mmorpg with such a long entrycurve depending on new players.
current gearup system really favors newcomers - the more BG you play the faster you gear up
last miniseason i geared up by almost only doing BG and ended up with a decent gearscore. sometimes pretty high % drops from BG - rarely but it does
feels like the patienceless shootergeneration killed epic battles for fast cummings
that are the feelings i had when they "erased a few zeroes" from damage and health like with the overinflated currency of some shitholecountry
result was everyone was dead within 2 or 3 seconds in battleground and many mechanics broken beyond repair - like mount/assaultshell heal, guildruby-cc-heal and so on
some just take it personell to be permavulned by guildless nonames and develop a burning need to compensate for their broken ego by revenge against weaklings i know...
i tend to see top geared players not getting attacked from a lot of players (even when no undergeared ones are left)
it is a psychological thing that makes many avoid a battle with a player that is superior
very few players who attack EVERYTHING on sight exist - for me this always was enjoyable - after all there is nothing to lose but everything to gain in such a situation
so taking "revenge" on undergeared ones also helps with receiving less dmg als these - if they follow the pattern i noted above - likely will refrain from attacking this one further as they are demoralized
i note this myself often, if i battleground i kill a player once, he fights back the next time he sees me. after killing him again, he trys a second time, dies again. 3rd time he gets more passive and 4th, 5th time even if i engage in battle he likely wont even bother to attack me. exceptions exist but this is the common behavior.
if a friendly healer takes care of me even those who are overgeared abstain usually as a good healer can keep 2 players alive, i have high survivability means im full again with 1 heal plus without dying like paper i can bring overgeared players down aswell in an unproblematic way
permavuln that wouldnt happen dis way and so i conclude its kinda overpowered as it makes the class a favorite target over other ungeared classes... eg mage or summi i played got mostly ignored up to the moment a carnifexboost was really needed...
if a player is focussed it is possible for all to still keep almost perma-vul on him with the players rotating the skills
so might play a small role on this but psi being PAPER and an easy kill is even more inviting. think of which class goes down fastest. psi has ONE relevant damagemitigation, the blue racial shield. ecto is borderline useless, twin can be countered with astral sight potion and thats it.