The idea is that players PvP all day for 3x3, not trade. Some people seem to take trading ratings for granted. Don't make this mistake.
How do you know?
what I see it is most of they has defensive runes taken off, to be faster!
I don't think this is a real 3x3.
As I know:
- at beginning you will reach a higher rank I don't know the number. Until that you get combat emblems, a lot or depends.
- after reaching a rank you must lower your rank. So even high players stay afk weith defensive runes off and beign 1-2 shoted by noob, just to lose ranks.
- at lower rank guess what! - you get emblems again.
Yes, kinda all days are doing this, exactly how we did ages ago the surways to earn a few gpotatos / crystals.
But from player point of view it in not nce, is to repetitive, to boring, and the game wasn't planned to play with "cheat" like this.
From developer / game owner point of view: no point to allow this resource gaining, because nobody will buy the desired item.
The difference from lvl 1 /0 or lvl 22 it is considerable:
Artifact lvl 22:
+7.75%
-5.193%
(775 Vigor, 968.75 Stamina)
Almost like a Hero Ornament or a top level guild 100 champion tabard to a low level guild.
The decission from beginning F2P or P2P:
When you spent some cash or a lot of cash on F2P you are thinking it is to much and let's see how is the P2P.
Jumping from high casher to P2P you will miss a lot of items, features, but you can learn a lot from game mechanics! - for sure it is worth to try.
P2P it is even more unbalanced due to of MArk of Acomplishments: who has it is good, who not: it is fail. But at least is cheap...
Example: no combat mount I can't go in Rihat to Ogres with LB , because I am dismounted, from 1 or 2 hit of ogres. Well, no so nice.
Free talent, skill resets, now is not free need to farm gold. Ok to farm, but what if I need to reset 5 times / day ? or even more?
Bag is another issue at beginning.
Goblin another issue. At F2P ( after cashing) it is free
And many-many other things makes undesirable , uncomfortable the F2P.
Last time I was annoyed for to low wuest amount: around 20? - while at F2P I have like 50 and is close to full, without picking Irene + Rihat quests! To solve this, needed MArk of Acomplishment, which is ocasionally and distributed on votes, so very subjective.
I think at F2P should be some things / features it would be better, enjoinable.
On F2P I would love to have those items, which doesn't give any combat advantage in shop:
Let me shop ( from web):
- condensed water of death & life ( free talent and skill reset) - for a fair price.
- quest log extender
- bag + bank
- goblin
- miraculos ark / incarnation
- incarnation jar
Do not put Additional stats points and whatever maes easier the combats.
Actually I do enjoy the combat in astral with mercenaries, without Animality even on F2P ( aka casher)
Sometimes , at epic sector is stsarting already: Rowdy can't tank enough, Matron can't heal enough.
I see many take even aoe dps to "be faster" the wipe... You clear the trash mobs, but at bosses it is different the fight.
So nice, when I see DPS hits the Ice elemental before Rody, than it is 1 shoted and asking for a res...
Or at another isle the Orc stun the tank and nobody gives a gand, jsut wonder why is dead Rowdy...
At compass everyone knows: it is a harder astral, jsut like a maze: rush and wonder why are we wiped