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This post has been edited 2 times, last edit by "u_212847356" (Feb 3rd 2022, 12:47am)
Quoted
Guess your runes will not working, so no 250% -200% dps . Unbelieable that too.
Other has addons, which is telling "your bless not active" - and what if not active?
-guess your runes will not working, so no 250% -200% dps . Unbelieable that too.
This is a commonly misunderstood information by many players.
Incense mechanic was only like this until version 2.0.02. Incense provides the following benefits – a stat bonus, a damage bonus, a healing bonus, an increased defense against crowd control spells, the effects of any equipped runes, and access to special patronage spells.
In Patch 2.0.02 ( April 26th 2011) you will not need to activate Incense to receive the following benefits – a stat bonus, a damage bonus, a healing bonus, the effects of any equipped runes, or access to Martyr’s Salvation. Instead, these benefits will always be available after gaining patronage. Using Incense will grant a player an increased defense against crowd control spells and access to the remaining three patronage spells.
As a result, incense is not required outside of PvP Activities.
If it does, then that means that every unbuffed merc is underperforming
This post has been edited 1 times, last edit by "u_213006818" (Feb 5th 2022, 3:34pm)
Of course are not useless, see my proof!Mercs on p2p are useless except for matron's insta puries. No idea on the rest of topic, we don't have to deal with this runes or patron topic.
f2p sounds like a hassle to me. We don't even have this merc buffing on p2p so unsure how much of a change that makes to the mercs. If it does, then that means that every unbuffed merc is underperforming on f2p, which makes it even worse than it already is on p2p?
I am just used to making fast run groups from our guild and be done with it after 5 to 6min per run.
This post has been edited 1 times, last edit by "u_213006818" (Feb 5th 2022, 3:55pm)