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1

Monday, July 21st 2014, 12:10pm

instant dungeon

Hello there

i'm a new player and have just a little question :)

is there any way or the game have the posibility to autoparty for dungeon? got lvl 11 and i read on wiki that the first dungeon is at lvl 9-14. how to i find party for dungeons. It is posible in ALLODS to get autoparty?



ty

2

Monday, July 21st 2014, 12:14pm

wipangell

Intermediate

Posts: 342

Location: Lyon

Occupation: Modérateur FR

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If you are not lv 60 you'll have difficulty to find players who wants to do these instances. But, in allods there's a way to progress: merconary. Continue your quests and you'll obtain a spell which can be used to summun some PNJ who'll help you in.

Good day

/!\ Attention: Utiliser les services des goldsellers peut mener à un ban permanent /!\

3

Monday, July 21st 2014, 2:10pm

Further note: the spell has to be cast once you get inside the dungeon. It summons the mercenary captain, and you can hire mercenaries of the same level as you from her to fill out the party. I find the mercs to be disciplined and effective - Matron Lighthand, for example, is a healer, and she stands back from the main combat doing the healer's job. The warrior and paladin mercs are keen to jump in and engage in melee, and so on.

The mercs are:
* Paladin
* Warrior
* Ranged scout
* Mage
* Healer
* Summoner

You can't hire them all in a single instance because your party can't be that big.

Oh, and "hire" is the right word. They cost gold to hire, and the cost goes up with your increasing level.
Now f2p 60 Xadaganian summy with 60/60/60 tailor/weaponsmith/alchemist, bleah gear, 555/555 runes
Now p2p 28 Xadaganian avenger with 20 weaponsmith
I'm on an extended break from Allods at the moment, but I'm lurking here to keep up with what's happening. From the looks of things in 5.0.02, I'm better off where I am.

4

Monday, July 21st 2014, 3:42pm

wipangell

Intermediate

Posts: 342

Location: Lyon

Occupation: Modérateur FR

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For instances you might hire:
- The warrior (rudy)
- The healer (matrone)
- The scoot (he give the double life bull, do not forget to use it on rudy pressing the indicate key)
- The mage (grammaire) (he give a magic power buff, and he hit in AOE with really hight damages) or Paladin (same buff and AOE but for physical) depending of your class. If you are playing a magic one take grammaire, if you are a physical one go with the paladin
- The summoner (lisa) (she heal her-self when she's hitting)

With this group you'll pass all leveling instances.

/!\ Attention: Utiliser les services des goldsellers peut mener à un ban permanent /!\

5

Monday, July 21st 2014, 5:14pm

Posts: 186

Location: forest moon of endor

Occupation: play allods :P

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There where a party system on lvl 53 befour wellebel came

6

Tuesday, July 22nd 2014, 8:32am

That was also from the merc captain, but the version of her that waited at the Astral Academy. She offered the *most* awesome option: sign up for an astral allod run, claim one of three roles (tank, dps, heal), and on the hour or the half hour if you were still in the zone you would be grouped up into a party that had one heal, one tank, and the rest dps. Mercs to fill out the party were *FREE*, and you would be teleported to one of a list of allods.

With a decent sized bag, you could easily gather enough drops to sell for over 300 gold, and some of the drops would be gear upgraders.

And in 5.0 they deleted it. :( :( :( :(
Now f2p 60 Xadaganian summy with 60/60/60 tailor/weaponsmith/alchemist, bleah gear, 555/555 runes
Now p2p 28 Xadaganian avenger with 20 weaponsmith
I'm on an extended break from Allods at the moment, but I'm lurking here to keep up with what's happening. From the looks of things in 5.0.02, I'm better off where I am.

7

Tuesday, July 22nd 2014, 9:59am

Posts: 186

Location: forest moon of endor

Occupation: play allods :P

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i actuly liked wellebel more when it came, since the astral keys ran out after a wile. but now when they changed wellebel i liked the old astral runs better.

the new Wellebel isnt as funny when you have to walk to the destination of what type of monsters you wanna fight. i though it was alot funnier when there where just packed with easy mobs all over, and then the epic mobs where higher up.

8

Tuesday, July 22nd 2014, 11:56am

That was also from the merc captain, but the version of her that waited at the Astral Academy. She offered the *most* awesome option: sign up for an astral allod run, claim one of three roles (tank, dps, heal), and on the hour or the half hour if you were still in the zone you would be grouped up into a party that had one heal, one tank, and the rest dps. Mercs to fill out the party were *FREE*, and you would be teleported to one of a list of allods.

With a decent sized bag, you could easily gather enough drops to sell for over 300 gold, and some of the drops would be gear upgraders.

And in 5.0 they deleted it. :( :( :( :(


and this deletion is SHAMEFUL

i really miss this

but as comparison they gave us a DECENT mechanic:
wellebel and refractor-astralkeys-exchange!

so its like "go KOE / TKARIK for amalgam & gold and go wellebell (+forlorn/fouldale) for gear"
groups help but its also possible alone



..... however yes, i would like "sign and go" instances with free mercs again :)

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