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This is what I was trying to explain in my earlier post. I haven't even had no hands on testing bit could ascertain by reading changes that with Frag(among other thongs)being so much more useful(spam able) that it would balance out.These class changes notes dont contain all changes like engineer dmg nerf (russians noticed that they nerfed dmg on most skills and dont write anything in patch notes).But yeah summy will be even more op healer
wait what? they reduced engineers dmg? this is so wrong...
5.2 was supposed to make engineers GOOD, not sacrifice dmg for survivability
i hope this is not true or an error
I`ve been trying to synchro my Engineers' stats on both servers (EU/NA and RU). I`ve almost managed to get identical stats, though there are some extremely minor shifts. Doing some tweaking, I can tell that 5.0.2 Engineer's damage IS reduced, but I can`t tell by how much exactly, as there are rubies I`ve taken in this server, but haven`t taken on RU server. Anyway, these are my deductions based on numbers I have at the moment (note, these are just approximations):
Fire Shot (Rank 3) - Damage reduced by 5%
Acid Shot (Rank 3) - Damage reduced by 5%
Light Turret (Rank 2) - Damage reduced by 20%
Burner (Rank 1) - Damage reduced by 5%
5.0.2 Frag Bomb (Rank 3) vs. 5.0.1 Frag Bomb (Rank 2) - Damage reduced by 3% in 5.0.2 patch
Hand Beam Cannon (Rank 1) - Damage reduced by 20%
Defibrillation (Rank 1) - Damage reduced by 8%
Ruby: Boiling Point and Crystallizing Point - Values changed from 5%/10%/15% to 4%/8%/12%
Ruby: Focusers - Values changed from 5%/10%/15% to 10%/20%/30%
P.S. If someone hasn`t noticed, upgrading a damaging skill from Rank 2 to Rank 3, the damage increases by 5%, so on paper, the damage of Frag Bomb in 5.0.2 is reduced by 8% (again, it`s just an approximation)
what level is your engineer ? it is impossible to compare the dps of single skills for several reasons and misleading. several rubies on 5.1 simply dont even exist in 5.2. all the complaints made by engineers on the russian server was addressed in 5.2.
frag bomb in 5.1 is a 20 second cool down with a 1.8 second cast time and can not be cast while moving because of the long cast time, one huge complaint is if a tank is kiting, your bombs are worthless because YOU will miss. in 5.2 with rubies fragbomb is 8 second cool down and can be cast while moving. you can spam frag bombs more in 5.2, so saying the dps is lower is inaccurate since you can do twice as many frag bombs now. secondary shots also lower the cooldown of frag bomb in 5.2 btw. dither bomb, one of your main dps spells in 5.2 also has a major rework and lower cool down.
Defibrillation isnt even a dps spell, its a knock down and doubles as battle res. in 5.1 in pvp its a 3 second cast time and is interruptable, which is unbelievably retarded and just shows how poor the engineer was designed. in 5.2 its now a instant cast with rubies which is obscenely op. you can pretty much have someone knock down for 9 seconds if you time it correctly. defiberlation + frag bomb + tk pull and this doesnt even include mana burst.
only purpose of hand beam cannon in end game is to lower your tempature so you can cast dither bomb, it being 20% less dps is irrelevant it didnt do much dps anyway.
i dont know what fillers, crystalizing and boiling point is on the engineer ruby tree off the top of my head.
This is what I was trying to explain in my earlier post. I haven't even had no hands on testing bit could ascertain by reading changes that with Frag(among other thongs)being so much more useful(spam able) that it would balance out.
Anyways, thanks for verifying my initial thought that Engineer WILL be okay.
Only problem now, is I'm more excited than ever for this damned patch to hurry up and get here!
Dbl post FTW.
Wootwooot @ Those screenies Bunz...
Thanks.
thought it was interesting the fact there was no bards in some of the screenshots, and the ones that i did see were at the middle or bottom of dps. i also dont know the gear score or runes of the people in these screenshots so that can and should be a huge factor.
Cant blame you, thats pretty smart. Prolly gonna be a higher demand for Eng CMorph in the future(i hate class change items btw).Dbl post FTW.
Wootwooot @ Those screenies Bunz...
Thanks.
thought it was interesting the fact there was no bards in some of the screenshots, and the ones that i did see were at the middle or bottom of dps. i also dont know the gear score or runes of the people in these screenshots so that can and should be a huge factor.
i would of posted in this thread earlier, but i didnt want to sway anyones opinion positively of the class before my buddy got his morpher. people being lead to believe the class is actually shiet was a good thing.
thought it was interesting the fact there was no bards in some of the screenshots, and the ones that i did see were at the middle or bottom of dps. i also dont know the gear score or runes of the people in these screenshots so that can and should be a huge factor.
Bards? Really? There's still alot more of them on those screens than... certain other class.
I agree, this guy is caca....Clicking everything manually, no key-binds, backpedaling instead of side-strafing, etc.https://www.youtube.com/watch?v=Jaj7UELQyxo
https://www.youtube.com/watch?v=WNpiC3Sp6gI
https://www.youtube.com/watch?v=JK0PZjHXp2E
i think this guy is caca, but he is the only engineer pvp video i can find. it looks like neurogas might have been buffed. he is definitely hurting himself by not having defribilation in his pvp build, unless there is a specific reason he chose not to grab it. i guess we'll know in a few weeks
Quoted
Looks like Neurogas may have had its radius increased some...
Quoted
Looks like Neurogas may have had its radius increased some...
Yes with the same rubies frag bomb (10 / 20 or 30%)
I agree, this guy is caca....Clicking everything manually, no key-binds, backpedaling instead of side-strafing, etc.https://www.youtube.com/watch?v=Jaj7UELQyxo
https://www.youtube.com/watch?v=WNpiC3Sp6gI
https://www.youtube.com/watch?v=JK0PZjHXp2E
i think this guy is caca, but he is the only engineer pvp video i can find. it looks like neurogas might have been buffed. he is definitely hurting himself by not having defribilation in his pvp build, unless there is a specific reason he chose not to grab it. i guess we'll know in a few weeks
Anyways thanks for posting the vids, it made me morning!
Looks like Neurogas may have had its radius increased some...it looks awful..BIG lol... Light Turrent also looked like it was shooting an awfully long range at a few points in the vid, although it could have just been the "targeting" rubies, as I think they increase the range.
Also, Im curious as to what that "disengage" type ability was? Is that from the Scout Incarnate? If so, how was he using Fear later on?
I'm happy with my Engineer doing similar damage as it currently does.In regards to the pictures Bunzy posted. Their dps is rather poor to be honest. I average around 350-400k dps on most fights and a hell of a lot more on the fights with a damage increase buff (the one with 822k dps.). In that last fight (the one with 822k dps) our raid is doing double the damage their raid is doing so all in all it doesn't say much. In pvp they will have more surviveability but don't expect your engineer to magically do double the damage you're doing now.
Pretty much, but it can be up to 75% damage reduction and anyone speccing into Pvp would most certainly have this(Resuscitate R3 + rubies)..In pvp they will have more surviveability
idk so... Engi just got a chance to flee after ge onehitted :/
15% dmg-reduction will not cange this too
This post has been edited 1 times, last edit by "Intoshadows" (Sep 2nd 2014, 11:32pm)