Just for Information, some things which seemed interesting as its likely we will get this aswell sooner or later
(copied from russian forum & machinetranslated)
Characteristics
- The following features are removed:
- Double attack
- Crit Damage
- Elemental damage
- Concentration
- Tenacity
- Elemental protection
- Changed the mechanics of the characteristics:
- Swiftness: reduces the training time of skills and the time of global recovery, and also reduces the duration of effects that cause periodic damage or healing while maintaining effectiveness.
- Rage: determines the complexity of the wounds (as a percentage of the damage inflicted) applied by the damage to the attacked character. Wounds completely block the healing received until they are healed.
- Will: reduces the duration of the resulting control effects.
- New features added:
- Instinct: reduces critical damage taken.
- Speed: Increases movement speed.
- Dominance: Passively increases the effectiveness of certain class abilities.
- Retention: Increases the duration of a character’s control effects.
- Increased the number of special characteristics obtained from items of equipment.