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agreeing partially, but thats what the bestiality potion is for
but yes, since it cannot be used on all 5 mercs there is still a problem; making bestiality potion not limited to one merc would solve that
You must first establish that this is a problem, which it is not. The restriction to animality is only so that it doesn't completely destroy astral. In a game like Allods, you do not want people who cannot afford to spend money to be completely alienated, and if people who can do so are given the option to just play alone, that is alienation 1.01. Mercenaries do not exist to give you the option to play alone, they exist to allow parties to set sail if they can't find their last member for 30 minutes.
Whether you like it or not, efficient gearing should be a group activity. Inefficient gearing is easily soloable (the first layer in every astral tier with mercs is easy) and it is unreasonable to demand that the most efficient way to get gear should be as well if one is willing to spend the money.
This is the only redeeming factor this game has over many other free MMOs - it does not alienate free players.
In p2p server gear counts, it is a progressive game on p2p too, we do have some boosters like gear upgrading, you thought everyone was equal running with blue rare gear and equips? and if you want more booster, there's skirmishes relics gear for pvp, skirmishes extra ruby, greatness, gear upgrading...strict limits? we just don't have runes and p5 that's it.so a player with orange gear which defeats a player with purple gear in battelground is nooblike too in your opinion?Quoted from "ALLODS-ONLINE-PLAYER"
As Allods-online-player said he is a f2p player, he want advantages , not equality
thats it. i respect the wish of those who enjoy a statless game more, but as i think those are a small minority it also seems that this is not combineable with the way allods works (allods is a progressive game, who plays most is superior)
the strict limits of payserver also keep ppl away
only possibility would be a gamemode of allods where its ONLY BGs and everyone chooses class, distribution of talents and statpoints, weapon and GO, nothing else
this would be a perfect stateless game, everything would be equal, only difference between playes would be skill and spec
Runes is the only thing that absolutely f***s up the f2p server. Every other cash shop item doesn't have a price that grows exponentially and is obtainable with a reasonable time investment.
If they completely removed this mechanic and set base damage done and taken values equal for every character (like it's on p2p), they could leave everything else as it is and the game wouldn't be "pay to win"(*) at all.
(*)I personally think the "pay to win" term is wrong because it implies you actually do win if you pay (which is false, it's more like you just get to the starting line for the competition). The term is used in the way most people understand it.
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (30.06.2014, 15:10)
... Only the € you need to get a full set of runes 9, is enought to play in p2p for...... Forever?high level runes are the hardest thing to get, especially all levels over 9
a full set of runes 9, is enought to play in p2p for...... Forever?
These things are only imporant in P2W server because these thinks make the difference. When nobody have'em, nobody miss'em and nobody need'em neither
Why do you think that faster mounts are important?
Why do you think that extra stat points / rubies are important?
then think that P2P game is balanced enough to don't need'em. Everything your worst enemy have, you can have it aswell. There's nothing you can not have.
F2P is an utopie
And 10€ per month.... 10€!!!!!!!
Citation de "laivindurNA"
I bet you spend way more money on smoke, alcohol and drugs in a single weekend.
Horrible is (stupid more than horrible) is to buy In-game credit (aka gold or gem shards) with real money....even if it really does NOT matter....
i have never spent even one $ in my whole life on drugs (smoke, alcohol and "hard" drugs)... wasting money is a horrible thing
I have never meet a single player in p2w server (EU or NA) with 0€/$ spent in this game
Horrible is (stupid more than horrible) is to buy In-game credit (aka gold or gem shards) with real money....
It's a total waste of time to play Allods...
These things are only required in your mind
The only problem of P2P is population. And the source of this issue is not the money. Is ppl that thinks like you...
this guy suffer from a serious problemI have never meet a single player in p2w server (EU or NA) with 0€/$ spent in this game
well then, here i am, nice to meet you. i have spent exactly 0,00€/$ on allods
only my spare time, which i enjoyed very much
Horrible is (stupid more than horrible) is to buy In-game credit (aka gold or gem shards) with real money....
+ i agree here
but i have learned that many players simply do not have enought TIME and so instead they use money, its OK for me, everyone has a differnt way of living
It's a total waste of time to play Allods...
when i started i had no mount, no lootpet and runes 2-1-1 1-1-1
i played a class which was the most underpowered at this moment, i still enjoyed the game
especially asee teph; fighting the (at this point) superior enemies made me better
"if it does not kill you it makes you stronger", and since there is no perm death in allods... only getting stronger is left
These things are only required in your mind
its normal and useful to try to get the best things and gain the maximum comfort with minimal effort
The only problem of P2P is population. And the source of this issue is not the money. Is ppl that thinks like you...
actually the problem of the payserver is that you have to pay but you get "nothing" for it
i would NEVER spend money on internetgames but theoretically, IF i WOULD i would rather buy some items from normal server and keep them forever than paying for 3 months sub and then game ends
i am not the only one that thinks this way, but i am most likely the only one that is patient enough to discuss this on the forum again and again
the amount of players speaks for itself, its more expressing than every post i could ever make
we actually get everything, he is just too stupid to realize
... so its not only P5, its much more, i have mentioned so often what is missing on payserver, but i will do once again...
+ FAST Mounts (no, 12m/s is NOT fast!)
+ Astral Servant
+ Statpoints (only 20/25 available)
+ Talenpoints
+ Rubies
+ Defensive Statpoints
+ Proper Trinkets
+ Multiple Reincarnations
+ Decent Bag (no i am not willing to do astral/raids first to store basic items!)
+ Endless Respec Talents/Stats (no matter how long you play it will never be free on payserver )
+ No Matrial-Looter (Herbalism/Mining; -> Handworks are pointless without them; effort> time)
+ Auction House is almost useless on payserver -> Farming gold is inevitable -> you PAY and have to farm?! thats a bad joke, i want either pay OR farm, but not both, lol
+ Lootpt is available very late, if i pay i am not willing to play until coba without lootpet!!
+ Mercenaries still cost gold, if i pay monthly i want free mercs!
aren't you the player the lvled with 211/111 runes and no mount? lvling with a tiny bag it's way better than lvling with runes 211/111, no extra earring slot, no mount, no lootpet, 10stats points instead of 20 that we get etc. O.O lol at least we already got everything that you didn't get til reach max lvl, just shut up already lol we don't have to buy lootpet, runes, p5, extra talent points, extra rubies, mounts, bags, bank with extra cells, extra stats points...this is everything that we got, and everyone got the same on this server so it's not a pay to win server like yours, just quit P2P section and go back to pay to win section where you belongwhat do you get?
fixed level 5 runes, the orange 2nd earring and a tiny bag
you must pay forever for that, as long as you want play this game
basically you pay for leveling with a small bag and a late lootpet and slow mounts
This post has been edited 5 times, last edit by "lublur" (02.07.2014, 06:22)
There are NO lv 5 runes lol, the mobs are adjusted so that combat plays out as if players had lv 5 runes - do you understand the difference? this comparison was even only made up because it would be easier for us to understand the new system, coming from our experience based on runes. The other "items" you mention... again they are NOT items - they are embedded in the p2p system. Your difficulty seems to be looking at the p2p server as a variation of the f2p/p2w server: we don't pay $10 to get those items - we pay to return the costs and profit from the game as pointed out, and there are no items to be payed for.
what do you get?
fixed level 5 runes, the orange 2nd earring and a tiny bag
you must pay forever for that, as long as you want play this game
basically you pay for leveling with a small bag and a late lootpet and slow mounts
now read the quote from my post above and read what you do NOT get...
actually the problem of the payserver is that you have to pay but you get "nothing" for it
aren't you the player the lvled with 211/111 runes and no mount? lvling with a tiny bag it's way better than lvling with runes 211/111, no extra earring slot, no mount, no lootpet, 10stats points instead of 20 that we get etc.
just quit P2P section and go back to pay to win section where you belong
so why don't you just leave this topic?
you mean anger right? anger was designed for pvp, i don't know if this stat is still broke because it wasn't working, it does matter on pvp because it's only matters on pvp, it was made for pvp
what bothers you is that subs server you have to pay to play obviously
that upsets you
i'm so sorry that you can't pay
you can't pay not even 1 cent
the mobs are adjusted so that combat plays out as if players had lv 5 runes
we pay to return the costs and profit from the game as pointed out, and there are no items to be payed for.
time-based progress is also present on p2p; in fact here it's truly time-factored as opposed to the other server, where a player can (and I have seen many do) spend enough in a month's time to acquire all that you, with all your expertise and dedication, took ~2 years
just play the game the way it's meant to be played, by fighting mobs/players, questing, planning your upgrading instead of buying out a range of advantages if not power per se outside of the game, without actually playing it.
You find the "p2w" system perfect for your needs and demands of the game, that's just fine - but don't start preaching that "p2p server has everything less" just because you can't bring yourself to acknowledge many people think it's the only way for them to actually enjoy Allods
but how many of those actually compete with one another
the fifth guild has a few players with lv 13 runes even and everything else that can be bought but they just don't have enough players with lv 11s, and that is what decides who wins (by a landslide) week in, week out. There's no changing that - two guilds with roughly the exact same amount of players, same strict goals and priorities, same level of activity and commitment can only be that far apart in rankings by a considerable difference in their average CS belongings.
but clearly if one seeks reasonable competition
By that definition, you also get nothing for your two years of, I presume, multiple hours per day of playing
I get the enjoyment of questing, solving problems, fighting monsters, playing a role(*), and occasionally, if the game mechanics and relative character levels permit, punishing enemy players who interfere in what I'm doing
You seem to think that p2p players can't get that benefit of playing.
(*) Don't lose sight of what the RP part of MMORPG actually stands for.
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