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Their p2p server is the same. It's just that the game is massive there. Allods Online is a culture in Russia and merely a game in the rest of the world :/
Their p2p server is the same. It's just that the game is massive there. Allods Online is a culture in Russia and merely a game in the rest of the world :/
And here it still labours under a reputation for being outrageously expensive, initially in terms of things like recovering from death penalty(*), and (admittedly to a much lesser extent) the perceived(**) p2win nature of the game.
(*) I managed to avoid this period, but I'll observe that Allods has ways of dying that aren't in most other games. My own first death, rather embarrassingly, was by falling off the edge of Evermeet Isle, back when I was experimenting with a Mage on the League side.
(**) Even among its keen players, it is thought of in those terms, even if some would disagree.
Their p2p server is the same. It's just that the game is massive there. Allods Online is a culture in Russia and merely a game in the rest of the world :/
And here it still labours under a reputation for being outrageously expensive, initially in terms of things like recovering from death penalty(*), and (admittedly to a much lesser extent) the perceived(**) p2win nature of the game.
(*) I managed to avoid this period, but I'll observe that Allods has ways of dying that aren't in most other games. My own first death, rather embarrassingly, was by falling off the edge of Evermeet Isle, back when I was experimenting with a Mage on the League side.
(**) Even among its keen players, it is thought of in those terms, even if some would disagree.
However, in Russia, the subscription population is still about 8-10 times smaller than the f2p population. They have only one subscription server and like 8 free ones, which are more populated than the subscription server. :/ It's rather sad that the subscription server isn't doing well, even if it has been free for like 2 months now. It is my suspicion that the most damaging to the server is the uncertainty, the fact that instead of making it free for a month or two, they are extending free subscriptions weekly, and you don't know if next week will be free or not. :\
Theres no need to actually farm for gold on p2p, the only thing that you're even close to "farming" is astral gear, but that has been the case in all patches so far. Just by doing TR daily and selling normal sht like crafting mats or gear on AH was enough to progress, since the only items you really need to spend gold on p2p is gear ( no cs, runes, or w/e to make a sink in your purse ).why are people farming on the p2p server ? come on allods
Other than that, to keep it on topic, no matter how much you guys are going to add sugestions here, nothing will change. Every single person left playing on the p2p was a casual or close to it when the server was populated and only sticked there for the "enviroment", and this hasnt changed. This game isnt about forming a guild and gathering everyone else in that guild, its about progress, one thing that you're all not good at to begin with.
What biromir said is right, people are afraid that one day they'll cut the free time and then everything they did here is going to be wasted.
Dont get me wrong, I loved this server ( and still do ), played it since day one and only quit 2 weeks prior to the merge of EU/NA servers only to come back later, but I see no future to this. The population required for this server was of atlest 200 players and all of them having to be not-casuals aka not logging in tower, asking for a group, then logging out 10 mins later cause "nobody was doing astral" when in fact everybody else was doing astral but him.
The only players left now on p2p are the low profile people who havent even played from the start and/or didnt get to the top in gear etc. when the server was blooming, and probably try to make a name for themselfs now. Listen here folks, it's not worth it. You cant play on a server with 20 people on both factions, you're missing out part, if not all of the game content.