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1

Thursday, March 30th 2023, 12:05pm

Patch Notes 14.0

14.0.00.11



Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.

General

  • The maximum level of the character is increased to 105.
  • The level required to complete quests related to Incarnations is increased to 105.
  • The following in-game entities held by characters have been removed:
    -Free Merchant Coins

    Equipment
  • The following in-game entities held by characters have been removed:
    - Enchanted Material
    - Enchanted Matter
    - Enchanted Dust
    - Enchanted Shards
    - Enchanted Scrolls
    - Amalgam (turned into tarnished)
    - Amalgam Drops (turned into tarnished)
    - Realgar
    - Realgar Drops
    - Dominion Tools
    - Magic Tools
    - Equipment Designs
    - Heavenly Tool Designs
    - Ethereal Equipment Items
    - Equipment Workpieces for creating Rank II items.

  • [Smugglers Paradise] Removed an additional reduction in the cost of resources purchased from profession tutors to make items creation costs fairer:
    - Processed Chalk
    - Black Gehenna Coal
    - Coal of dragon's flame
    - Twisted twine
    - Heavy-duty twine
    - Dragon's twine
    - Enchanted twine
    - Demonic thread
    - Dragon Thread.

    Rank I equipment:
  • Creation cost reduced by reducing the number of resources required

    Rank II Equipment:
  • The cost of creating Workpieces to make rank II equipment has been reduced by reducing the number of resources required, but the cost of creating the items themselves on the anvil of artifacts has been slightly increased.

    Rank III Equipment:
  • Rank III equipment is available after opening the Azure Layer of Astral.
  • No longer obtainable as separate items, but created in the course of upgrading a rank II item with Scrolls of Reinforcement.
  • Enchanted Astralium Material and Astralium Workpieces are required to create Reinforcement Scrolls.

  • Enchanted Astralium Material can be obtained from the Nihaz Citadel or by converting Enchanted Material using Amalgam or Enchanted Dust on the Anvil of Artifacts.

  • Astralium Workpieces can be obtained in the following activities:
    - Astralium Workpieces: Observatory, Uro-Boros, Melting Isle
    - Pure Astralium Workpieces: Nihaz Citadel
    - Astralium Weapon Workpieces: Nihaz Citadel (the last powerful enemy available)

  • The Scroll of Reinforcement type depends on the workpiece used to create it. Each Scroll of Reinforcement can improve the following items:
    - Scroll of Helmet Reinforcement (Astralium Workpiece): Helmet
    - Scroll of Reinforcement (Astralium Workpiece): Cloak, Armor, Gloves, Greaves, Belt, Boots, Earrings, Necklace, Shirt
    - Scroll of Special Equipment Reinforcement (Pure Astralium Workpiece): Shoulders, Bracers, Rings
    - Scroll of Weapon Reinforcement (Astralium Weaponsmithing Workpiece): Weapons

  • Helmet of rank III is a special item with a bonus characteristic that depends on the number of equipped items of rank III with a level equal to the level of the helmet. The bonus characteristic can be changed with the help of the Crown Insignia.
  • Special stats of a rank III piece of equipment can now be changed with Insignia of Attack and Defense.

    Artifacts
  • The following in-game items held by characters have been removed:
    - Tarnished Dream Elixir
    - Dust of Creation
    - Gifts of Dreams
    - Gift of the Trees (compensated by Tarnished World Elixir)
    - World Elixir (compensated by Tarnished World Elixir)
    - Echo of Worlds (compensated by Tarnished World Elixir (Rare))
    - Astral Echoing Worlds (compensated by Tarnished World Elixir)
    - Astral World Elixir (compensated by Tarnished World Elixir)
    - Astral Interwoven Worlds (compensated by Tarnished World Elixir)
    - "Gods Legacy" artifact (compensated by Tarnished World Elixir)
    - Prophetic Dreams"
  • The Tarnished World Elixirs can be spent at Relic Masters for various goods.
  • Reduced cost of creating "Legacy of the Gods" and "Gift of the First" artifacts On the Anvil of Artifacts.

This post has been edited 3 times, last edit by "LazyBird" (Jul 24th 2023, 9:17am)


2

Thursday, March 30th 2023, 12:08pm


World


  • New location - Isa

    This homeland of the gibberlings was long thought lost, but now you will have to find it after all. When you arrive at this frosty allod full of ancient mysteries, prepare for the fact that you will have to find a language with local gibberlings, help them cope with their ancient enemies - the Urun tribe, and finally challenge fate and tie threads that were once broken. Surviving on Isa is not easy - the local beasts are far more fearsome than their kin, and the cold won't let you stand still in one place.



  • New storyline

    This addition begins a new storyline that will span the next few years. Nihaz is no longer in Sarnaut, his daughter, Irkalla, now rules over everyone, wishing to impose her ways, and the All-Mother, the Creator Goddess, is imprisoned in the Heart of the World, as Sarn once was. The journey to Isa will help correct the consequences of what happened, and will be the first step in a long journey that will lead you to many new discoveries.




Al-Rihat Ruins
  • Increased the number of Wild Goblins.

    Private Allod
  • The ranked maze season is complete, and awards have been sent out.
    -- Low difficulty: A box of supplies.
    -- Normal difficulty: Right to Destroy.
    -- Increased difficulty: Right to Destroy x3.
    -- High difficulty: Right of Violence x1, Right of Destruction x5.
    -- Impossible difficulty: Right of Violence x3, Right of Destruction x8, Dungeon Keeper's Folio.
  • Ranks of maze defenders and upgrades are reset.

This post has been edited 2 times, last edit by "LazyBird" (Mar 30th 2023, 3:03pm)


3

Thursday, March 30th 2023, 12:18pm


Classes


  • All characters of level 10 and above have been sent out Drops of Living and Dead Water.
  • Corrected the damage of melee skills with one-handed weapons. Fixed a bug that caused some melee skills with equipped one-handed weapons and magic items to deal less damage than with two-handed weapons.
  • Fixed the description of the "Shield Block" ability.
  • Effect "Valor": now increases damage dealt by 25%.
  • Effect "Power": now increases healing and strengthens barriers by 25%.

    Bard
  • Talent ''Cadenza": no longer speeds up the bard, now when using it the "Acceleration" effect is granted separately.
  • Ruby ''Skald Song": no longer increases its duration from the Supremacy stat. "Rhythm" now applies for 20 seconds (previously 10 seconds).
  • Ruby ''Hymn of Freedom": no longer increases its duration from the Supremacy stat. "Rhythm" now applies for 20 seconds (previously 10 seconds).
  • Ruby ''Fury of Shadows: no longer increases its duration from the Supremacy stat. "Rhythm" now applies for 20 seconds (previously 10 seconds).
  • Ruby ''Ballade'': no longer increases its duration from the Supremacy stat.
  • Ruby ''Aggressive Music": ruby effect changed - now after receiving control effect the bard gains Courage effect (no more than once every 30 seconds).
  • Ruby ''Drums of War": no longer applies "Weakness" on opponents and "Courage" on allies.
  • Ruby ''Heart Killer": using the "Romance" skill now additionally applies "Vulnerability" effect for 6 seconds.
  • Ruby ''Twist of Fate": now applies "Sluggishness" instead of "Weakness"
  • Ruby ''Living Steel": now additionally applies "Weakness" effect for 2/4/6 seconds.
  • Ruby ''Heroic Ode": the amount of ruby ranks is decreased to 1 (while keeping maximum efficiency).

    Warrior
  • Adjusted the description of some skills and abilities.
  • Changed the location of rubies.
  • Talent ''Charge": when used with the Aspect of Defense, allies no longer gain the Care effect.
  • Talent ''Shield Slam":
  • Recovery time is now 12/10/8 seconds.
  • Now warrior gains one level of the "Wall of Shields" effect, increasing the chance that the shield will block physical attacks by 20% (up to 2 times).
  • Talent ''Turtle":
  • Now reduces damage taken by 30/40/50% in every aspect. This duration increases to 9 sec. in the Aspect of Defense.
  • Fixed a bug where duration of the immobilization effect under the Turtle skill in the Aspect of Defense was lesser than the duration of the main effect.
  • Talent ''Treacherous strike": recovery time increased to 3 sec. and no longer dependent on the currently equipped weapon.
  • Talent ''Vicious Spin": recovery time is now 24 sec. and decreases to 4 sec. in the Aspect of Assault. The damage dealt is increased by 10%.
  • Talent ''Deliverance":
  • Recovery time is now 50/35/20 sec.
  • The amount of damage consumed is decreased to 25% from the maximum amount of health and will increase by 10% for every 100 points of warrior Supremacy.
  • Talent ''Harpoon":
  • An additional effect in the Aspect of Defense will now work at all ranks.
  • The skill work corrected. The main target will now be pulled to the closest point between the target and the warrior, to which there is a direct path from the target. In Aspect of Defense, only NPCs that have a direct path to the Warrior can become additional targets, additional targets will be drawn directly to the Warrior.
    - Fixed a bug where NPCs attracted by the skill could display incorrectly
  • Talent ''Tramp":
    - Recovery is now 12 sec. and no longer dependent on the currently equipped weapon.
    - Damage dealt increased by ~13%, the raduis is decreased to 8 yards.
    - The "Titan's Rage" effect is no longer applied by this skill in the Aspect of Defense (the effect was removed to the separate Ruby of the same name).
  • Talent ''Mighty Leap":
    - The enemy slowing and warrior acceleration is now 4/5/6 sec.
    - Now applies "Vulnerability" effect in the Aspect of Defense on each rank, the effect duration is 4/5/6 sec.
    - Fixed a bug when the "Vulnerability" effect could be applied at the same time with other "Vulnerability" effects.
  • Talent ''Bedlam": now won't knock NPCs down.
  • Talent ''Adrenaline Surge": no longer increases the warrior speed, now will separately apply "Acceleration" effect.
  • Ruby ''Fatal Wound":
    - Now named "Deadly Wound".
    - Now requires active Aspect of Assault.
    - The "Harpoon" recovery time is now increased by 65/45/25%.
  • Ruby ''Merciful Death": now only increases damage against targets that have bleeding effects that were applied by the warrior.
  • Ruby ''Brutality": now increases "Treacherous strike" damage bonus in the Aspect of Defense while using two-handed or paired weapon to 20/40/60%.
  • Ruby ''Fan Defense":
    - The old ruby effect is deleted. Now "Tramp", "Vicious Spin" and "Bedlam" use will restart the "Wall of Shields" effect duration. "Tramp" recovery time is now reduced by 11/22/33%.
  • Ruby ''Bruiser": now additionaly decrease Bloodlust healing efficiency by 75%.
  • Ruby ''Survivability": the rate of damage directed to mutiliations now increased to 65%.
  • Ruby ''Experienced Fighter": now increases generated thread by 55% and damage dealt by 3%.
  • Ruby ''Marching Trill":
    - Now requires active Aspect of Defense.
    - The applied "Defense" duration is now increased to 7 sec., the radius is decreased to 40 yards.
  • Ruby ''With the Shield or on the Shield":
    - The amount of damage consumed by mutiliations now significantly increased.
    - The "Wall of Shields" now additionally allows to block magical damage.
  • Ruby ''Steel Edge": The old rubby effect is deleted. Now, when blocking an attack with a shield, the warrior will deal damage to the attacking enemy while healing himself and decreasing the damage absorbed by mutiliations.
  • Ruby ''Rampant Slayer": the additional "Deliverance" use no longer requires energy.
  • Ruby ''Solid Rock": The old ruby effect is deleted. Now while using "Deliverance" warrior will gain "Solid Rock" effect for 5/10 sec., that will recover 1.5% of maximum health per second. This healing is increasing by warrior's Survivability.
  • Ruby ''God of War": The old ruby effect is deleted. Now "Deadly Lunge" will apply "Duel" effect that decrease incoming damage by 7/14/21% and increase damage dealt by 3/6/9% by 30 sec. Only one target can gain effect simultaniously.
  • Ruby ''Deep Breath": the amount of damage consumed by mutiliations is increased by ~71%.
  • Ruby ''Final Dash":
    - The ruby effect now only works while using "Charge".
    - The amount of damage consumed by mutiliations has been significantly increased.
    - Now when using "Charge" on friendly target it will gain a shield that lasts 5% of the damage in the warrior's mutiliations.
  • Ruby ''Easy Prey": in the Aspect of Defense now works against any target only when using two-handed or paired weapons.
  • Ruby ''Onslaught":
    - The ruby's function has been corrected. Now, when using "Charge," all opponents in a straight line between the warrior and the target, including the main target, will be knocked down. All knocked down opponents will be immune to the ruby's repeated effect for 30 seconds.
    -- Also increased incoming healing and and the amount of damage consumed by mutiliations by ~108%.
  • Ruby ''Warpath": damage dealt is uncreased and damage taken is decreased to 3/6/9%.
  • Ruby ''Earthquake":
    - The old ruby effect is deleted. Now Tramp disrupts skill preparation of affected targets.
    - Additionally in the Aspect of Defense all affected targets will gain the "Weakness" effect for 4 sec.
    - The amount of ruby ranks is decreased to 1.
  • Ruby ''Deafing Tramp":
    - The shield is no longer required.
    - "Burst Eardrums" now deals damage per second, this damage increased by ~11%.
  • New Ruby ''Titan's Rage" (Aspect of Defense):
    - Using the "Tramp" skill now apply "Titan’s Rage" effect on warrior. Basic effect duration is 2 sec. and will increase for 1 sec. for each "Tramp" talent rank (including the 1st rank). "Titan's Rage" decrease incoming damage by 10/20/30%. Under this effect skills "Devastating Blow", "Destructive attack" and "Fracture" will additionally damage all monsters within 8 yards from the main target, damage dealt with the stated skills and "Vicious Spin" on the affected monsters will be increased by 75%.
  • Ruby ''Deep Cut":
    - Now "Wounds" effect will only apply with "Deadly Wounds" skill and only with active Aspect of Assault.
    - The effect duration reduced from 6 to 4 sec.
  • Ruby ''Disobedient":
    - The effect duration increased from 5 to 6 sec., recovery time decreased from 45 to 35 sec.
    - Now works only in the Aspect of Assault.
  • Ruby ''Menacing Swing":
    - Now blows will apply the "Stun" effect on target (up to 3 levels). Using blows on the target that already have 3 levels of the "Stun" effect will lose them and will gain "Cowardice" for 2/3/4 sec.
    - Now works only in the Aspect of Assault.
  • Ruby ''Mighty Blows":
    - "Treacherous Strike" will additionally apply the "Weakness" effect on target for 7 sec. (no more than once in 20 sec.)
    - Now works only with active Aspect of Assault.
  • Ruby ''Disgrace": now deleted.
  • Ruby ''Rattle of war": now deleted.

This post has been edited 1 times, last edit by "LazyBird" (Mar 30th 2023, 12:43pm)


4

Thursday, March 30th 2023, 12:44pm


Mage
  • Talent ''Meteor": no longer applies "Wounds" effect.
  • Talent ''Cowardice": now deleted.
  • Talent ''True Flame: now additionally apply the "Cowardice" effect for 0.75/1/1.33 sec. (no more than once in 10 sec.)
  • Talent ''Invisibility": ability effect no longer speeds up the mage, now using it will apply separate "Acceleration" effect for 2 sec. in the Aspect of Support / for 6 sec. in the Aspect of Assault.
  • Ruby ''Sanctuary": no more increasing the speed while using "Invisibility". Now, when receiving a control effect, the wizard will get the "Courage" effect for 6 sec.
  • Ruby ''Cold Math":
    - Now also works with Aspect of Assault.
    - Now will additionally applies the "Vulnerability" effect on target for 2/4/6 sec. (no more than once in 40 sec. for one target).
  • Ruby ''High Voltage":
    - Now also works in the Aspect of Assault.
    - Now additionally applies "Weakness" effect on target for 3/6 sec. (no more than once in 20 sec. for one target).

    Demonologist
  • Adjusted the description and visual display of some skills and abilities.
  • Changed the location of rubies.
    - Now speed-up increase of obsession from Supremacy and the "Thrill of Force" ruby now applies to all sources of obsession (except for Patron abilities).
    - The range of the "Desecration", "Torment", "Dark Fire" and "Ataxy" skills (No Face) is increased to 40 yards. The radius of this skills (No Face) and the "Seal of Chaos" skill now increased to 8 yards.
  • Talent "Dark fire":
    - Fixed a bug when using melee skill increased obsession twice.
    - Fixed a bug when the effect duration didn't decrease from the Swiftness stat.
  • Talent "Rift of Pain": range reduced to 8 yards, recovery time reduced to 25 sec., gained obsession decreased to 40.
  • Talent "Torturer's Blades":
    -- Recovery time increased to 2 sec., obsession cost increased to 55.
    -- Skill damage increased by ~56% and also increases from Demonologist Supremacy stat.
  • New talent "Chaos Explosion" (Face: Giant):
    -- -- Deals damage to all enemies within 8 yards around the demonologist and increases obsession by 10. Consumes up to 3 levels of "Wall of Blades" when used, increasing damage dealt and obtained obsession by 100% per effect level consumed. Recovery time: 28 sec.
  • Talent "Reincarnation": the amount of healing decreased to 35% of maximum healt amount.
  • Talent "Demonic Onslaught":
    -- Damage dealt decreased by 60%.
    -- No more reducing incoming damage.
    -- Fixed a bug causing incorrect activity status display on 2nd and 3rd skill rank.
  • Talent "Apotheosis":
    -- No longer increases incoming healing.
    -- Now ignores global cooldown.
  • Talent "The Soul Devourer": -
    - Healing caused by devouring the enemy decreased to 20% of maximum health and now increasing its efficiency from demonologist Survivability stat.
    - Fixed a bug causing incorrect maximum health display when devouring 2 or more enemies.
  • Now will only knock Players' characters back.
  • Talent "Ataxy":
    - No no longer applies "Wounds" and "Vulnerability" effects.
    - If "Last Ritual" ruby is studied, "Ataxy" applies 1/2/3 levels of "Accumulated Power" effect, that allows to use "Last Ritual" with any amount of target health remained.
  • Talent "Sigil of Decay": the "Vulnerability" effect duration increased from 6 to 8 sec.
  • Talent "Last Ritual": no longer applies "Wounds" effect.
  • Talent "Veil of Darkness": no longer applies "Weakness" effect
  • Ruby "Eternal Night":
    - Now "Torturer's Blades" deal additional darkness damage while affected by "Veil of Darkness".
    - Damage dealt by "Torturer's Blade" now increases the "Veil of Darkness" duration by 0.4/0.6/0.8 sec. This value will be increased by 10% for each 100 points of demonologist Supremacy stat.
  • Ruby "Thrill of Chaos":
    - Now damage dealt by "Torturer's Blade" also heals demonologist by 0.33/0.66/1% from maximum health.
    - Healing increased by 10% for each 100 points of demonologist Supremacy stat.
    - Damage dealt by demonologist is increased by 9/18/27%.
  • Ruby "Escaped Beast": now has two ranks. Increases threat by 7/14% and damage dealt by 14/28%.
  • Ruby "Demonic Skin": incoming damage reduction increased to 6/12/18%.
  • New Ruby "Aura of Madness" (Aspect of Defense): using the "Veil of Madness" applies the "Defense" effect for 7 sec. on the nearest member of a group/raid within 40 yards.
  • Ruby "Demon Aegis": now additionally decreases Bloodlust healing efficiency by 75%.
  • Ruby "Astral Colossus": no more requires active Aspect of Defense.
  • Ruby "Shackles of Agony":
    - The old ruby effect is deleted. Now using "Torment" skill for 2/3/4 sec. apply the "Shackles of Agony" effect on demonoligist (sums up to 1/2/3 times).
    -"Shackles of Agony" decreases incoming damage by 50% (damage reduction does not depend on the number of effect levels). Taking damage greater than 3% of the demonologist's maximum health removes one level of the effect. "Torment" also increases Obsession by 5/10/15.
  • Ruby "Wall of Pain":
    - The old ruby effect is deleted. Now "Rift of Pain" deals 35% more damage.
    - Now "Rift of Pain" applies one level of the "Wall of Blades" and "Shackles of Agony" for each damaged target. When "Shackles of Agony" is leveled off as a result of taking damage, the remaining cooldown on "Rift of Pain" is reduced by 1.5 sec.
  • Ruby "Bane of the Weak":
    - The old ruby effect is deleted. Now in the Aspect of Defense, when you lose the level of "Shackles of Agony" as a result of taking damage, all enemies within 8 yards gain "Weakness" effect for 2/3/4 seconds.
    - In the Aspect of Assault, "Seal of Chaos" applies "Weakness" effect to the enemy for 2/4/6 seconds, no more than once every 20 seconds.
  • Ruby "Omnivorous Flame":
    - Fixed a bug due to which the ability did not increase the periodic damage from the "Dark Fire" effect.
    - Increased damage over time increase to 33/66/100%.
  • New ruby "Chaos Flame" (Aspect of Defense):
    - The cooldown of "Chaos Explosion" is reduced by 10/20/30%.
    - "Chaos Explosion" deals 33/66/100% more damage to enemies affected by "Dark Fire".
  • Ruby "Will of Chaos" was renamed to "Immortal Leader":
    - Now the effect of the same name is applied when using the skills "Ill Will", "Apotheosis" and "Chaos Explosion".
    - The duration of the effect applied by the "Ill Will" and "Apotheosis" skills is 8/10/12 seconds, and by the "Chaos Explosion" skill - 4/5/6 seconds. Healing increase reduced to 50%.
  • Ruby "Giant's Throw": damage and threat increase from "Demonic Onslaught" reduced to 15/30/45% and 100/200/300% respectively.
  • Ruby "Thunder Onslaght":
    - Knockdown duration reduced to 1/2/3 seconds.
    - Knockdown will now only trigger when the skill ends within 8 yards of the end point.
  • Ruby "Dark Victim":
    - Range increased to 40 yards, cooldown now is 4/3/2 min.
    - Healing has been reduced to 10/15/20% of maximum health and is now increased by the demonologist's Survivability stat.
  • New Ruby "Astral Gravity":
    - No Face: pulls all enemies within a 12 yard radius around it to the selected point, the pulled enemies will be knocked down for 1 sec.
    - Face: Tempting Predator, Giant, Fury: Pulls all enemies within 15 yards around to the demonologist, knocking them down for 1 second. Recovery time: 120/90/60 sec.
  • Ruby "Apathy": now deleted.
  • Fixed a bug where using the Demonic Leash ability would not remove the Fear effect from the Scout's "Wild Hunt".
  • Ruby "Bane of the Weak": using "Seal of Chaos" with any face while in the Aspect of Attack now inflicts "Weakness" on the target for 2/4/6 seconds. (no more than once every 20 seconds).
  • Ruby "Deadly Mania":
    - Renamed to "Raking Claws".
    - Now affected by "Torment" skill and applies "Wounds" effect to the target for 2/3/4 seconds. (only in the Aspect of Assault).
  • Ruby "Erratic Flame": now receiving the "Dark Fire" effect additionally applies the "Cowardice" effect on the target for 2/3/4 seconds (only in the Aspect of Assault).
  • Ruby "Elusive Shadow": using "Shadow Flight" and "Demonic Onslaught" no longer increases movement speed by 30%, but applies the "Acceleration" effect for 6 seconds.
  • Ruby "Implacability": now additionally when receiving a control effect demonologist gains the "Courage" effect for 6 sec. (no more than once every 30 seconds, only in the Aspect of Assault).


5

Thursday, March 30th 2023, 12:45pm


Healer
  • Talent "Bulwark of Unity": now receiving damage by party members applies the "Sacred Word" effect instead of "Protection" effect (only in Aspect of Healing and Aspect of Assault). In the Aspect of Assault barrier efficiency will be 60%.
  • Talent "Cleansing Flame": recovery time increased from 8 to 10 sec.
  • Talent "Temporal Acceleration": replaced by "Valiance"
  • Talent "Defence": replaced by "Power".
  • Ruby "Holy Talisman": now applying "Miraculous Recovery" can apply the effect "Sacred Word" to the target instead of "Protection" (only in Aspect of Healing). In the Aspect of Support ruby is no longer require to study the "Protection" ability.
  • Ruby "Holy Aspiration": for the milestone to work, it is no longer required to study the ability "Temporal Acceleration".
  • Ruby "Wardship": Now works only in the Aspect of Support.
  • Ruby "Holy Power":
    - Now heals allies only in the Aspect of Support.
    - In the Aspect of Assault, after moving, the priest will gain the Haste effect for 4/5/6 sec.
  • Ruby "Zealous Words": when receiving a control effect during "Sacred Word", the priest gains the "Courage" effect for 6 sec (no more than once every 30 seconds, only in the Aspect of Assault).
  • Ruby "Gravity of Sins": "Holy Rage" now applies Weakness to the target for 7 sec. (in the Aspect of Assault) / 2.35 sec. (in the Aspect of Support), but no more than once every 20 seconds.
  • Ruby "Atonement":
    - Now works only in the Aspect of Assault.
    - The duration of the Cowardice effect has been increased to 2/3/4 sec. (previously 0.5/1/1.5 sec.). Can't fire more than once every 10 seconds.
  • Ruby "Prism of Wrath": now if you have the "Frenzy" effect using "Particle of Light" in the Aspect of Assault will additionally impose the "Vulnerability" effect on the target for 2/4/6 sec.
  • Ruby "Reparation":
    - Now damage dealt by "Cleansing Flame" only increases in the Aspect of Assault. The target will now gain an additional "Wounds" effect for 2/3/4 sec. (in Aspect of Assault) / 0.75/1/1.33 sec. (in the Aspect of Support).
  • Ruby "Sustaining Light": now applies "Temporal Acceleration" to the Priest and his party members (if they are within Halo radius) when activated.
  • "Encouraging Surge" talent was added to the "Inquisitor" talent grid.

    Engineer
  • Talent "Red Alert":
    - Aspect of Support: now applies the "Slowdown" effect instead of the previous effects..
    - Aspect of Assault: now applies the "Vulnerability" effect instead of the previous effects. The effect will continue to affect all enemy characters within the skill radius until it disappears..
  • Talent "Iron Curtain": the effect can no longer be dispelled.
  • Ruby "Tactical Bombs": "Frag Bomb" now applies "Weakness" effect for 1/2.5/4/5.5 sec. (previously 1/2/3/4 sec.). "Acid Bomb" now applies "Wounds" effect for 1/3/5/7 sec.
  • Ruby "Power contour": Obtaining a control effect while "Power Barrier" is active applies "Courage" effect on engineer for 6 seconds, but the "Power Barrier" recovery time will be increased by 5 sec.
  • Ruby "Residual Energy": now using the "Iron Curtain" skill applies the "Temporal Acceleration" effect to the Engineer for 6 sec. (only in the Aspect of Assault).
  • Ruby "Particle Acceleration": now also works with "Burst of Mana".

    Psionicist
  • Talent "Cowardice": now deleted.
  • Ruby "Full Concentration": now when using the "Concentration" skill additionally applies the "Temporal Acceleration" effect on the mystic for 2 sec. (in the Aspect of Support) / 6 sec. (in all other cases).
  • Ruby "Child of Astral": no longer tied to specific Aspects. When receiving a control effect, the mystic gains "Courage" effect for 6 sec.(no more than once every 30 seconds).
  • Ruby "Invisible Claws": no longer applies "Wounds" effect.
  • Ruby "Psychic Grip": now also works in the Aspect of Assault, applying "Cowardice" effect for 4 seconds.
  • Ruby "Master of Phantoms": no longer affects "Decomposition" skill.
  • Ruby "Irrevercible Decomposition": no longer requires an Aspect of Support and no longer applies the "Weakness" effect. Instead, causes Decomposition to deal additional damage every 2 sec. within 8 sec.
  • Ruby "Concussion"
    - Now also works in the Aspect of Assault.
    - Now additionally applies "Weakness" effect to the target for 3/6 sec. when triggered. (no more than once every 20 sec. per target).
  • Ruby "Deadly Shadow":
    - Now also works in the Aspect of Assault.
    - Now additionally applies "Vulnerability" effect to the target for 6 sec. when triggered. (no more than once every 40 sec. per target).


6

Thursday, March 30th 2023, 12:48pm


  • Summoner
  • Added "Power" and "Valiance" talents.
  • Talent "Lash of the Doomed":
    - No longer applies "Vulnerability" effect.
    - Aspect of Assault: The target now gains "Wounds" effect for the duration of the ability, plus 4 sec. after its end/interruption.
  • Talent "Step through the Shadows": mechanics have been changed.
    - Aspect of Assault: now, instead of applying the "Vulnerability" effect on the target, the necromancer will receive the "Temporal Acceleration" effect for 6 sec. -
    Aspect of Support: Allies now gain "Bloodthirst" effect for 2 sec. (previously 4 sec.).
  • Talent "Blood Aegis":
    - Now only affects the Summoner's allies.
    - Cooldown reduced from 50/40/30 sec. to up to 30/25/20 sec.
  • New talent "Bloody Scab": reduces the damage taken by the necromancer by 40/50/60% for 6 sec. Recovery time - 50/40/30 sec.
  • Ruby "Phantom Syndrome":
    - Using "Avid Shadows", "Neurotoxin" and "Volatile Infection" abilities now inflicts Weakness on the target for 2 sec. (no more than once every 20 sec.).
    - Additionally, after "Wandering Fever" expires, it will leave "Wounds" effect on the target for 1.5 sec.
    - Now also works with "Ritual of Plague".
  • Ruby "Side Effects":
    - No longer affects "Vampirism" and "Life Tap" skills, and no longer requires Aspect of Assault.
    - Using "Howl of Death" is now guaranteed to apply the "Vulnerability" effect to the target for 1/2 sec. (no more than once every 30 sec., only in the Aspect of Support).
  • Ruby "Acute Symptoms": using the "Volatile Infection" ability now applies the "Weakness" effect to the target for 2/4/6 sec. (no more than once every 20 sec), and using the "Neurotoxin" ability applies the "Vulnerability" effect for 2/4/6 sec. (no more than once every 30 sec.).
  • Ruby "Washing with Blood": the duration of the acceleration effect is now 6 seconds, and the recovery time of the ability is now 30 sec. (only in the Aspect of Support).
  • Ruby "Aegis of the Darkness": work mechanics changed.
    - Aspect of Support: No longer applies the "Courage" effect to the Necromancer.
    - Aspect of Assault: When a necromancer receives a crowd control effect, he gains the "Courage" effect for 6 sec. (no more than once every 30 seconds).
  • Ruby "Terrible Visions": now only increases the duration of the "Frightful Presence". The ability "Invigorating Surge" has been added to the "Healer" talent grid.

    Scout
  • Adjusted the description of some skills and abilities.
  • Changed the location of rubies.
  • Talents "Cascade" and "Avalanche":
    - Now apply instantly.
    - The number of hits has been reduced to two, the damage from each hit, as well as the number of levels of the "Weak Poison" effect applied, have been doubled."
  • Talent "Steel Rose":
    - Damage dealt increased by 20%, the number of levels of the "Weak Poison" effect applied has been increased to 4.
  • Talent "Deceiver of Death": gear cost increased to 6.
  • Talent "Will to Live": gear cost increased to 6, the cooldown now lasts for 12/10/8 seconds, and the duration of the effect is 1.2/2.4/3.6 seconds.
  • Talent "Recoil": the cooldown now lasts for 30/20/10 seconds, the amount of restored gear has been reduced to 1/2/3.
  • Talent "Cobra Dash": no longer depends on the global cooldown. The talent's cooldown now lasts for 30/20/10 seconds, and using the talent restores 1/2/3 gear.
  • Ruby "Plantain": the healing effectiveness has been increased to 30% of total health and now scales with the scout's Survivability stat.
  • Ruby "Combatant": the "Parry Technique" effect has been combined with the "Attack Series" effect. "Attack Series" now increases the damage dealt by melee abilities and reduces incoming damage by 5%. The effect lasts for 6 seconds and can stack up to 4 times.
  • Ruby "Cross Flower": now also increases the damage of the "Steel Rose" ability in the Aspect of Defense by 10%.
  • Rubies "Tricky Charms", "Riddance", and "Painful Death": no longer require the Aspect of Assault to be active.
  • Ruby "Battle Wounds": the minimum damage taken by the Scout has been increased to 4% of their maximum health. The maximum damage stored in Battle Wounds has been increased to 140% of the Scout's maximum health.
  • Ruby "Veteran":
    - Now additionally reduces the effectiveness of Bloodlust healing by 75%.
    - Damage reduction decreased to 12.5/25%. Fixed an issue where the Ruby also reduced damage taken from Battle Wounds.
  • Ruby "Tempering": additionally increases the duration of the "Will to Live" effect by 16/33%.
  • New ruby "Will to Victory":
    - Reduces the cooldown of "Will to Live" by 20%.
    - While under the effect of "Will to Live," the bonus damage from Supremacy stat continues to work when taking damage.
  • Ruby "Survival Technique":
    - In Aspect of Defense, now absorbs 0.2/0.4/0.6% of damage in Battle Wounds instead of maximum health.
    - The amount of absorbed damage is increased by 10% for every 100 points of the scout's Supremacy stat.
  • Ruby "An Eye for an Eye":
    - Now has a 100% chance to activate at all ranks.
    - The amount of absorbed damage is increased and now additionally increases by 10% for every 100 points of the scout's Supremacy stat.
  • Ruby "Battle Goes On":
    - The amount of healing has been adjusted, now increasing by 10% for every 100 points of scout's Supremacy stat.
    - In the Aspect of Defense, healing is additionally increased by 100%, and if the scout successfully evades, they will also deal physical damage to the attacker.
  • Ruby "Survival Instinct":
    - Now triggers when the scout has less than 25% health remaining.
    - The "Instinct of Survival" effect now additionally increases healing received by 10/20/30%, and its duration in the Aspect of Defense is increased by 100%.
  • Ruby "Hidden Blades": now increases all damage dealt by 2/4% and threat generated by 50/100%.
  • Ruby "Blinding Smoke": The old ruby effect is deleted. Now when using the "Smoke Cloud" skill, the scout will apply the "Protection" effect to the nearest party or raid member for 6 sec. If that ally is in the cloud's range when the cloud is applied, the duration of "Protection" will be increased to 8 seconds.
  • Ruby "Sand Demon": now also reduces the recovery time of "Smoke Cloud" by 6/12%. While standing in "Smoke Cloud", the Scout will be healed for an additional 1.5/3% of his maximum health per second. Healing efficiency is increased by the scout's Survivability stat.
  • Ruby "Turning point":
    -"Hunter's Trap" is no longer considered a tactical skill. Also, the effect is no longer consumed when using the skill "Swingout" with an active "Predator's Grace" ruby.
    - In the Aspect of Defense, the Scout will be healed for an additional 3% of their maximum health when they receive the Turning Point effect. Healing efficiency is increased by the scout's Survivability stat.
  • Ruby "Cover-Up": The old ruby effect is removed. Now allows to use the "Recoil" and "Cobra Dash" skills without interrupting the effect of the "Camouflage" skill. Also, using the "Camouflage" skill now instantly resets the recovery time of these skills.
  • Ruby "Bully": now deleted.
  • "Shooter" and "Combatant" talents: can no longer be switched during combat.
  • Talent "Wild Hunt": scout movement speed bonus increased from 20% to 40%.
  • Talent "Camouflage": scout movement speed bonus decreased from 40% to 20%.
  • Ruby "Fiendich Trap": now "Vulnerability" effect applies for 2/4/6 sec.
  • Ruby "Wicked Metal": the maximum duration of the "Wounds" effect has been increased from 3 to 4 sec.
  • Ruby "Choking Smoke": now deleted.
  • Ruby "Cold Steel": now the abilities "Avalance" and "Cascade", applied under the influence of "Frost Charms" once every 10 sec. apply the "Cowardice" effect to the target for 4 sec. (previously 1.5 sec. unlimited).
  • Ruby "Open Wound": now applying "Crippling shot" applies the effect "Weakness" to the target:
    - Stand "Shooter" - for 7 sec.
    - Stand "Combatant" - for 5 sec.
  • Ruby "Poisonous Thorns": no longer provides additional effects in the Aspect of Defense.
  • Ruby "Predator's Grace": now, when triggered, additionally applies the "Temporal Acceleration" effect to the scout for 6 sec. (no more than once every 30 sec.), and gaining a control effect on the Scout during the "Swingout" action grants him the "Courage" effect for 6 sec. (no more than once every 30 seconds).


7

Thursday, March 30th 2023, 12:49pm


Paladin
  • Adjusted the description of some skills and abilities.
  • Changed the location of rubies.
  • Using Overcome, Martyr's Shield and Defensive Screen no longer triggers the Supremacy effect that reduces damage in barriers.
  • Talent "Strike of Justice": Aspect of Defence no longer applies "Indiction" and no longer has an extended recovery time.
  • Talent "Shieldslam":
    - No longer applies the "Indiction" effect. Instead, the "Vanguard" effect is applied for 2/4/6 sec., reducing damage by 40%.
    - No longer requires to be on Holy ground for the effect to be applied.
  • Talent "Holy Ground":
    - duration time is now 4/7/10 sec. and doubles in Aspect of Defense.
    - Fixed a bug that caused this skills damage in the Aspect of Defense to not increase with higher rank.
  • Talent "Martyr's Shield":
    - Recovery time reduced to 11 sec. and is no longer reduced in the Holy Ground area of effect.
    - Ability can now be applied under control effects.
    - Healing effectiveness of the skill is now increased by the paladins Survivability stat.
  • Talent "Rage of Light": no longer applies Conviction in the Defensive Aspect (effect moved to the Public Trial ruby).
  • Talent "Conviction":
    - Range is increased to 40m, threat level is now increased by 25/40/55%.
    - Ability no longer ignores global recovery time.
  • Talent "Defensive Screen": Recovery time is reduced to 23/17/11 sec. and is no longer reduced in the Holy Ground area of effect.
  • Talent "Radient Chain":
    - Adjusted the functionality of the skill. The target will now be drawn to the closest point on the straight line between the target and the paladin, to which there is a direct path from the target.
    - Fixed a bug that could cause the position of enemies drawn by the skill to be displayed incorrectly.
  • Ruby "Blessed Steel": no longer increases the range of melee skills (the effect has been moved to the "Warden of Light" ruby).
  • Ruby "Warden of Light":
    - Now additionally increases the range of melee skills by 1.2/1.6/2 yards.
    - When affected by the "Holy Rage" effect, the range of melee skills is increased by an additional 10 yards.
  • Ruby "Zealot": Fixed a bug due to which the duration of the acceleration at the first rank was 3 seconds instead of 6 seconds.
  • Ruby "Vanguard": no longer requires an active assault Aspect.
  • Ruby "Sword of Tensess": now increases the duration of the Vanguard effect in the Aspect of Defense by 3 seconds.
  • Ruby "Light Crown": now reduces Holy Ground recovery time by 15/20/25%.
  • Ruby "Law and Order": now adds an additional 9/18/27% to the physical damage inflicted in the Aspect of Defense.
  • Ruby "Sun Heat": now increases Light damage in the Aspect of defense by 9/18/27%.
  • New talent "Shield of the Light" (available to all paladins):
    - Shields from abilities "Indestuctable Screen", "Unbreakable Shield", "Glowing Shield", "Rebuke" and "Reinforcement" will be applied as a "Shield of Light".
    - The total strength of the shield cannot exceed the maximum health of the paladin.
    - The shield has no time limitation, but in combat its durability decreases by 10% every 2 sec., and after 5 sec. when leaving the battle, the shield completely disappears.
    - Shield durability is now increased by paladin Survivability stat, and also increases by 10% for every 100 units of paladin Supremacy stat.
    - Adjusted the volume of shields from the corresponding abilities.
  • Ruby " Indestructible Screen": now applies "Shield of Light", shield durability reduced to 5/10/15% damage in the barrier.
  • Ruby "Unbreakable Shield": now applies "Shield of Light" when using "Seal of Righteousness", "Seal of Inerrability" and "Strike of Justice" skills on an enemy under the "Conviction" effect.
  • Ruby "Glowing Shield":
    - Increased damage from skill "Shield Slam" increased to 5/10%.
    - "Shield of Light" will now only apply when using "Shield Slam" on the Holy Ground.
  • Ruby "Rebuke": no longer has additional effects when using the corresponding skills on Holy Ground.
  • Ruby "Reinforcement":
    - Healing efficiency is now increased by Survivability stat.
    - In the Aspect of Defense in the area of the Holy Ground effect, healing will now be increased by 25%, and the paladin will also receive a "Shield of Light" which will absorb some damage.
  • New ruby "Pilgrim" (aspect of Defense):
    - Allows you to re-cast "Holy Ground" once per duration, moving Holy Ground to a new location. Re-casting a skill does not require canons and does not trigger any additional effects or abilities. Also, when leaving the Holy Ground, paladin gains the Pilgrim effect for 2.5/5 sec., reducing damage taken by 30% and increasing movement speed by 30%.
  • New ruby "Seal of Light" (aspect of Defense): increases the damage of "Seal of Righteousness" and "Seal of Inerrability" skills by 7/14/21%. Using these skills increases the duration of the "Rage of Light" effect by 1 sec.
  • Ruby "Reparation":
    - Healing increased by ~160%.
    - Also, when using the "Martyr Shield" skill, the templar will apply the "Martyr" effect to the most wounded member of the group or raid within a 40 yards radius for 3/4.5/6 sec. which increases all incoming healing by 20% (the effect does not affect the paladin himself).
  • Ruby "Apology":
    - The old ruby effect is deleted. Now, when using the "Holy Ground" skill, the templar will apply the "Protection" effect to the nearest member of the group or raid for 6 sec. If that ally is within range of the Holy Ground at the time of the cast, the duration of Defense will be increased to 8 sec.
    - Now has 2 ranks.
  • Ruby "Public Trial": now the targets of the "Anathema" skill, as well as all enemies within the radius of the "Rage of Light" skill, upon its completion, will receive the "Conviction" effect corresponding to the learned rank of the skill of the same name.
  • Ruby "Guarding Light": now additionally increases the duration of the "Rage of Light" effect by 50/100%.
  • Ruby "Indiction":
    - Renamed to "Touch of Light".
    - Healing has been increased to 1.5% and is now increased by the paladin's Survivability stat.
  • Ruby "Stonewall": recovery time increased to 10/20%. Added description that ruby also increases the maximum capacity of barriers by 50/100%.
  • Ruby "Paladin's Studies": now additionally reduces the healing done by Bloodlust by 75%.
  • Ruby "Master of Defense": percentage of damage redirected to barrier reduced to 55/60/65%.
  • Ruby "Heroism": no longer additionally reduces damage in barriers, now has 1 grade.
  • Ruby "Roaring Howl":
    - Renamed to "Sence of Righteousness"
    - The old ruby effect is deleted. Now in the Aspect of Attack skills "Seal of Righteousness" and "Seal of Inerrability" will impose "Weakness" on the target for 3/6 sec., no more than once every 20 sec.
    - In the Aspect of Defense, when using the "Rage of Light" skill, all enemies within the radius of the skill will receive "Weakness" for 2/4 sec.
  • Rubies "Last Frontier" and "Burning Radiance" now deleted.
  • Ruby "Descent": "Vulnerability" effect duration increased from 4 to 6 sec.
  • Ruby "Deadly Threat": now depends on "Vindication" and "Retribution", each application of which applies the effect of "Punishment for the Infidels" on the paladin. The next cast of the indicated abilities after reaching 6 levels of the effect will inflict "Cowardice" on the target for 2/4 seconds.
  • Ruby "Ferocious Flame": "Wounds" effect duration reduced from 6 to 4 seconds.
  • Ruby "Spiked Shackles": using the "Radiant Chain" and "Death Sentence" skills now applies the "Immobility" effect to the target for 2 sec. (previously "Wounds" effect).
  • Ruby "Battle Cry": has been replaced with an ability of the same name that applies the "Temporal Acceleration" effect to the paladin for 4/6 sec. Recovery time - 30 sec.
  • Ruby "Descent": no longer grants the paladin's party members the "Protection" effect.
  • Ruby "Pledge of Vengeance": now places a barrier equal to 30% of target's maximum health on instead of applying "Protection" effect.
  • Ruby "Rightful Deed": now, when receiving a control effect, the templar gains the Courage effect for 6 sec. (no more than once every 30 sec., only in the Aspect of Assault).


8

Thursday, March 30th 2023, 12:50pm


Warden
  • Talent "Secret Path": in the Aspect of Attack, after moving, warden will gain the "Temporal Acceleration" effect for 6 seconds.
  • Talent "King of Beasts":
    - No longer applies "Wounds" effect
    - The duration of the "Vulnerability" effect has been increased to 8 seconds, but now only applies when the Aspect of Attack is active.
  • Talent "Balance": no longer applies "Weakness" effect on the foes.
  • Talent "Master of the Woods":
    - Aspect of Support: Treant now applies "Valiance" to party members with the Aspect of Assault and Support, and "Power" to party members with the Aspect of Healing.
    - No longer applies "Weakness" effect.
  • Talent "Bloom": now warden additionally applies the "Courage" effect on the members of the group for 2 sec. (only in the Aspect of support).
  • Ruby "Blackthorn": The "Bloodlust" effect is now only applied to allies when Aspect of Support is active (no more than once every 30 sec.). Upon gaining a control effect, warden gains the "Courage" effect for 6 sec. (no more than once every 30 sec., only in the Aspect of Assault).
  • Ruby "Thicket": now allies in the area of the skill effect additionally receive the "Protection" effect for 6 sec. (no more than once every 30 sec., only in the Aspect of Support), and enemies - the Weakness effect for 5 sec. (only in the Aspect of Assault)
  • Ruby "Deep Wounds":
    - Location changed.
    - No longer affects "Leaf Fall" ability.
    - Now in Aspect of Assault it additionally applies "Wounds" effect for 2/4 sec.
  • Ruby "Gard of Nature": now applies the Vulnerability effect no more than once every 30 sec. and the Weakness effect no more than once every 20 sec.
  • "Invigorating Surge" talent was added to the "Hermit" talent grid.


9

Thursday, March 30th 2023, 12:52pm



Guilds

  • The guild season is over.
    - Fame gained by guilds reset.
    - Rewards have been sent out to Guilds in the TOP-10 in terms of Fame.
  • Guild rubies reset. Tabards received by the guild last season will be available until 17.04.2023


Battles and adventures


Astral Allods
  • The following in-game objects held by characters have been removed:
    - Astral Keys
  • The ability to obtain new Astral Keys will become available after reaching level 105. Characters will receive 42 starter keys, as well as 14 keys for each of the days since the update was installed. As a reminder, the maximum number of keys a character can keep is 196.
  • Reward for the first astral allod pass of the week has been reduced from 1200 to 1100 Ice Elixir units.

    Rating Combats
  • Rating season is complete, awards have been sent out.
  • The following in-game objects held by characters have been removed:
    - Combat Emblems (compensated with gold)
    - Draconic Blessing

    Heroic adventures
  • The Season of Regular Heroic Adventures has ended. Rewards have been sent out for the most outstanding achievements in conquering heroic adventures.
  • The Season of Astral Heroic Adventures has ended. Rewards have been sent out for the most outstanding achievements in conquering heroic adventures.
  • Removed the following items from characters:
    - Hero's Insignias
    - Hero's Compasses
    - Vessels of Aressia's Blood
    - Infinite Elixirs of Astral Vision
    - Infinite Tonic of Magic Armor
  • The new rating season of Heroic Adventures will begin with the opening of the Azure Layer of the Astral.

    Arena of Heroes
  • The opening of the Arena of Heroes will be announced later.

    Trial of Blood
  • Due to the installation of an update, attendance at the ranked Trial of Blood will not be available until and including April 9th




Raid Adventures

  • Nihaz Citadel
  • Access to the Citadel will be opened after the opening of the Azure layer of the astral.
  • Removed the following items from characters:
    - Victory Token

    Observatory
  • Access to the Observatory will be opened after the opening of the Azure layer of the astral.
  • Maverick:
    - Reduced the health of the Eyes of the Void. Their pull will no longer affect players with the "Breakdown" effect. Reduced the amount of slow from the "Magnetism" effect.
    - Dark Swirl will now also apply the "Breakdown" effect instead of being knocked down.
    - The "Disembodiment" effect will now only increase the damage taken from "Touch the Void".
  • Ath-Zak:
    - Ath-Missan will now also hide in the "Sinister Fog" on Hard difficulty. During the "Last Battle", Ath-Zak will no longer be affected by "Sinister Fog".
    - Increased Ath-Zak's damage bonus per level of "Crystal Rage" during the "Last Battle".
  • The Great Dragon:
    - Fixed a bug where "Ritual of Ashes" runes were applied to all members of the raid. Now, three pairs of runes will be applied per raid member.
    - Fixed a bug where "Flaming Line" was not damaging Fiery Father's Acolytes on Hard difficulty.
    - Fiery Father’s Slaves health is increased.
  • Cairage:
    - The health of Blind Hounds health is decreased.
    - Reduced movement speed reduction from "Ball of Shadows". The "Illumination" effect now additionally increases movement speed.
    - Increased damage dealt by Screamers.
  • Kanaan and Avelina:
    - Kanaan's health is decreased .
    - Reduced the damage dealt by "Mortal Call" on Hard difficulty.
  • Brainum the Third:
    - Ladders leading to caches will now close during combat.


    Astral

  • The hull level of all ships has been increased to 12.
  • Removed the following items from characters:
    - Particles of Anomalous Matter (turned into Decaying)
    - Anomalous Emanations of the Mysterious Astral (turned into Anomalous Emanations of the Unexplored Astral)
    - Astral Nuggets (compensated with gold)
    - Transforming Crystals (compensated with gold)
    - Ship Hull Parts (compensated with gold)
  • Increased the cost of ship equipment purchased with Astral Nuggets




Boutique

  • The following items have been removed from sale:
    - (Premium) Recruit's Chest




Crafting

  • Alchemy:
  • The Heavenly Flower can now be found on Eden.
  • At locations available after reaching level 60, you can now find Belladonna, Arnica, Ginseng and Mint.
  • Removed the following items from characters:
    - " The Highest Art of Alchemy" quest, "Extractor" and "Flasks with Iridescence Suspension" items.




Other

  • Lua API
  • Updated API documentation: /data/Mods/Docs/ModdingDocuments.zip.

This post has been edited 1 times, last edit by "LazyBird" (Apr 4th 2023, 1:54pm)


10

Thursday, April 13th 2023, 11:01am

14.0.00.13

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General

  • Localized a number of issues that lead to delays in responding when performing actions in the game.
  • Now Elite opponents can target characters under the "Smoke Cloud" and "Space Shift" effects.
  • The following potions purchased from Order quartermasters now ignore the global cooldown:
    - Purifying Decoction
    - Potion of Steel Willpower
    - Decoction of Astral Aegis
  • The following potions purchased from Tycoons' Representatives, Sculptor's Disciples and Training Camp Explorers now ignore the global cooldown:
    - Lesser Curse Potion
    - Power Spike Potion
    - Above and Beyond Potion


Equipment
  • Quest "Draconic Relics": Fixed a bug that prevented the quest progress if you purchased Draconic Aspect equipment pieces from the quartermasters.
  • Hero's Insignias crafted on an Anvil of Artefacts will now combine with similar Insignias obtained from other sources in the same bag cell.


Interface
  • Fixed incorrect display of Auction and Exchange of Negotiants' Market pop-up information windows.
  • Fixed a bug that caused the list of character hidden effects to disappear.



World

Isa
  • A number of important quests related to the World Mystery steps are now marked accordingly.
  • Fixed a bug where some tasks gave out equipment with an incorrect set of characteristics.
  • Quest "Isa's Ancient Curse": Fixed where the quest completion marker was missing.



Classes

Healer
  • Ruby "Wardship": fixed a bug where ruby did not impact the "Holy Word" effect imposed by the "Bulwark of Unity" talent.


Engineer
  • Talent "Medical Emergency":
    - "Medical Emergency"'s duration is now correctly displayed on the skill bar.
    - Fixed a bug where "Medical Emergency" healed allies 7 times until the end of its duration ( instead of 8 )


Psionicist
  • Ruby "Premonition": now also works in the Aspects of Assault and Aspect of Suppression, increasing damage dealt by 2.5/5/7.5% and reducing damage taken by 5/10/15%.
  • Ruby "Psychic Grip": location changed
  • Ruby "Catharsis": location changed


Paladin
  • Ruby "Warden of Light": Fixed a bug that prevents ruby to increase the "Shield Slam" ability range.



Crafting

Alchemy:
  • Elixirs of Astral Vision now allow you to see enemy characters under the Shroud of Speed effect.
  • Fixed a bug where elixirs of invisibility allowed you to see the invisible pets of other characters.
  • Following potions now ignore global cooldown:
    - Extract of Strangleroot
    - Deadly Poison
    - Octulhu Blood Poison
    - Cursed Potion of Midas
    - Minor Potion of Transformation
    - Common Stain Remover


Weaponsmith
  • Fixed a bug where workpieces creation required Dendrite Ingots instead of ce Steel Ingots



Boutique


  • Fixed a bug where the item search did not function.

This post has been edited 1 times, last edit by "LazyBird" (Apr 13th 2023, 11:22am)


11

Thursday, April 13th 2023, 11:03am

14.0.00.17

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General

  • Now "Tangrisnir" chariot color pattern displayed correctly when used with shapeshifting vehicles.
  • Fixed a problem when squirrel color pattern "Cassiopeia" displayed incorrectly.
  • [Smugglers Paradise] Fixed a bug that caused "Carnifex’s Rage" to deactivate after leaving the game.



Interface

  • Fixed an issue that made impossible to save changes on the skill bar.
  • Fixed bug that caused "Bonds of Wedlock", "Life Transfer" and "Healthy Snack!" skills to appear in the wrong tab of Spellbook.



World

Isa
  • Now, while reading Fragments of a Journal in the Ice Cave, Gerda takes out a torch which now protects player from frost and stiffness.
  • When the campfire reaches level 10, warming speed is increased by 20%. Added a detailed description of the "Fire" effect, as well as the visual effect of reducing the "Frost" levels during warming.
  • Now "Numbness" appears only after getting the 30th level of the "Frost" effect.
  • Now you will get the "Warmed-Up Muscles" effect after standing near the campfire for a certain period of time. The duration of the effect depends on the time you spent standing near the fire.
  • "Frost" accumulation rate in "Fjord", "Fishermen Clan", "Skalgard", "Shady Ridge", "Eternal Harbor", "Fox Ravine", "Frosty Woodland" and "Path of the Forgotten" areas is slightly reduced.
  • "Frost” accumulation rate in "Icy Shore" area is increased
  • Now, when leaving Isa or exiting the game, your character receives the "Echoes of Frost" effect with the number of levels equal to the "Frost" number of levels. The effect of "Echoes of Frost" is gradually removing from a character who is out of play, or outside of Isa. When returning to Isa, character will receive a number of "Frost" levels equal to the number of "Echoes of Frost" levels he has at that moment.
  • Now you can use "Mead" and "Fire mead" while moving
  • Enemies no longer increase the "Frost" level with their attacks on a character that has effects that protect against "Frost" (for example, "Inner Heat" or "Fire").
  • "Frost" and "Numbness" effects no longer apply when flying Ratatoskr or boating.
  • Now, after flying Ratatoskr or boating, your character can get the "Warmed-Up Muscles" effect for up to 1 minute.
  • Quest "How tough are you?": The quest marker now correctly points to the Bouncer Family.


Isle of Revelation

  • Quest "Seven Fragments": added map markers to help you find the beginning of the quest chains that will lead you to each of the crystal armor shards.


Classes


Bard
  • Ruby "Healing Music": now heals character the correct number of times while the effect is active


Summoner
  • Ruby "Side effects": no longer triggers when using the Dust to Dust racial ability.


Scout
  • Adjusted the "Cascade" and "Avalanche" skills applying animations


Warden
  • Ruby "Thicket": fixed a bug due to which "Bloodthirst" and "Protection" effects were not applied to the allies of the warden.



Raid Adventures


Secret Paths
  • Fixed a bug that prevented you from going on an adventure.



Crafting


Alchemy
  • Now alchemists can create "Tonics of Power", which temporarily apply the "Power" effect to characters, increasing the effectiveness of outgoing healing and applied barriers.

This post has been edited 1 times, last edit by "LazyBird" (Apr 13th 2023, 11:23am)


12

Thursday, April 13th 2023, 11:05am

14.0.00.20

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General

  • Fixed a bug that can cause Dragon Insignia to work incorrectly when upgrading Draconic Aspect equipment to the maximum level.
  • [Evolution] The Draconic Treasure Box can now be used to obtain the Sealed Dragon Insignia, which can be used to level up Draconic relics to level 430.
  • Significantly reduced costs in gold:
    - Сreating Workpieces for second rank equipment (by reducing the required number of items purchased from crafting trainers);
    - Creating second rank equipment on the anvil
    - Creating Scroll of Reinforcement on the anvil
  • Significantly reduced costs in gold, amalgam and dust:
    - Enchancement of the Astralium material on the anvil.
  • Reduced the cost of extracted resources (ore, hides, yarn) when creating Worpieces for the second rank equipment items.
  • Added new icons for the equipment enchancement scrolls items



World


  • Skalgard and the Fisherman's Village now have new merchants - the Nutlet Family and the Smile Family - who offer a squirrel mount with the "Messenger of the Gods" color pattern and a Penguin pet for sale. To purchase these items, you need to have a certain level of reputation and Gibblers.
  • Daily quests have been added to Isa! They are available to players who have completed the storyline and reached at least level 103. The quests can be obtained in Skalgard from the following characters:
    - Sharp Family near the astral ship;
    - Strand Family in their house near the portal;
    - Stalwart Family near the Arena.
  • As a reward for completing these quests, you will receive Gibblers, which can be used as currency among the Gibberlings, as well as reputation with the Gibberlings of Isa, gold, and experience.
  • Gibberlings treasure chests are scattered throughout Isa! Be attentive and you can earn additional Gibblers!
  • A continuously repeatable quest "Enemies of Isa" has been added, which allows you to get additional experience upon completion. The quest is available from level 103 to 105 and can be obtained from the Stalwart Family in Skalgard, located near the Arena.
  • Urgent Letter can now be discarded from the inventory even if the character has already completed the "Decay of Trees" quest.



Classes


  • Power. Fixed a bug where barriers from the "Power" effect were not increased by 25%, but only by 5%. Percentage barriers are not affected by the "Power" effect.


Engineer
  • Talent "Red Alert" - description fixed


Summoner
  • Talent "Lash of the Doomed" - fixed a bug that caused the skill to deal double damage in the Aspect of Assault


Scout
  • Ruby "Predator's Grace" - description fixed.



Raid Adventures


Observatory
  • Cosmos.
    - Receiving the "On the Verge of Life and Death" buff will now also reset damage stored in barriers, mutilations, and battle wounds.

This post has been edited 1 times, last edit by "LazyBird" (Apr 13th 2023, 11:23am)


13

Thursday, April 13th 2023, 11:06am

14.0.00.23

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General


  • Adjusted the jump animations of the Chariot with the Tanngrisnir color pattern.


Equipment and artifacts
  • Significantly reduced the cost of first rank artifacts:
    – PvP artifacts: from 1500 to 300 Battleground Emblems (from Roughneck Family and Yaskul Sekhet);
    – PvE artifacts: from 3000 to 600 Sovereigns (from Andrew de Delice); from 8000 Ambrosia and 18 Storm Essences to 1600 and 3 respectively (from Hassan ibn Khottab).



World


Isa
  • More detailed descriptions of the effects, items, and actions related to the Frost mechanic have been added.
  • Enemies on Isa now drop Junk quality items to sell to vendors.
  • The amount of experience given for killing Jotunn in the Honey Meadow has been reduced.
  • Jotunn now only scares hostile NPCs and Winter Watch warriors.
  • Fixed a bug which led to the inability to obtain the "Bait for Lyngbakr" and "Antifreeze" quests after completing the "Captain's Call" quest
  • Fixed mapping of repeatable quests completion markers: "Winter Watch: Cones of Good", "Skalgard Defenders: Snow Spiders", "Skalgard Defense: Bear Ridge"
  • Fixed a bug that prevented you from completing "Winter Watch: Hot Spring" quest. Now you can finish this quest at Tabeko in Meadmakers' Village
  • Fixed a bug that prevented you from completing "Winter Watch: Ice Morays" quest. Now you can finish this quest at Styr Ruff in Fishermen Clan
  • Quest "Hall of Fates": now Skulnar the Northwind's Fate will disappear only after completing the final monologue.
  • Quest "Into the Depths of Memory": Ghost of the Thread Holders dialog lines no longer overlap with each other when the Ghost's health is quickly decreases.
  • [Smugglers Paradise] Fixed a bug that didn't allow you to choose the "Messenger of the Gods" Squirrel color pattern


Suslanger
  • Now "Greed" effect disappears when you leave the desert during the Storm and do not return before "Leaving the Storm" effect ends.

This post has been edited 1 times, last edit by "LazyBird" (Apr 13th 2023, 11:24am)


14

Thursday, April 13th 2023, 11:09am

14.0.00.24

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General


Equipment and artifacts
  • Corrected the work and improved the description of Emblems of Assault, Emblems of Defense and Specks of Light. Now they will give a proportionate bonus in low-level activities like Astral Islands and Random Skirmishes.



World


Eden
  • The number of Dendrite Coins and Tears of All-Mother received for completing daily tasks has been increased by 1.5-2 times.
  • You can now receive up to 60 Dendrite Coins or Tears of All-Mother upon completing the Battle for Ambrosia (up to 50 before the update).
  • The Battle for Ambrosia now additionally takes place at 01:00 (server time).
  • Quartermasters now have Assault Shells color schemes on sale:

  • The "Warlord of Progress" color pattern can be purchased from Mallet the Merciless at the Expedition Outpost in exchange for Seared Cypress Resin.


  • The "Hand of the Woods" color pattern can be purchased from Beech at the Children Outpost in exchange for Clear Cypress Resin


  • Cypress Resin can be obtained during the Battle for Ambrosia by defeating enemy heroes and dangerous foes or by delivering the Seed of Power. It can also be purchased from Mallet the Merciless and Beech in exchange for Dendrite Coins or Tears of All-Mother.



Classes


Demonologist
  • Rubies "Eternal Torment" and "Lacerated Wound": a bug preventing the reapplication of the "Wound" effect when the instant recharge of the "Torment" ability was triggered has been fixed.


Engineer
  • Ruby "Heat Signature": the duration of the effect with the same name has been increased to 60 seconds.


Paladin
  • Ruby "Righteous Force": now increases the damage dealt and reduces the damage taken by 2.5/5/7.5/10% (previously 3/6/9/10%).

This post has been edited 1 times, last edit by "LazyBird" (Apr 13th 2023, 11:25am)


15

Wednesday, April 26th 2023, 10:52am

14.0.00.26

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General


  • The number of Core Morpher Coupons (Evolution) and Universal Core Morphers (Smugglers Paradise) traded weekly in the auction has been increased from 1 to 5 for each class (increased number of items will be available starting with the next auction).
  • The cost of Core Morpers, purchased in the Boutique on the free server, has been reduced to 400 crystals (previously 500).
  • Added missing runic shapes for the bard's guitar and engineer's cannon.


Equipment and artifacts
  • Oberon's Sapphire Cuirass: fixed a bug where the artifact did not block the "Vulnerability" effect imposed by the priest's ruby "Prism of Wrath".



World


Isa
  • Quest "Threads of Fate: Fire of Hope" : fixed mapping of the quest completion marker


Suslanger
  • Now you can instantly complete a number of tasks in the 12.0 storyline for Marks of Fate.


Kingdom of the Elements
  • Fixed a bug where aviaks inhabiting the location could spontaneously become a someone else's target, which prevented players' characters from receiving the loot at the end of the battle.


Hangar
  • Now you can rename the astral ship on the free server by contacting the Glowy Family (League) or Nomarkh Hanotep (Empire).
  • [Smugglers Paradise] The cost of renaming a ship at Hangar Overseers has been significantly reduced.



Classes


  • Fixed a bug, where characters that did not redistribute their talent points for a long time (~several years) and invested in already deleted Rubies could not redistribute stated points at the talent tree. As a result all Talents and Rubies will be reset and all characters will have access to the free points redistribution at their mentors until April 30th.



Battles and adventures


Astral Islands
  • Adjusted the amount of health and the amount of damage dealt by normal and powerful enemies on low-level astral islands



Boutique


  • The following items have been removed from sale:
    - Ship Naming License


16

Wednesday, April 26th 2023, 10:54am

14.0.00.30

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


World


Eden
  • Commander now only spawns when Cypress reaches 35% or 65% health.
  • When Commander is defeated, a new Commander of the same faction spawns, provided that the faction loses at the moment (Cypress's health is below 35% for Children or above 65% for Expedition), but not earlier than after 5-7 minutes.
  • Commander's effect does not work if his faction gains an advantage of 5% or more of Cypress health (i.e. below 45% for Expedition or above 55% for Children), but starts to work as soon as another faction gains an advantage.
  • If the Commander's faction begins to gain an advantage, then when leaving each battle, he accumulates "Wounds" effect, which increases the damage Commander takes.
  • Now you can buy special Children and Expedition combat auras:
    -Each aura, when activated, grants a visual effect as well as imposes additional combat bonuses in the Ambrosia Valley.
    -They can be purchased for Tear of All-Mother from Meadowsweet and for Dendrite Coin from Arkadi Stagin.
    -To obtain each aura, you also need to complete certain ranks of Eden achievements, which are indicated in the description of auras in the store.

  • Fixed a bug that prevented characters from receiving Cypress Resin if they entered the game in the Ambrosia Valley during an active Battle.


17

Wednesday, May 17th 2023, 9:25am

14.0.00.37

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


General


  • Fixed a bug where the Anniversary Cavalry Wings would hide characters' underwear.


Equipment and artifacts
  • Nefer Ur's Jade Rod: Fixed a bug where the PvP Flag was spontaneously raised when gaining control effect from an NPC.



World


Eden

  • Quest "Battle for Ambrosia": You can now get an additional Astralium Workpiece as a reward for completing the weekly quest.


Suslanger

  • Quest "Treasures of the Storm": You can now get an additional Astralium Workpiece as a reward for completing the weekly quest.
  • Quest "Hunting Uro-Boros": You can now get an additional Astralium Workpiece as a reward for completing the weekly quest.



Raid Adventures


Observatory
  • The number of Astralium Workpieces obtained by defeating the final opponent on Normal and Hard difficulty has been increased to 2.
    (This fix is already went into effect after 04:00 CEST March 11)

This post has been edited 1 times, last edit by "LazyBird" (May 17th 2023, 10:02am)


18

Wednesday, May 17th 2023, 9:44am

14.0.00.40

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


World


Isa

  • Now you can purchase new costumes for Gibblers from Traveler Family.




Classes


  • Class Rubies (like "Veteran", "Bruiser", "Paladin's Studies" and "Demon Aegis") no longer reduce the efficiency of the Bloodlust stat.
  • Aspect of Defense now reduces the healing done by Bloodlust by 75%.
  • Incoming damage for the characters that using Aspect of Defense in PvP is increased by 15%


Warrior
  • Talent "Harpoon": no longer has additional effects in the Aspect of Defense
  • Talent "Shield Slam": "Wall of Shields" effect levels will now disappear one at a time.
  • Talent "Deliverance": recovery time is now 60/45/30 seconds. (previously 50/35/20 sec.).
  • Ruby "Tornado": now deleted, instead added "Vortex of Chains" talent, which allows warrior to pull all enemies within a 20 yards radius towards you (45 sec recovery time).
  • Ruby "Marching Trill": location changed
  • Ruby "Warpath": Fixed a bug where additional energy regeneration didn't work.
  • Ruby "Steel Edge": the ruby effect now only works against NPCs.
  • Ruby "Titan’s Rage": The incoming damage reduction from the effect with the same name now only works against NPCs.
  • Ruby "Rampant Slayer": "Deliverance" recovery time is now 2 sec. (previously 1 sec.)


Demonologist
  • Talent "Astral Gravity":
    - No Face: range increased to 15 yards (previously 12 yards).
    - Demonic face: range increased to 20 yards (previously 15 yards).
  • Talent "The Soul Devourer": the target can now attack the demonologist while being pulled to him.
  • Talent "Torturer’s Blades": The duration of "Wall of Blades" effect has been increased to 7 sec. (previously 5 sec.).
  • Talent "Veil of Darkness":
    - Now requires active Aspect of Defense
    - Skill recovery time is now 40/35/30 sec. (previously 80/70/60 sec.), the duration of the effect is now 8/11/14 sec. (previously 10 sec.).
    - The veil will now additionally redirect 7% of the damage taken by allies within the area of effect to the demonologist.
  • Talent "Desecration": (No Face) damage dealt reduced by ~50%.
  • Talent "Torment": (No Face) damage dealt reduced by ~50%.
  • Talent "Dark Fire": (No Face) damage dealt reduced by ~50%.
  • Talent "Seal of Chaos": (No Face) damage dealt reduced by ~50%.
  • Talent "Ataxy": (No Face) damage dealt reduced by ~50%.
  • Ruby "Eternal Night": this ruby no longer increases the "Veil of Darkness" effect duration; instead, "Blades of the Torturer" now reduces the remaining "Veil of Darkness" recovery time by 0.33/0.66/1 sec.
  • Ruby "Hero Killer": the maximum number of effect levels is reduced to 10 (previously 20).
  • Ruby "Primal Chaos": now requires active Aspect of Assault
  • Ruby "Unforgiving Chaos":
    - Damage reflected to playable characters reduced to 5/10/15% (previously 10/20/30%). It increases to 18.75/37.5/56.25% while affected by "Sphere of Negation".
    - Now also allows "Sphere of Negation" to update the duration of the "Wall of Blades" every second while it's active
  • Ruby "Demonic Skin": now incoming damage reduction only works against NPCs


Healer
  • Talent "Chain of Light": the maximum number of targets has been increased to 8.
  • Ruby "Circumcision":
    - Now "Heavenly Smite" can't apply the "Cleansing Flame" effect to the targets
    - The chance to apply "Cleansing Flame" while using "Chain of Light" has been increased to 100%.


Psionicist
  • Talent "Eye of the Void": range increased to 15 yards (previously 12 yards)


Scout
  • Talent "Deceptive Maneuver": range increased to 20 yards (previously 15 yards)
  • Ruby "Plantain": now healing will occur after the "Wounds" effect is removed.
    - Ruby "Veteran": the incoming damage reduction increased to 13.5/27% (previously 12.5/25%)


Paladin
  • Time before barriers destruction is now 8 seconds. (previously 10 sec.).
  • Talent "Pledge of Punishment": Fixed a bug where obtaining Canons gave the paladin more levels of the "Ardent Blade" effect than stated in the description.
  • Talent "Judge's Seal": now grants the paladin a 2/4 level of "Ardent Blade" effect (was 2/3).
  • Talent "Radiant Chain":
    - No longer requires active Aspect of Assault
    - Slowdown reduced to 70% (previously 80%)
    - Adjusted the visual display of the chain"
  • Ruby "Glowing Shield": "Shield of Light" now requires the target to be under the "Conviction" effect.
  • Ruby "Rebuke":
    - "Shield of Light" now requires the templar to be within the area of the "Holy Ground" effect
    - Ruby icon changed
  • Ruby "Unbreakable Shield":
    - Ruby renamed
    - Ruby icon changed
  • Ruby "Solstice": now deleted. Instead added new "Radiant Tangle" ruby, which allows the "Radiant Chain" to additionally attract enemies within 20 yards around the paladin.
  • Rubies "Judge's Seal", "First Blood" and "Commitment to Fire": now require active Aspect of Assault

This post has been edited 2 times, last edit by "LazyBird" (May 18th 2023, 8:19am)


19

Wednesday, May 17th 2023, 9:47am

14.0.00.42

Important: The description below does not guarantee the completeness of the changes and fixes in the upcoming updates. Some special names and item names may differ from the in-game translation.


Classes


Healer
  • Talent "Protective Sign": the ability now correctly recognizes the state of the target's PvP Flag when used.



Battles and Adventures


  • The "Old Fortress" became available for visiting - a new random skirmish in the "territory control" format.




This post has been edited 1 times, last edit by "LazyBird" (May 17th 2023, 10:03am)


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