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As a mage myself, I can say that it would be the other way around, if mages would go into combat , once they threw their icy comet. Since then the icy comet would fly around for 10 seconds and possibly will be kited the whole time and do no dmg at all. This would give an advantage for the enemy player since the mage then would be 10 seconds in combat without dealing any damage.
I don't think it's really an advantage, since the icy comet, as said before, can be kited and deal no dmg at all.
I like to call it the stealth bomber ;D . No but seriously, this one right here is what i thought the thread was going to be about. This whole mage drive-by thing is pretty and hilariously broken.
So with wraith this is very OP lol, Precast Comet, zoom by, cast comet, unmounts, makes you invis(comets already gone) and you instantly mount back up and blink away
This post has been edited 2 times, last edit by "Cinquleur" (Jul 18th 2014, 9:30am)
This is how it's always been intended for spells with travel time. Comet is probably the slowest moving projectile in Allods and gives the caster a huge window of time to cast it from max range and then mount up. I bet you could do the same thing with Double shot since it has an incredible range and considerable travel time. It would suck to be locked into combat trying to dismount a player with comet for them to just outrun it on their mount while you're stuck in combat unable to pursuit for that few seconds in combat. Why should you be in combat when you haven't affected the targeted player whatsoever in the combat log? This is simple mechanic of the game and if it were really such a problem Dev's would of looked into it by now ( or maybe Dev's really do love mages too much to remove this QoL lol ). Travel time may have it's moment of anger like what OP is saying, but it gives players time to react to certain spells and abilities like bubble,flash/Ecto Form/etc.
Imagine if they sped up the travel time on comet or made it practically instant connect to sync up with combat mode. You'd literally have less to no time to react to a nuke spell. Now, wouldn't that be worse?
Only a mage would desagree with that (but I can understand that)
A mage with proper build/stats will wreck about anyone who is even close to gear with them unless they are a warden or fullhealer (even then full healer can be killed with a bit of timing)
Quoted from "Yulian"
Oh and stop talking about ice comet it's fine the way it is now it doesn't need anything