What is this sorcery? Actual good changes to an underused feature in Allods? BLASPHEMY.
Though on a second note, reading the translation of issues in the first JC phase, which were obviously intended based on what goes on in the RU servers, I'm not sure the new version is really going to do all that MUCH for us. We play JC much differently than they do, it seems. I'm not sure this is really going to encourage more PvP, as the way things were before it was really guilds entering JC together in mass queues and then huddling together to dominate it. This really isn't going to fix phase 3, either, since guilds will STILL cooperate together there. More than these changes, I'm hoping that simply having more players QUEUE for JC will solve the problem purely by diluting the concentration of top players in any given skirmish. Still, overall, very intelligent changes.