The brutality stat is based on your target health for both DPS and heal (it's not like the astral debuff we had previous updates).
If you are low HP, it doesn't imply that you will heal better someone else, you will heal better yourself.
For Bloodlust heal you are the target, so according to the description it should get increased twice when you are low hp and attack a target with low hp. First because you deal higher damage so Bloodlust heals you for more and then that value should be further increased by the bonus that applies to all healing effects for healing a low hp target (you).
We do not care about the increase caused by increased damage dealt, that's how it works for sure.
The way to test what he asked about is:
-Attack full hp target when you are on close to full hp. Note the values.
-Attack full hp target with the same attack when you are low hp, compare the values.
This way both attacks have same increase from brutality depending on damaged target hp (zero %) and different increase from brutality depending on healed target hp.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Blessme« (wcf.global.shortTimeFormatLocalized)
Or let me explain it this way.. Brut increases the dmg dealt to the target, cause it is the 'target', in this case you aren't the target, which is why it doesn't give a benefit to you. By healing yourself you are the target, which is why you will get the increase in healing.)