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1

Thursday, November 10th 2022, 9:42am

Patch Notes 13.1

13.0.01.13


General

  • - Now temporary items can be put up for auction only if the time of their existence (minus the duration of the lot) will be at least 24 hours.
  • - [subscription] Fixed a bug that made it impossible to use the color of the stallion "Sands of Kirah" and the color of the wolf "Guardian of the Forest".
  • - [subscription] Added the ability to purchase Extra Stalls from the following merchants:
    -- Spin the Reckless(Empire);
    -- Jasskul Sekhet (Empire);
    -- Rogneda Svistkova (League);
    -- Roughneck Family (League).
  • - Hunter:
    -- Steel Web effect: now correctly blocks the application of abilities that allow you to interrupt the effects of control.
    -- Shadow Effect: now correctly blocks the application of abilities to instantly move Mounts and vehicles.
  • - Fixed a bug that caused the book "The Role of Drama in the Life of Trolls" (M. Melnikov, Collector's Edition) to go into the "Crafts" section of the bag.


Interface
  • - In the section "Interface" appeared the ability to configure the behavior of the automatic selection of a new target when the current one is dead, as well as the option to disable the click attack.
  • - Fixed an error which caused chat commands requiring the specification of additional parameters to not work.
  • - Fixed a bug that caused the gibberling gender change in the Room of Changes to not display correctly before exiting it.
  • - Fixed a bug that caused the number of available characteristics to be displayed incorrectly in the inactive tab of the Talent tree.


World

  • It is time for the final trials. The All-Mother summons the heroes to complete their training. They must learn the final lessons of this formidable goddess, and then hold themselves accountable for all they have learned.
    But meanwhile the clouds are gathering over Eden, the Darkness is getting closer, and the rebellion of the Old Tribe threatens to shake the established foundations.
    Now the players' path lies in the Dried Urmand, where Irkalla performs his unholy rituals capable of upsetting the balance between Life and Death.
    Will this encounter bring new revelations or will it be fatal for our heroes? We shall soon find out."

  • - New large-scale battle "Battle of Ambrosia"
    After completing a new story chapter, players will have to choose a side. But this time it will not only be about helping the chosen side, but also about participating in the battle. The feud between the Expedition and the Children is heating up! The Sarnauts are ready to take over the ambrosia of Eden, but the greatest source of this resource is being guarded by the forces of the Children.
    The valley of ambrosia will be transformed into a battlefield: here those who chose the side of the Children and those who chose the Expedition will become enemies, fighting for control over the Sources. The power that emanates from the Origins will allow you to either defeat or heal the great ancient, guardian of ambrosia, who guards the valley.

    In the coming battle, there is a challenge for everyone: capture or guard the sources, transport pieces of power, protect your "couriers" or hunt down outsiders, and fight for control of the guardian of ambrosia in the heart of the valley.
    The number of fighters on each side in this conflict could be anything, but Eden's forces or Felix's powerful spells will bolster their forces depending on the number of opponents.
    In Eden, the influence of the divine powers is especially great. This will also affect the strength of the heroes fighting in the valley: for example, the level of their runes and certain characteristics.

    Side by side with the players in the valley of ambrosia will fight NPCs, helping to capture or defend the Source and the guardian of ambrosia.

    In addition to the Battle of Ambrosia, daily quests in the valley will be available to players at any time. But remember that the conflict between the Expedition and the Children does not stop between Battles. There is no truce in the valley, so PvP mode is always active."
  • - The Battle of Ambrosia is available:
    -- 11:00 a.m. to 11:30 a.m.
    -- 1:00 to 1:30 p.m.
    -- 5:00 p.m. to 5:30 p.m.
    -- 9:00 p.m. to 9:30 p.m.
    -- from 23:00 to 23:30."
  • - As a reward for participating in the Battle, you can receive:
    -- Essence of Worlds (the amount depends on the number of personal points);
    -- Reputation of the Children or Expedition of Sarnaut;
    -- Tears of the All Mother and Dendritic Coins;
    -- A rare trophy (a rank 3 shoulder, once a day, with a chance).

    Melting Isle
  • - The Melting Island can now once again be visited through the Battles interface. Up to 36 players per battle can participate in the activity at the same time.

    Al-Rihat Ruins
  • - Adjusted the attack animations of the Satyr Sage and the Slayer .
  • - Adjusted races and types of resources (mana/energy) used by the inhabitants of Al-Rihat.
  • - Fixed a bug that caused the "House of Tristes: Feral Bulls" quest to not get "Well-Roasted Bull Meat" if the bull was roasted by multiple players at once.

    Darkwater
  • - Quest 'Darkwater Archenemies': Seasoned Rebel Warrior and Skilled Rebel Sorcerer are now single-player targets. Previously - elite (3 players).



Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

2

Thursday, November 10th 2022, 9:44am


Classes

  • - Until 17/11/2022 (inclusive), all characters will have access to a free redistribution of skill points and characteristics from class mentors.

    Bard
  • - Damage dealt is increased by ~6%.
  • - Talent 'Solo': the effect now increases the damage of the next study by 30/35/40% (previously 25/30/35%).
  • - Talent 'Requiem': the next study now deals 10/20/30% of its damage in an area (previously 16/33/50%).
  • - Talent 'Ghost Shield':
    -- Cooldown increased to 50/40/30 seconds. (previously 40/30/20 sec.).
    -- The duration of the "Protection" effect is now 0.7 seconds. (previously 1.5 sec.).
  • - Talent 'Acoustic Barrier': now have a cooldown of 50/40/35 seconds . (previously 15 sec.).
  • - Talent 'March':
    -- The duration of the Protection effect is now 2 seconds. (previously 1.5 sec.).
    -- The ability cooldown is now 40/35/30 seconds. (previously 25 sec.).
  • - Ruby 'Acoustic Wall':
    -- Now reduces the cooldown of Acoustic Barrier and Resonance Barrier by 4.5/9/14% (was 10/20/30%).
    -- Cooldown reduction is no longer tied to Aspect of Support.

    Warrior
  • - Damage dealt is increased by ~10%.
  • - Talent 'Turtle': the duration of the effect is reduced to 6 seconds. (previously 8 sec.), however, while in the Aspect of Defense, it increases to 9 sec.
  • - Ruby 'Shattering Blows': the effect of the ruby is now correctly applied to "Fatal Wound" effect.
  • - Ruby '': now increases the damage dealt by "Powerful Attack" and "Destructive Attack" by 10/20/30% (previously 7/14/21%).
  • - Ruby 'Dirty Blows': now increases the damage dealt by tricks by 15/20/25/30% (previously 5/10/15/20%).
  • - Ruby 'Heavy Blade': now increases the damage of "Fracture" by 10/20/30% (previously 7/18/28%).
  • - Ruby 'Merciful Death':
    -- Now increases the damage of your Fracture, Devastating Attack, and Slam Attack by 7.5/15/22.5/30% (was 5/10/15/20%).
    -- Fixed the interaction of the ruby with the "Bloodbath" effect.
  • - Ruby 'Flaming Steel': now increases damage dealt by 10/20/30% (previously 7/14/21%).
  • - Ruby 'Masterful Attack': now increases the damage of tricks by 10/20/30% (previously 8/16/24%) and the damage of attacks by 10/15/20% (previously 6/12/18%).
  • - Ruby 'Pack of Punches': now the bonus to damage dealt is 5% per effect level (previously 4%).

    Mage
  • - Talent 'Mystic Barrier': The effect of the skill can no longer be dispelled.
  • - Ruby 'Elemental Aegis': now reduces the cooldown of the "Arcane Barrier" by 4.5/9/14% (previously 15/20/25%).

    Demonologist
  • - Damage dealt increased by ~43%.
  • - Talent 'Astral Mutation': the effect of the ability now correctly increases the attack radius of "Last Ritual".
  • - Talent 'Quiet Step': Fixed a bug where enemies wouldn't get damage and wouldn't enter combat state when attacking from stealth.
  • - Talent 'Veil of Madness':
    -- Effect duration reduced to 6 sec. (previously 8 sec.).
    -- No longer deals damage to demonologist.
  • - Ruby 'Combat Faces': The effect is now correctly applied to the Last Ritual ability.
  • - Ruby 'Shadow Hunter': Now works correctly when attacking from stealth.
  • - Ruby 'Frenzy':
    -- Ruby no longer depends on Aspect Defense.
    -- Now reduces the cooldown of Veil of Madness by 15/20/25% (was 20/40/60%).

    Priest
  • - Damage dealt is increased by ~10%.
  • - Talent 'Holy Rage': now deals Light damage.
  • - Talent 'Frenzy': now allows you to instantly apply the "Holy Blast" or "Celestial Judgement" 1/3/5 times(a) (previously 1/2/3).
  • - Talent 'Bulwark of Unity': now the "Protection" effect will be removed if the ability has expired or if the character left the aura area.
  • - Talent 'Armor of Light':
    -- Recovery time is now 50/40/30 sec (previously 60/50/40 sec)
    -- Ability's effect can no longer be dispelled (previously only in Aspect of Healing).
  • - Ruby 'Holy Talisman':
    -- Ruby can now be triggered no more than once every 30 sec.
    -- (Aspect of Healing) Protection duration is now 2/3/4 sec. (previously 0.5/1/1.5 sec.).
  • - Ruby 'Wardship': now applies "Courage" effect.
  • - Ruby 'Punishing Palm': now increases "Holy Wrath" damage by 6.25/12.5/25% (previously 1.5/3/4.5%) and "Verdict"/"Verdict" damage by 20/30/40% (previously 10/20/30%).
  • - Ruby 'Celestial Defense': now applies "Holy Word" barrier for 4/6/8 sec. on all nearby companions. Barrier effectiveness depends on studied Milestone rank.

    Engineer
  • - Talent 'Reactor Blowdown': damage dealt increased by ~14%.
  • - Talent 'Power Field': recovery time is now 60/45/30 sec. (previously 40 sec.).
  • - Talent 'Iron Curtain': Recovery time is now 50/40/35 sec. (previously 45/35/30 sec.).
  • - Ruby 'Particle Acceleration': now increases Reactor Blowdown damage by 0.5/1% for each temperature unit (previously 0.3/0.5%).
  • - Ruby 'Gravity Whirl': Spider Suppressor now correctly attracts enemy characters to itself.
  • - Ruby 'Gravity Anomaly': now the "Defense" effect will be removed if the character left the Force Field.
  • - Ruby 'Defensive Perimeter':
    -- Reduced Recovery Time is no longer affected by Aspects.
    -- Now reduces "Iron Curtain" recovery time by 14% (previously 30%).
    -- Duration of "Defense" effect is now 1.5 sec. (previously 2 sec.).

    Psionicist
  • - Damage dealt is increased by ~5%.
  • - Talent 'Torture': can now be applied without preparation in the Aspect of Support (previously in the Aspect of Assault).
  • - Talent 'Ectoplasmatic Form': the effect of the skill can no longer be dispelled.
  • - Ruby 'Asphyxia': now "Cowardice" effect is applied correctly, according to the conditions in the description.
  • - Ruby 'Poltergeist': now the Psionicist superimposed the correct number of levels of the same name effect, according to the description.
  • - Ruby 'Centrifugal Pull':
    -- Ruby now triggers on targets with "Agony" effect (previously "Blade Storm").
    -- Chance of triggering is now always 100%.
    -- Aspect of Assault now allows you to use Psychosis ability while moving.
  • - Ruby 'Eternal Agony': Changed location.
  • - Ruby 'Refined Torture': Changed location.
  • - Ruby 'Sleepwalker': Changed location.
  • - Ruby 'Superficial Trance': Changed location.
  • - Ruby 'Child of Astral': now decreases Astral Form Recovery Time by 4.5/9/14% (previously 15/20/25%).

    Summoner
  • - Damage dealt is increased by ~15%.
  • - Characteristic "Supremacy": now when an ally within 5 meters of the Summoner the effectiveness of the characteristic bonuses will be reduced by 50% (previously they stopped working.)
  • - Talent 'Ritual of Plague': recovery time decreased to 35 sec.
  • - Talent 'Blood Aegis':
    -- No longer apply Protection effect.
    -- Can now be applied to a partner. When used, applies 6 levels of the same name effect to the target, absorbing 10% of the necromancer's maximum health. If damage is taken, 1 level of the effect is removed.
    -- When used by a Summoner on himself, imposes the Bloodcrust effect, reducing the damage he takes by 60% for 6 sec.
    -- Recovery time is now 50/40/30 sec. (previously 15 sec.).
  • - Ruby 'Necrosis': now dealing damage with specified skills always increases the number of levels of Neurotoxin effect on the target.
  • - Ruby 'Side Effects':
    -- (Aspect of Support) Now imposes a "Protection" effect for 0.75/1.5 sec. when triggered (no longer dependent on critical damage) (previously 1/2 sec.). Effect can't be applied more often than once every 30 sec.
  • - Ruby 'Hyperemia':
    -- Summoner now also gets the same effect when using Blood Aegis on himself.
    -- No more than 1 "Hyperemia" effect may be active on a target at a time.

    Scout
  • - Talent 'Tricky Trap': Fixed a bug that could cause the trap to work on dead enemies.
  • - Talent 'Hunter's Trap': fixed a bug that caused the trap to stop displaying on the scout before it actually disappeared.
  • - Fixed a number of issues with the display of traps.
  • - Ruby 'Survival Technique': the amount of recoverable health now matches with the description.

    Paladin
  • - Damage dealt is increased by ~10%.
  • - Talent 'Avant-garde': effect duration increased to 6 seconds (previously 5 seconds).

    Warden
  • - Talent 'Tree Bark':
    -- Effect duration is now 4/5/6 sec. (previously 6 sec.).
    -- Skill recovery time is now 50/40/30 sec. (previously 45/35/25 sec.).


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

3

Thursday, November 10th 2022, 9:45am


Raid adventures


  • Observatory
  • - Adjusted the health level and damage of enemies in all difficulties.
  • - Corrected the visual display, as well as the names and descriptions of some effects and skills.
  • - Fixed a bug that caused many important effects on enemies to be displayed as negative.
  • - Changed the time it takes to defeat the opponents of the first and second turns on hard difficulty in order to receive the corresponding achievements. Now, 5 minutes will be given for killing ordinary opponents, and 7 minutes for the final ones.
  • - Slightly changed the mechanism of the maelstroms in the Observatory. Now the whirlpool is "activated" when the squad leader selects a difficulty level in it, and "extinguished" when the enemy in it dies. Other squad members may enter only activated or extinguished maelstrom (but the squad leader may change active maelstrom or choose other level in it). Corrected visual display of the states of whirlpools.
  • - Added additional options for fast movement inside the whirlpools with Kanaan and Avelina, Avatar of Sarn, Tap and Conclave. At low difficulty level in these fissures, as well as in the fissure with Euryale, players will immediately teleport to the boss when the fissure is activated by the squad leader.
  • - Fixed a bug that caused the "Hero of Times Gone By", "History Verifier" and "Through Time and Space" talents of Spark to not work correctly if they are already studied inside the Observatory.
  • - Players outside of the closed arena at the start of the battle will be teleported to the closed arena.
  • - Fixed a bug that caused players who did not have time to pick up trophies in the Hall of Fame to be teleported from there when activating a pit, starting a cut-scene, starting a boss fight, etc.

    Sarn Avatar
    -- Fixed a bug that allowed players to fight from under the arena.
    -- On Normal difficulty, Tomb Guardian and Soul Hunter will no longer be affected by Demonic Rage.

    Conclave:
    -- Fixed a bug that allowed players to take the Gatekeeper outside of the battle arena.
    -- The Gatekeeper will now be less likely to summon guards on normal difficulty.
    -- Skrakan will now be forced to order the surviving palace guards to arrest heroes if they show up to the ceremony not dressed as guardsmen.
    -- Ice Blow and Flame Blow now cast the same effect on targets, causing periodic damage, which increases dramatically when three or more levels of the effect are accumulated. When using these abilities, enemies will prioritize players without the corresponding effects.
    -- Fixed a bug that caused the Labyrinth of Mind effect to dissipate incorrectly.
    -- The duration of Inner Flame or Blazing Rose applied when it is dispelled now depends on the remaining duration of the effect.

    Prophet:
    -- Fixed a bug that could cause fire waves to stay in place or move incorrectly.
    -- Improved the visual display of a number of effects and skills.
    -- Prophet will now create illusions (in simplified form) on normal difficulty. The illusion with walls of fire now requires at least four players to reach the boss.

    Kanaan:
    -- Fixed a bug that caused Kanaan to not engage in combat when accepting his gift.
    -- Fixed a bug where summoned Vampires and Hunters wouldn't disappear and could continue to fight even after all players died.
    -- Kanaan will now exit the battle if he has no opponents left among players without Kanaan's Child effect.
    -- Improved display of some effects in the game interface.
    -- The Confrontation effect can no longer be dispelled.
    -- Most avoidable Avelina and Vampire Hunters abilities will now also deal damage to vampires under the Bloodlust effect.
    -- Fixed a bug that caused bloodlust to continue to work under the Blessing of Avelina effect.
    -- Reduced the maximum number of levels of "Greedy Shadows" and "Sacred Fire" effects, imposed by the respective skills Kanaan and Avelina, as well as reduced their accumulation rate.
    -- Ghastly Wound skill's recovery time has been increased.
    -- Kanaan is now immune to class abilities and effects of friendly players.
    -- Kanaan and Avelina's "fight" phase has been reduced to 30 seconds.

    Branium III:
    -- Players will now appear in the center of the nearest cache when they die and then resurrect.
    -- Fixed a bug that caused Branium to incorrectly restore Circle of Protection Spell levels after exiting combat.
    -- Fixed a bug that allowed players to fight the boss while not in caches.
    -- Players can now remove the Flying debuff on their own.

    Armando de Douceur:
    -- The visual display of bowls has been corrected.
    -- Fixed a bug that caused Tina to be affected by control effects.
    -- Fixed a bug that caused some effects on vampire attacks to not show up in the raid interface.

    Hoof
    -- The Greed effect will no longer be applied to players at the Treasure Room exit.

    Cosmos
    -- Corrected visual display of exit from Dominus Terrace.
    -- Fixed a bug that caused the Alive Statues to remain hostile after Cosmos left the battle.
    -- It will now be enough for at least four players to reach the boss to successfully complete the Dance of Chaos.
    -- On normal difficulty, the damage taken from encountering the Elements of Chaos has been reduced, and Cosmos no longer uses the Creator's Cry during this phase. Also on normal difficulty, Mourning Muses will no longer appear.

    Ath-Zak:
    -- Fixed a bug that caused Ath-Zak to disappear during combat.
    -- Fixed a bug that could cause Ath-Zak's aura not to appear.
    -- Ath-Zak will now be invulnerable during the transition to the last phase.
    -- Squire At-Missan will now die during Ath-Zak's transition to the final phase.

    Nihil:
    -- Fixed a bug that allowed the Blade Storm effect to remain on players during the dome phase.

    The Great Dragon:
    -- Both paws must now be reduced to 50% health to complete the first phase.
    -- Flame Clot ability (which leaves puddles of fire under squad members) will now only apply on high difficulty.
    -- Firefather's slaves are now susceptible to control effects, but get rid of them every few seconds.
    -- Firefather's slaves no longer appear during "Ritual of Ashes", also their number on normal difficulty has been reduced.
    -- On high difficulty during the "Ritual of Ashes" will now display a line between players with the same runes similar to normal difficulty.
    -- Fixed a bug that caused the Great Dragon to not fully recover after quitting the battle.

    Cairage:
    -- Reworked the mechanics of "Acoustic Waves", changing their number, as well as their speeds and trajectories.
    -- Fixed a bug that caused waves not reaching the center of the room.
    -- Changed the mechanics of the "Shadow Ball" ability, now when used, it instantly imposes an appropriate effect for 8 seconds, allowing you to move without attracting the demon's attention.
    -- In the dialogue with Harmony de Conte you can no longer select lines that are not required to use at the current difficulty level.
    -- Fixed a bug that caused the boss ability "Collapse" to not deal damage to Blind Hounds.

    Tep:
    -- The percentage of damage dealt by the plague on normal difficulty level has been reduced.
    -- The control interface will no longer kill the character using it when the effect ends. Also, two of the three runes will now be placed correctly on normal difficulty, and the character using the interface will no longer be affected by the Mental Depletion effect.
    -- Tep's resurrection phase has been reduced to 30 seconds. Sparks of Life will now also appear on Easy difficulty.




Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

4

Thursday, November 10th 2022, 9:45am


  • Hiero:
    -- On normal difficulty, Hiero will no longer receive the Dark Madness effect when in contact with Dark Impositions, and in contact with Good Memories will remove all levels of Despair.

    Clockwork Knight:
    -- Fixed a bug that caused the Bait effect to not appear on characters when summoning Flame Spawns, and that Flame Spawns might not behave correctly if a player with Bait is killed.

    Maverick:
    -- Fixed a bug that caused players to die from Collapse after Maverick died.
    -- Fixed a bug that caused Maverick to miss some squad members when selecting targets for Collapse.
    -- The period between Collapses has been increased by 5 seconds.
    -- Maverick will now attack tanks more often with the Touch of the Void skill.

  • - Achievements for defeating opponents on 4th and 5th turns (normal difficulty) are now also awarded for defeating enemies on high difficulty.
  • - Fixed a bug which led to the inability to obtain the achievements "Do not Shake", "Close ranks", "Stand up and go" and "Time has no power".
  • - For all achievements that require compliance with certain conditions when fighting enemies, added effects to track the fulfillment of these conditions.
  • - For a number of achievements changed the number of points issued, now all achievements related to the victory over enemies on normal difficulty and to obtain trophies from them give 50 points, and the rest - 100 achievement points.
  • - Achievements for getting toys will now be done when unpacking a toy (players who already have the corresponding toys will still be able to get achievements when using them for the first time).
  • - Corrected the work and description of the skill "Mighty Leap" of the toy "Hardened Soul".
  • - Corrected the bug that "Charm" ability of Armand's Cane toy might not apply to some opponents subject to the normal effects of long-term control.
  • - Fixed an issue where the Ritual Knife toy's Victim ability would not work in some areas of the Observatory.
  • - Added ability to move as a mechanical warlock from the "Knight Helmet" toy.
  • - The "Spirit of Avelina" effect from the "Blade of Avelina" toy no longer drops when changing locations.
  • - Using Blazing Eye and Nihil's Helper with Blazing Eye and Nihil's Doll toys is now possible in most locations once every 3 minutes. At the same time, the abilities granted by the guises can still be used only on the astral islands or in the Observatory once per hour.
  • - Restoration time of the toys available only on astral islands or in Observatory now will not start when trying to use them on other locations.
  • - Fixed an issue that in some cases prevented players from unpacking trophies from the Observatory even if the character did not have all the rewards they contained (such as using the Blood Bowl if the character already had a title, but no corresponding achievement).
  • - Fixed and updated titles and text descriptions of some achievements, toys and related abilities.
  • - Fixed a bug that caused the interface to display health bars of enemies that are in a different firth.


Guild

  • - Fixed a bug where a Miracle Potion that could be summoned with the guild ability "Secret Recipe" would give the character using it a weakened version of the character enhancement effects.
  • - The Secret Recipe ability now consumes actual alchemy potions to use.


Other

Lua API
  • API documentation updated: \data\Mods\Docs\ModdingDocuments.zip .



Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

5

Thursday, November 10th 2022, 9:47am

13.0.01.17


General

  • - Fixed a bug that caused Pegasus colors "Leaf Rustle", "Miracle of Technology" and "Bloody Wing" were available only on the character who originally activated them.

    Interface
  • - Fixed a bug that was causing a hostile character to be automatically targeted after the current target died, even if the Flags of War were lowered.
  • - Fixed a bug that caused the target selector range to decrease.
  • - Fixed a bug that caused the Patron's experience bar to not appear when using the corresponding skills.


World


  • Eden
  • - Disabled the creation of additional channels.
  • - Expanded the set of daily quests, which can be obtained from the All Mother, Smeana and Ivan the Iron.
  • - Small faction in the Valley of Ambrosia will now receive additional bonuses:
    -- Increased damage dealt;
    -- Reduced damage taken and duration of control effects;
    -- Increase the number of points gained in Battle.
  • - Changing sides is now possible without loss of reputation with the faction left.
  • - Fixed a bug that caused the achievement "Lessons of Eden" could be obtained by learning any one lesson. Now the achievement can only be obtained after learning all of the lessons. If a character has not learned all of the Lessons, but has already received the achievement, then the achievement progress will be reduced.
  • - Fixed a bug that caused the losing side of the Battle of Ambrosia to not receive a reward if it did not deal any damage or healing to Cypress.
  • - The "History of the All Mother" ability, which is obtained for the achievement of the same name, is now also available to all incarnations of the character.

    Dionic Archipelago
  • - Quest 'Dragon's Duty': Fixed a bug that made it impossible to talk to Silaya.


Classes


  • Warrior
  • - Damage dealt to other characters is reduced by 10%.

    Demonologist
  • - Ruby 'Path of Strength': Change location.
  • - Ruby 'Spontaneous Destruction': Change location.

    Priest
  • - Talent 'Armor of Light': Using the skill no longer activates the global recovery time.
  • - Talent 'Bulwark of Unity':
    -- Protective Aura duration is now 4/5/6 sec. (previously 3/5/7 sec.) depending on the rank of the respective skill.
    -- Aura Healing now only works on group or squad members.
    -- Defense effect is now only applied to group members, reduced to 0.5 sec. (previously 2 sec.).
    -- In Aspect of Assault and Aspect of Healing the duration of the "Protection" applied is increased by 200%.
    -- Aura no longer removes "Protection" effect from characters at the end of the action or when going beyond it.

    Engineer
  • - Fixed a bug that caused the reactor temperature to start resetting immediately after heating or cooling down in some situations.
  • - Fixed a bug that caused the reactor temperature when zeroing from the positive or negative area could go to the opposite area by 5 degrees.
  • - Fixed the description of the Reactor class ability.
  • - Talent 'Power Field': the field no longer removes the "Protection" effect from the characters at the end of the action or when going outside of it.

    psionicist
  • - Talent 'Blade Storm': now interacts correctly with the 'Breakdown' ruby and applies the same effect to the 'Whirlwind center' target instead of the surrounding targets (the 'Breakdown' effect will continue to be applied to the surrounding targets).

    Summoner
  • - Talent 'Cadaver': fixed bug that caused the Cadaurus of rank 2 and 3 to attack less often than it was declared in the skill description. Cadvar will now attack every 3/2.5/2 seconds, depending on skill rank.
  • - Ruby 'Pestilence Herald': Cadvar's attacks will now only consume one level of the corresponding effect, regardless of the number of targets hit.
  • - Ruby 'Side Effects': no longer affects the healing of the Bloodlust trait.
  • - Ruby 'Power over Flesh': No longer affects the healing of the Bloodlust trait.
  • - Ruby 'Blood Storm': Added description.
  • - Ruby 'Master of Dark Arts': Changed location.
  • - Ruby 'Steady Hand': Changed location.

    Paladin
  • - Damage dealt to other characters reduced by 10%.
  • - Talent 'Avant-garde': using the skill no longer activates the global recovery time.
  • - Talent 'Incineration': now the same name effect is applied to the target even if the direct attack did no damage.


Battles


  • Melting Isle
  • - Although the allod is called "Melting", but the frost on it is still quite strong. Prolonged stay in one place will lead to hypothermia and death of the character.


Rarety Shop


  • Free Merchant Lottery
  • - Crystal Chips, Holy Symbols, First Digger Tokens, and Fragile Pure Runes are no longer excluded from the list of possible rewards, even if the character has improved the items associated with them as much as possible.


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

This post has been edited 1 times, last edit by "Drakdish" (Nov 10th 2022, 1:30pm)


6

Thursday, November 10th 2022, 1:31pm

13.0.01.21


General


  • Equipment and Artifacts
  • - Quest 'Legacy of Gods'
    -- The quest is no longer given to characters who have an artifact. Characters who have talked to the relic masters after the creation of the artifact, it will be automatically completed after collecting the required amount of resources.
    -- Fixed a bug that caused the progress of resource collection subtasks to decrease if resources were collected before the task was taken.

  • - Quest "Legacy of the Gods gets stronger!":
    -- Fixed a bug that prevented League characters from completing the quest


World


  • Eden
  • - The valley of ambrosia has been improved:
    -- Guiding clew no longer leads character beyond valley boundary when moving between outposts and springs.
    -- Elastic Mushrooms no longer toss your character when moving automatically.
    -- Added Elastic Mushrooms to allow you to jump to an outpost.
    -- Added a path for climbing from the Children's Outpost to the settlement.
    -- Added additional Elastic Mushrooms and branch ramps in the south, west and east parts of the valley, as well as several additional paths in the south and north parts.
    -- Improved landing spots after jumping from the Elastic Mushroom, which used to be easy to get stuck in.
    -- Increased the number of possible trap points.
    -- The depth of the central lake in Ambrosia Valley has been reduced.
  • - Decreased the number of levels of Worthy Fight Back effect for Guardians of the Springs, Healers and Invaders-A22.
  • - Now the number of "Worthy Resistance" levels dynamically changes when the number of players on the enemy side changes.
  • - The small side in the Valley of Ambrosia will now have a proportional increase in Stamina and healing instead of decreasing the damage they receive (for example, if Children outnumber Expedition twice, then Expedition doubles its Stamina).
  • - Increased damage dealt by a minor party no longer applies to the PvE component of the activity.
  • - Fixed a bug that caused the line "I want to become a friend of the Children" not to appear on the All Mothers in the dialog with the character of the Expedition.
  • - Characters who joined Children or Expedition will now lose access to portals in the opposing camp.
  • - Death of a Hero quest: fixed a bug that caused Death Poison to be insufficiently lethal for mighty Sarnaut heroes in some situations.
  • - PvP artifacts now work on Eden.


Classes


  • Bard
  • - Ruby 'Wall of Shadows': the duration of the Protection effect is now correctly 0.7 sec.

    Priest
  • - Ruby 'Celestial Defense': increases duration of "Sacred Word" effect at 3rd rank correctly.

    Engineer
  • - Ruby 'Extraction': fixed a bug that was causing its effect to last longer than its intended duration.

    Psionicist
  • - Talent ' Loop of Time': can no longer be applied to characters that are not in the Psionicist's group or are not enemies.

    Summoner
  • - Ruby 'Plaguebringer': Now increases Caution.

    Scout
  • - Ruby 'Poison Volley': Fixed a bug that caused the ruby not to interact correctly with Needle Pillow, causing the Poisoned Arrow effect to do no damage.


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

7

Thursday, November 10th 2022, 1:32pm

13.0.01.24


General

  • - Fixed a bug that led to the inability to use the "Thoughts" chat (/psionicist).


World


  • Eden
  • - The character now correctly exits the battle state with Turrets and the Crawler.
  • - The first appearance of the Warlord now occurs only if the health level of Cypress is below 45% or above 55%.
  • - A character with the effect "Carrying the Seed of Power" can now use abilities that give invisibility or invulnerability (in this case the Seed of Power will be dropped on the ground, picking up the seed removes all similar effects), as well as accelerating movement.
  • - Healers and A-22 Invaders are no longer subject to provocation effects, forcing them to attack other targets.
  • - The Battle for Ambrosia Points pop-up notification now correctly displays the number of points gained when it is increased by a Minority Bonus.
  • - The number of points received for destroying a Healer or A-22 Invader is now correctly increased based on the Minority Bonus.
  • - Destroying a Poison Eater now gives points to all those who engage her in combat.
  • - Combat Campaign: Ambrosian Tycoon quest: The quest now correctly accounts for bonus points gained.


Battles


  • Melting Isle
  • - Penalty to the movement speed of vehicles removed.
  • - Prohibited the use of vehicle skills.
  • - Added possibility of early opening of raised chest (not earlier than 60 seconds after raising it) at the cost of loss of part of reward.
    -- The number of Glacier Ice Shards, Dead Ice Shards (as well as those already available to characters) and prices of Cold Breath have been increased by a factor of 10.


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

8

Thursday, November 10th 2022, 1:33pm

13.0.01.27


General

  • - [subscription] Added option to purchase additional Astral Horns from the Amusement Girls. The price will increase with each horn purchased and reset to the original price every Thursday.


World


  • Eden
  • - Quest 'Battle of Ambrosia': now you can get 1500 units of the Essence of Worlds for completing the weekly quest.
  • - Quest "Roads Diverge": fixed a bug that led to the inability to talk to the All-Mother.

    Suslanger
  • - Quest "Treasure of the Storm": now you can get 2000 units of the Essence of Worlds for completing the weekly quest.
  • - Quest 'Hunt of Uro-Boros': now you can get 1200 worlds essences for completing the weekly quest.

    Al-Rihat Ruins
  • - The cost of the Gran Essence of the Worlds (100 units) from Rosa de Tristes has been reduced from 300 to 65 Sovereigns .

    Astral Academy
  • - Gran Essences of the Worlds (100 units) can now be purchased from Nastasya Ushkuynikova and Marat Lisitsin for 50 actual astral nuggets or 1 Particle of Anomalous Matter


Astral

  • - Flights to the raging sector of the ship's astral are now available.
  • - Quest "Astral Patrol: Guarding the World" : Completing the weekly quest now grants 6600 Essences of the Worlds .
  • - Astral Patrol daily quests now drop 500 Essences of the Worlds .

    Archdemon
  • - Now for defeating the Great Ancient One each member of the victorious ship's crew will receive 2000 worlds essence (not tied to a character).


Battles and adventures


  • Astral Islands
  • - Access to the lost layer of the astral has been opened.
  • - Reset the astral keys held by the characters. All characters are awarded 42 new keys.
  • - You can now get 100 Worlds Essence for defeating each mighty enemy and 120 for defeating the final enemy on the astral islands. The first astral island of the week yields an additional 1,200 Worlds Essences.

    Distortions
  • - Now, from each Treasure obtained in distortions, you can get 150 units. Essences of the Worlds . The first passage of the distortion in a week will bring an additional 800 units. Essences of the Worlds .

    Battles
  • - The first victory of the week in any battle now brings 1100 Essence of Worlds.
  • - The cost of the Gran Essence of the Worlds (100 units) from the Marchants soldiers of fortune has been reduced from 200 to 80 combat Emblems .

    Ranking fights.
  • - The season is over. Rewards sent out.
  • - Quest: Carnage : The weekly quest now grants 2800 Essences of the Worlds .
  • - Quest "Massacre" : The weekly quest now grants 3900 Essences of the Worlds .
  • - The cost of the Gran Essence of the Worlds (100 units) for Experienced Fighters has been reduced from 100 to 30 Combat Emblems .

    Melting Isle
  • - The characters' Melting Island Keys have been reset. All characters have been awarded 10 new keys.
  • - Shards of Glacier Ice converted to Shards of Dead Ice.

    Arena of Heroes
  • - The season is complete. Rewards for the Trial of Fury have been sent out.

    Heroic Adventures
  • - The heroic adventures of the Lost Layer are now available to visit.
  • - The Vessels of Aressia's Blood, Infinite Elixirs of Astral Vision, and Infinite Tonic of Magic Armor available to characters have been removed.
  • - The regular heroic adventure season is over. Rewards for the most outstanding successes in conquering heroic adventures have been sent out.
  • - Astral Heroic Adventure Season is complete. The awards for most outstanding success in conquering astral heroic adventures have been sent out.
  • - In astral heroic adventures you can now obtain 300 Worlds Essence for defeating each mighty foe and 400 for defeating the final foe. The Essence obtained in this way will go into the ship's treasury and will not be bound to the character.

    Battle with Keepers
  • - Now for defeating Keepers you can get 800/1200/1500 units. Essences of the Worlds (easy / normal / hard difficulty).

    Trial of Blood
  • - The first 6 waves of the Blood Trial per week now bring 1,400 units of the Essence of Worlds.


Raid Adventures


  • Observatory
  • - In the Observatory you can now get 300/700 units of Worlds Essence for defeating each mighty enemy and 400/900 units for defeating the final enemy (easy/normal difficulty).

    Nihaz Citadel
  • - Changed the system of obtaining Rank 3 equipment. Now for the victory over the enemies in the Citadel, all characters who participated in the battle will receive the corresponding Victory Badges, which can be exchanged for equipment items (with random characteristics).
  • - Victory aginst mighty ennemies in the Citadel can now be rewarded with 1,750 Worlds Essence.


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

9

Thursday, November 10th 2022, 1:34pm

13.0.01.29


General

  • - Corrected a number of visual problems with the Smuggler's clothing.
  • - Frosty scheme of mystic armor "Ymir" now hides cloaks and backdrops.


World


  • Tropical Atoll
  • - A new daily "Summer Fun" quest has been added, allowing you to receive an additional reward (100 Shells and 1 Tropical Lottery Ticket) for visiting 5 different atoll attractions.


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

10

Thursday, November 10th 2022, 2:01pm

13.0.01.34


General

  • - [subscription] Fixed a bug that caused the sale of Iasskul Sekhet and Family of Thoroughbreds missing Eden fruit.
  • - [Subscription] Corrected the movement speed of the sled bird, obtained from the Feather of the Ice jay.


World


  • Eden
  • - Battle of Ambrosia: The Eden Lesson: Life-Loving ability now reduces the duration of the Return to Life effect by 20% (previously by 5 sec.).


Classes


  • Demonologist
  • - Ruby 'The Quest for Knowledge': Critical Damage Chance Bonus is now correctly applied to helpers summoned with the Invasion ability.


Battles and adventures


  • Arena of Death
  • - Fixed a bug that could cause information messages to be displayed incorrectly.


Squad Adventures


  • Eclipse
  • - Fixed a bug that could cause the ship to collapse during the chase when characters were crossing the boarding bridges aboard the Eclipse.

    Observatory
  • - Branium III:
    -- Fixed a bug that caused characters to die from toxic fumes when resurrected in the caves.


Order

  • - [subscription] The Prestige and Blood Trial leaderboards, as well as the voting process, will now include characters from all subscription servers.


Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

11

Thursday, November 10th 2022, 2:02pm

13.0.01.38


General

  • - Fixed a bug that caused the visual effect of the weapon, given by the runes of the maximum level, to substitute the appearance of the crossbow "Grey Legends".
  • - Added missing dance animations to a number of decorative pets.
  • - Adjusted the movement animation speed for the Turtle and Restless Toad decorative pets .
  • - Hunter:
    -- Fixed a bug that caused 'Shadow' and 'Steel Web' effects not to ignore the target's will index when calculating their duration.
  • - Lord's Aegis:
    -- Fixed an issue where Burn and Shock effects were mistakenly considered to be control effects, resulting in a decrease in their duration depending on the target's willpower index.
    -- Corrected an error that caused damage to Vulcan Weapon, Absolute-Zero Archer, and Punishment Heavenly Discharger. Premium Lord's Aegis incorrectly increased according to the number of levels of the corresponding effects on the target.
  • - Overlord
    -- The duration of the "Warping" effect now correctly takes into account the target's willpower index.


Classes


  • Demonologist
  • - A number of missing behavioral animations (sleeping, using objects, etc.) were added to the demonologist's faces.


Raid adventures


  • Observatory
  • - Brainum III
    -- Toxic Vapors has been improved to also affect players under the Veil of Darkness, June Shield and other similar effects."-- Fixed an issue where Sky Rays could spontaneously catapult players while circling.

  • - Dead King:
    -- The amount of health of Dead Defenders is increased by 35%.

  • - Kazul the astral watcher
    -- Corrected the display of some boss effects and skills.
    -- Displaying the duration of the "Awakening Flame" effect has been added.
    -- When applying the "Obedience" skill the Eye will now try to choose players with no more than five levels of the "Servant of the Eye" effect.
    -- Damage dealt by Shake and Eradicate abilities has been increased.
    -- Ability "Hot Spit": increased modifier for increased damage against tanks, depending on the number of levels of the "Grievous Burns" effect.

  • - Nihil
    - The rate of fire of Defensive Turrets has been reduced. The radius of attack around the main target of turrets is reduced to 5 m. (previously 7 m.).
    -- Reduced the modifier for increased damage of turrets on hard difficulty, depending on the number of levels of the "Cannonade" effect.

  • - Thalos
    -- Fixed a bug due to which the Devouring the Dream could not launch waves.
    -- Decreased the damage radius of waves from the Devouring the Dream by 25%.
    -- The health level of Dark Images on high difficulty has been reduced.
    -- Increased damage dealt by "Killing Light" and "Earthfire" abilities.
    -- Flame pools from "Earthfire" will now disappear during the coming of Dark Images.
    -- "Broken" effect, which increases the damage received by tanks on high difficulty, will now be applied only after the "Stun" effect expires, but not when it is removed in any other way.



Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

This post has been edited 1 times, last edit by "Drakdish" (Nov 16th 2022, 2:06pm)


12

Wednesday, November 16th 2022, 2:07pm

13.0.01.46


General

  • - The rank needed to buy rank 2 artifacts from 3x3 and 6x6 duels has been reduced to 750.
  • - Punishing Sword, Invisibility and similar skills that do not teleport the character will now work under the negative effects of improved combat vehicle skills.
  • - Fixed a bug due to which the skills of combat vehicles blocked the use of the skill "Veil of Darkness" and similar ones.
  • - Corrected the description of the "Coutious Combat" skill.

  • - [free servers] Quests "Treasure hunt: Battles" and "Treasure hunt: Astral Islands":
    -- The number of Compasses you receive for completing quests has been increased from 3 to 9.
    -- Quest Rewards can no longer be retrieved by completing a quest on a reincarnate character

  • - [subscription servers] The ability to receive different types of bags from various activities has been expanded:
    -- A 60-cell bag can be obtained when completing the Winter Palace raid adventure in high difficulty. Only one raid member will be able to obtain the bag.
    -- A 66-cell bag can be obtained by completing the "Battle of the Gods" adventure of high difficulty. Only one raid member will be able to obtain it.
    -- A 72-cell bag can be obtained by completing the "Secret Path" adventure of high difficulty. Only one raid member will be able to obtain it.
    -- A 78-cell bag can be obtained with some chance by defeating each mighty enemy in the Observatory. Only one member of the raid can get the bag.

    Bags that are already in stock can now be exchanged for Pioneer Tokens. For Tokens, it will be possible to purchase safes for a different number of cells from bankers in the capitals of both factions.

  • - [Subscription servers] Added increased amount of received reputation on locations
  • - [Subscription servers] Expanded the ability to obtain an additional number of traveler's journal pages. They can now be obtained in the following group adventures:
    -- Fortress Oreshek and XAES at level 11;
    -- Temple of Tensess at level 27
    -- June Temple at level 40.

    Players who have already completed these adventures can get pages for them from their faction's Mystery Keepers.

  • - [subscription servers] The cost of the Encyclopedia of Minerals and Herbs by Gael-Bran the Frowny and the Strike of the Riot is now 600 marks of accomplishment.

  • - [subscription servers] The rewards for killing mighty ennemies in the Observatory and Nihaz Citadel will now be available for the Amethyst-colored Oshkuya, Tourmaline-colored Scorpicora, Chrysolite-colored Wyvern, and Fire Opal-colored Scarab.


World


  • The end of the storyline on Eden
  • The conflict between the Children and the Expedition has reached an extreme point - the hero is really faced with a choice - who to support? The Children, protecting their world, or the Expedition, which acts in the interests of Sarnaught? Also, it seems that everyone has already forgotten about Nihaz, which is what started it all...
    Finally, we conclude this storyline. You'll continue to support one side, except they have different methods of solving the problem. You have to be brave and keep going your way, no matter what. And in the final battle, which will determine the fate of Eden and its inhabitants.

    [Subscription Servers] Tka Rik Cave.
  • - You can now purchase Spark Vessels with Demon Sparks.


Astral Islands


  • Demonologist
  • - Ruby 'Seal of Desiccation': The recovery time of the ability is fixed.

    Summoner
  • - Effect 'Exhaust': The effect works correctly during the "Veil of Darkness" skill.

    Warden
  • - Ruby 'Triple Trouble': The skill "Bee Swarm" can be used instantly in the Attack Aspect



Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

13

Monday, December 5th 2022, 11:30am

13.0.01.50


General


  • Equipment and Artifacts
  • - The amount of materials and dust obtained by recycling enchanted shards and matter within the mythic layer is increased by 2 times.

    Interface
  • - Corrected a number of flaws in the logic of the target selector (Tab).


World


  • Eden
  • - The "Nimble Gardener" achievement now always appears in the list.
  • - Adjusted the description of ranks 2-5 of the achievement "For Expedition!


Battles and adventures


  • Astral Allods
  • - Opened access to the mythical layer of the astral.
  • - Reset the astral keys held by the characters. All characters have been awarded 42 new keys.

    Junes Catacombs
  • - Mark of Perdition ability:
    -- Penalty to the healing received for each level of the Deadly Wounds effect has been reduced from 15% to 10%.
    -- Fixed a bug that caused the penalty to be calculated incorrectly at the maximum number of effect levels.

    Melting Isle
  • - Reset the Melting Island Keys held by characters. All characters have been awarded 10 new keys.
  • - Glacier Ice Shards have been converted to Dead Ice Shards .

    Arena of Heroes
  • - The season is complete. Rewards for the Trial of Fury have been sent out.

    Heroic Adventures
  • - The heroic adventures of the Mythic layer are now available to visit.
  • - The Vessels of Aressia's Blood, Infinite Elixirs of Astral Vision, and Infinite Tonic Magic Armor available to characters have been removed.
  • - The regular heroic adventure season is over. Rewards for the most outstanding successes in conquering heroic adventures have been sent out.
  • - Astral Heroic Adventure Season is complete. The awards for Most Outstanding Achievement in Astral Heroic Adventures are out.


Raid Adventures


  • Observatory
  • - Maverick:
    -- "Incarnation" effect, which increases damage on tanks on high difficulty, will now be applied with a slight delay. "Incarnation" no longer increases the damage received from electricity.
  • - Cosmos:
    -- Fixed a bug that caused the Mourning Muses not to disappear during Cassandra's awakening.
    -- The health level of the Mourning Muses has been reduced, and their movement speed has been increased.
    -- Fixed a bug that caused the Between Life and Death effect to not completely block healing.
    -- "Path of Suffering" will now only be applied to the squad when receiving damage from "Crying Creator" or encountering Elements of Chaos.
    -- Spatial Needle damage and recovery time of the Spaceguard ability has been increased. Reduced the duration of the effect of the same name.

    Nihaz Citadel
  • - Removed Insignia of Victory




Important: Some features that are mentioned in the patch notes may become available on the EU project at a later date, or they may be different in individual cases. Some special names and item names may differ from the in-game translation.

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