Hello,
Why does the Battle Campaign event remain a paid, and pay-to-win event on the subscription server?
We are already paying a subscription to play on this server, precisely in contrast to the "free" server where we are at a disadvantage at every level, since if we don't buy shop items, we have to put in significantly more work to get them.
I am not talking about costumes here. That is not an issue, they don't change anything.
The Battle Campaign consists of a set of regular quests to complete in order to unlock rewards. These rewards are directly tied to resources used to upgrade a character's gear in the game, and in no small amount (Gold, Domi Hammers, Replicators, etc.), as well as +200% boosters for victory symbols, amalgams, elixirs...
These are more than significant bonuses that players can obtain immediately without ever completing a single quest, simply by paying to get this advantage.
This is called pay-to-win.
This model is widely used on the "free-to-play" server, but the subscription server was created specifically so we wouldn't have to deal with this anymore.
We pay our monthly subscription... and we even remade a character from scratch on this server precisely to get away from these unfair P2W systems.
Couldn't you adapt the Battle Campaign for the P2P server?
Remove the shop, and possibly implement special quests or in-game resources to spend to obtain boosters or "quest passes" if that's an issue.
Do we need to open tickets to report the problem?