Quoted from
Noah1
"Don't forget if ther was option to buy costumes, or other visual thinks, it culd be P2P keeping F2P alive "
"yeh most ppl bought them 1-2y ago, nothing new except of dragon mount design who is no longer in sale"
"many costumes, holy weapons, mounts are missing"
That is truth p2p was neglected from start, missing costumes, patterns and other convenient content like assault shells.
It was not supposed to be demoversion of f2p and everything could have been there with only difference you pay for subscription and you are able obtain those items in game from raids or astral or buy for gold.
Adding some crappy webshop when there was already boutique is very wrong and it seems you cant even buy any new things in both servers without buying it from there for additional expenses.
There was no need to be even separate f2p and p2p servers, not even separate EU and RU or NA, not even any ISA ZAK NEZEB.
Why is this EU server even behind by 3 months from RU when all they had to do was COPY same client and roll out patch here in same time as there.
Someone will say need translate ...but what?
New content is so few that translating items and dialogues would take few hours max for 1 person and changing some game values to fit different server would only take 2 days and they could do it in same time patch is being finished making no delay from RU at all.
Servers in games are to separate players from different locations to not suffer from high latency next to others who will be closer putting them in disadvantage.
When was after merge some brazilian and american ppl asked if they not
lag but they were moving and performing actions completely normal around
as fast as me (and believe that I am very very fast) so clearly it was
not problem at all.
These separations makes playerbase suffer that including there being s1-s6 sectors in astral, 3 difficulties in raids cant even kill same boss twice in week and cant even kill it in different difficulty so ppl cant join, highest geared go heroics instead while weak ppl cant even dare to join there, bg is only for geared or you get 1 shot because just little more gear makes you unkillable and so on.
Groups are stretched so thin u have to search members for hour, waiting times for skirm increase, and mazes are robbed by 2-4 since they cant find more in short time and theres only same group join 3v3 6v6 with no diversity making it boring.
Game in world should be only single one, while players could be
connected to their local sever not having high latency they could still
join same raid and pve content and in case of need even pvp could start
together for all making it much faster.
You had easy solution, one game for all where everyone can meet, cross server raids bg anything with both NA RU and here is secret cherry on top.
If cashop was removed from pvp interaction and each character would be treated as individual unit, f2p and p2p could play together in both pvp and pve just with a difference they would receive and deal damage and effects modified by their setting if they are from f2p mode or p2p mode while also they could get loot dropped based on that.
This instanced system for single players is already implemented there if you notice when you do quests where only you can see npcs and mobs in lower zones while low level players just see you fighting empty air.
But I understand this stuff is already too complicated for most to understand so just pretend its too hard to create pls.