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Physical
Acid
Lighting
Aoe = [A]
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a)Volleys
Acid shot (cools reactor by by
-40*)
-> Pew-pew green laser
Grapeshot (Heating reactor by
+40*)
-> Our basic skill, pew-pew orange laser, which deals a bit less damage then Toxic Volley
Toxic volley (cools reactor by
-40*)
-> Upgraded version of the Acid shot, just use this instead of Acid shot
b) Defensive Device
Medical Emergency
-> Heals you a little, but it's more useful with Aspect of Support
Power Field
-> Slows all enemies in its range for 1 second, every 1 second, more useful with Aspect of Support
c) Special Device
Wormhole
-> You can teleport to this device with the Teleportation skill. After teleporting, you become invisible for 4 seconds
-> Great for a tactical retreat, when you have low HP. With ruby, you can teleport your whole party with you
Steel Trap
-> This skill used to ignore the enemy's Willpower, but it got changed. It's useless in PvP because the duration is 3 seconds only and it can be easily removed
-> In PvE you can use it with ruby, which makes it pull enemies to one spot, but it doesn't work as CC or immobilizing spell to other mobs. The overall cost is also high in rubies
-> Spider Suppressor is more eco way to go
Only bad Engineers use Steel Trap these days
d) Attacing device
Light Turret
-> This device pew-pews our target every 2 seconds with small lighting balls (but damage count's as physical)
-> I recommend using Acid Turrets instead, simply because they do more damage and they are AoE
Lifetime is 30 seconds with rubies
Acid Turret [A]
-> This device is an upgraded version of Light Turret. Deals more damage and does AoE attacks. Just use this evry time cs is ready
Life time is 30 seconds with rubies
e) Tears of the Dragon Abilitis
Remember that after using 1 Dragon Tear ability, other Tear abilities will have 30 seconds cooldown
Colossus
-> Super Device, attacks your enemy, this skill got buffed recently, so it's worth to take even by support.
-> In PvP damage is two times bigger
Life time is 21 seconds with Blue Tears
Sanatorium
-> Super Device, puts Defense buff on you or an ally with the lowest health in range, that buff reduces the incoming damage by 35%. Heals for 4% of HP every second.
-> Compared with the damage in PvP that people can deal, this spell isn't that good, but it can help you survive
Nuclear Bomb [Red Alert]
-> You mark place with red flare. After 4 seconds, nuclear bomb will drop on marked place, knocking down every enemy for 4 seconds, dealing huge physical damage and leaving blue smoke
-> Every ally in range of that smoke gains 1% maximum HP, deals 1% more damage and have 1 negative effect removed. This effect stacks up 15 times
Enemies in range of that smoke recive 1% less damage, lose 1% of their maximum HP. This effects stacks up 15 times
Duration of nuke buff is 8 seconds and get refreshed by evry new stack
-> On top of that apply random negative effect on ennemy for 1,2,3s (on sup aspect 3/6/9s)
d) Defensive support skills
Courage
-> Your party receive -25% amount of time cc buff who affects a them for 2s (with support aspect 46%(25%+21%) for 6s)
Bloodthirs
-> Your party receive +350 Bloodust addional stats for 2s (with support aspect 423.5 for 6s)
Temporal Acelleration
-> Your party run +25% faster (with support aspect for 6s and effect of movement speed will be increased)
f) Battle support skills
Valiance
-> Your party receivet +350 The highest offensive stats (Profinicy/Deter or Brut) for 2s (with support aspect 423.5 for 6s)
Treachery
-> Your receive get +350 The highest offensive special stats (Crit dmg/chance, Duble attack, etc) for 2s (with support aspect 423.5 for 6s)
Pover
->Your party receive effect who increases dmg +20% for 2s (with support aspect 45.2% for 6s)
g) Bombs
Frag bomb (Heating reactor by
+200*
-> You throwing bomb who deals dmg after also leave dot who deals dmg for 6s evry 1s
Bacterial bomb (Cooling reactor by
-200* )
-> You throwing bomb who leave only Dot dealimg more dmg for 8s evry 1s
h) Stunes
Shocer
-> Stun target for 2s
Spider Supressor [A]
-> Drag all targets on his way on one spot also disorienting and imobilizing them for 3s, better version of Steal Trap
Paralizyng ray
-> Long cc spell who stun mob for 30s, players for 4-6s
-> That spell need have 6-4s cast time (or can be used instantly with rubys),
-> You must to have if you planing to go for heroics, but also that spell is usefull in pvp for first cc before enemy HP drop to 90%
-> If enemy or mob hp drop to less then 90% this effect dissaper if target will recrive any dmg
j) Reactor skills
Burst of mana [A]
-> it's pop, don't use it until you fight more then 9-10 mobs
Reaktor Blowdown
-> Deals HUGE dmg for the single target, good spell with Assault aspect (in sup it do less)
i) Anothers skills
Iron curtain
-> Reduct your incoming dmg by -60% for 6s, can save your ass sometimes, also this effect can be dispeled
Concentrate
-> Your Basic dispel skill, used to dispell positive effect from some boss/mobs or in pvp to dispel some positive effects from your enemies in pvp (sumy shield, pala shield, psio shield, mage shield etc)
Acid tide [A]
-> Buffs your party +5-10%dmg, duration of spell is 9s with rubies and have 21s cd
-> But with limited rubies it's hard to take, overall full ability cost 6 rubies to implement
Flying Factions [A]
-> Your Aoe debuff but have long cd and spell is not effected by swiffnes
-> skill have only 2 times when you want use it
1 is paladin shield in pvp
2 is in Labolatory heroic to dispel 2 mobs same time
Eventualy you can use it yet on Harpies
-> So yeh...
Beacon
-> You Mark target for 4-5s, after that time all your attacing devices + Colossus will attack Marked target
-> Recomended to take if you don't want to your Colossus/turrets hit fk pet of druid/summy or psio clones insted of him
Reload
-> Reset cd of your all device (expect Collosus+Portable Cannon) to 0s, allowing using them second time in row (1m20s cd)