jup, as said, the maintenance is still ongoing.
@ HCL
Just because something installs correctly 100 times in a row.. it doesn't mean there might not be a problem installing something on the 101st time.
There are so many elements that can go wrong, its not just put the files in one place and done..
The database cleaning might take longer then planned (or crash completely..), the updating process might take longer then planned (or even not want to work).. the numerous distribution servers might not want to accept the uploaded files / they might not want to work at all.. etc (thats just a few things that come to mind.. I'm not even privy to the whole process myself..)*
(*just hypothetical errors that I have experienced in my years in the games industry, I'm not saying those are the actual issues here.)
edit:
@Ankush, sometimes, even with 100% testing, things can still go wrong. I've seen it a few times (in the past).. we've tested it numerous times on numerous different test servers under the same conditions as a live server yet when it comes to release it just didn't want to work. sometimes things just go wrong.. no real reason for it.. it just happens.
I was always under assumption that when developer gives down time estimation, all the mentioned points are considered. Or is it that here downtime is mentioned based on time it takes if all things go right.
Being said that I also understand that shit happens so it all ok but try to give practical downtimes and don't add more downtime every update. once, twice even 5 times estimates can go wrong but not everytime.
You must understand I am in so much hurry to play this awesome game.