PvE role: Assault Aspect.
Before start trying to understand how to play Healer on PvE, we must learn how the Talents and Rubies works properly. In the first section I will show and comment (if necessary) the full description of Talents we will use on PvE build and the correlation with some rubies.
Offensive abilities:
Cleansing Flame (range 40, single-target attack)
Incinerates the enemy and inflicts damage over time for 6 seconds (+3 seconds having Profound Purification rubies).
Connections:
Profound Purification (rank: 2)
Cleansing Flame inflicts Lightning damage.
The duration of the effect increases by 3 seconds.
Reparation (rank: 3)
The periodic damage of Cleansing Flame increases by 45%.
Enlightenment (rank: 3)
With a 50% chance, the damage of Cleansing Flame will grant you 1 point of Faith. (Cleansing Flame inflicts damage every second, so every second you have 50% chance to receive 1 point of Faith).
Heavenly Smite (Range: 40, AoE attack)
Deals damage to the target and to all enemies within an 8-yard radius around it.
- All enemies will be knocked down and receive Lightning damage every second for 12 seconds (+4 seconds having Profound Purification rubies).
- Cannot knock down the same target more often than once in 30 seconds.
If your Fanaticism level is above 0, it is cast instantly and consume 1 level of Fanaticism.
Connections:
Circumcision (rank: 3)
Your Heavenly Smite (with a 100% chance) apply the Cleansing Flame effect to the target for 6 seconds (+3 seconds having Profound Purification rubies).
Profound Purification (rank: 2)
The duration of Heavenly Smite increases by 4 seconds.
Chain of Light (Range 40, AoE attack)
A ray that deals damage and spread to the closest hostile target within an 8-yard radius (up to 4 targets).
If your Fanaticism level is above 0, it is cast instantly and consumes 1 level of Fanaticism.
Connections:
Glowing Ray (rank: 3)
The damage of Chain of Light increases by 30%.
Chain of Light will additionally consume 1 level of Fanaticism (if possible) to increase the damage dealt by 30%.
Circumcision (rank: 3)
Your Chain of Light (with a 50% chance) apply the Cleansing Flame effect to the target.
Holy Blast
Ranged attack (range 40, single-target attack)
Celestial Judgment
Ranged attack (enhanced version of Holy Blast) (range 40, single-target attack)
Connections:
Frenzy (rank: 3)
Allows casting Holy Blast and Celestial Judgement instantly.
Frenzy also adds the ability to Celestial Judgement cast under this effect deals 50% of it's damage to all enemies within an 8-yard radius around the main target and knocks them down for 1 second (grants 3 stacks of this effect, lasts for 15 seconds).
Unbridled Wrath (rank: 3)
Reduces cooldown duration of Frenzy by 30%.
Retribution (rank: 2) (Aspect of Assault only)
Casting Particle of Light Increases the damage dealt by Holy Blast and Celestial Judgement for 6 seconds.
Holy Rapture (rank: 3)
While you are under Frenzy, the damage of your Holy Blast and Celestial Judgement increases by 45%
I
neludible Punishment (rank: 1)
Casting Holy Blast and Celestial Judgement with a 100% chance will grant you 1 point of Faith.
Particle of Light (range 40, single-target attack)
Inflicts damage to the target, if your Fanaticism level is above 0, it inflicts 100% more damage and consumes 1 level of Fanaticism.
Connections:
Particle of Wrath (rank: 4)
If your Fanaticism level is above 0, the damage of Particle of Light increases by 50%.
Particle of Light will additionally consume 1 level of Fanaticism (if possible) to increase your damage dealt by 50%.
Celestial Sphere (rank: 3)
The damage of Particle of Light increases by 30%.
Prism of Wrath (rank: 3)
Upon receiving Frenzy, the damage of your next Particle of Light will be increased by 35%. (grants 4 stacks of this effect which lasts for 20 seconds ).
Verdict
(Single-target attack) (Almost melee combat, range 5, +2 yards granted by Punishing Palm ruby).
Divine Sentence
(Enhanced version of Verdict) (Single-target attack) (Almost melee combat, range 5, +2 yards granted by Punishing Palm ruby).
Connections:
Punishing Palm (rank: 3)
Holy Rage inflicts
Lightning damage. Its damage increases by
45%.
Verdict and Divine Sentence now deal
Holy damage.
The damage of these abilities increases by
30%.
Increases range of all your melee abilities by 2 yards.
Instant Justice (rank: 2)
Damage dealt by Verdict, Divine Sentence, Chain of Light, and particle of Light reduces the cooldown duration of Holy Rage by 1 second.
Dealing damage with Verdict and Divine Sentence also grants 2 points of Faith.
Holy Rage (range 5, +2 yards granted by Punishing Palm ruby, Fanaticism: 1)
Inflicts massive amount of Lightning damage to the target in melee combat.
Connections:
Punishing Palm (rank: 3)
Holy Rage inflicts
Lightning damage. Its damage increases by
45%.
Verdict and Divine Sentence now deal
Holy damage.
The damage of these abilities increases by
30%.
Increases range of all your melee abilities by 2 yards.
Luminary (rank: 3) (Tear skill)
Heals the target and all allies nearby and deals Holy damage to all enemies around.
Skills dealing
Holy damage: Particle of Light, Chain of Light, Divine Sentence, Luminary.
Skills dealing
Lightning damage: Heavenly Smite, Cleansing Flame, Holy Rage, Celestial Judgement.