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1

Wednesday, August 20th 2014, 6:59pm

smsawe18

Beginner

  • "smsawe18" started this thread

Posts: 3

Location: Egypt,Qena,nagahmmady

Occupation: live -_-

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the game

hi ! I have a Problem in the :S game specifications require Graphics Accelerator
I have a weak graphics card
250mb
And look for any way to resolve
I need help in this
Many say Buy a new graphics card, but this will require a lot of time

2

Wednesday, August 20th 2014, 7:09pm

Hello,

If your graphic card doesn't fit minimal requirement, then there is no other solution than change it to a better one.
There's no miracle.
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3

Wednesday, August 20th 2014, 7:46pm

smsawe18

Beginner

  • "smsawe18" started this thread

Posts: 3

Location: Egypt,Qena,nagahmmady

Occupation: live -_-

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ok i know this is not the end of the world but my dad hates me i am Egyptian All Egyptians hate their children ^_^

4

Thursday, August 21st 2014, 2:43am

Intoshadows

Intermediate

Posts: 182

Location: Filthy American.

Occupation: Dad. Artist. Psychonaut. Allods noob.

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Actually, there is room for miracles:

Perhaps I can help some. I am currently running Allods on an old ATIx300 128mb card.

Before you log in:

From Title Screen go to video option and obviously turn down all the option/resolutions, etc. make CERTAIN to turn OFF soft particles. It will have a huge impact on display.

Turn off shadows, cape physics, turn down texture, check the low res ground and water options and turn off grass even.

Once the game is running you can go back and one at a time tweak selections back up to see what you can handle.

For example, I've found that I can run in 1224X1028 resolution with reasonable draw distance and detail radius(required IMO) but with cape physics off, shadows off grass on low, weather setting on, a few other little luxuries and I'm getting a good 30fps...

Standard fare for weak cards.

Also close the My.game launcher after the games is loaded.

You can also, Cont/Alt/Delete to bring up process and set Allods(right click the process)to High(don't go higher than that though).

Like I said, I'm running Allods with zero lag on an old 128 card from 2004! So it can be done.

It still doesn't look completely bad but is totally playable for me.

Now if I could leave the cash shop alone long enough to get me a new card....

Gluck!

This post has been edited 1 times, last edit by "Intoshadows" (Aug 21st 2014, 2:49am)


5

Thursday, August 21st 2014, 2:03pm

Yulian

Intermediate

Posts: 221

Location: Romania

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So good for you I have a geforce gs 8400 1gb and lag like hell............(also with all options shut off)

6

Thursday, August 21st 2014, 11:09pm

reeah19

Intermediate

Posts: 334

Location: Bucharest

Occupation: hydropower engineer

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i also used an ati x300 for long time till i got other, with all options on low is playable, only astral hubs lag like hell, 256 should be more than enough with em turned to lowest

the server lag is screwing us atm more than graphics :/
Fireofdeath -70 - demonologist
Puffypuf - 65 - furball warden
Rensy - 65 - paladin
Akyrra - 70 - psionicist healer
Turquiose - 60 - bard
Springfull - 60 - mage
FoxBee - 31 warden

7

Friday, August 22nd 2014, 12:15am

allods is more cpu-dependent than gpu dependent it seems
especially obvious at places where many players and /or mobs are

"graphics can be turned down"
but there is no option to disable loading of other players for example :(

so maybe the bottleneck is not your GPU but your CPU

but aside from all that there is also some problem in the gamecode / engine since i have seen YT lagging even on overclocked gamingrigs with top actual hardware in enthusiast-priceclass :S

8

Friday, August 22nd 2014, 9:56am

Yulian

Intermediate

Posts: 221

Location: Romania

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I made a sugestion thread for them to give us option to turn laoding players on/off a few players agreed with me and that was it its long dead and forgotten...
Edit: Cpu dependant eh? so would a 2.8 ghz dual core be enough(in my case)

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