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41

Tuesday, October 28th 2014, 10:28am

Edited with hotfix 6.0.30 (28-10-14)

42

Tuesday, November 11th 2014, 9:03am

Edited with hotfix 6.0.0.36 (11-11-14)

43

Monday, November 17th 2014, 11:11am

New hotfix 6.0.0.37 (17-11-14)

44

Tuesday, December 16th 2014, 11:50am

Edited with 6.0.1 patchnote

45

Tuesday, December 16th 2014, 1:38pm

Posts: 342

Location: Lyon

Occupation: Modérateur FR

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I'll translate in for the french part, thanks for links :)

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46

Wednesday, December 17th 2014, 12:31am

Senpai

Intermediate

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Posts: 199

Location: Under Novograd

Occupation: Allods Nolife

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Someone who complains about this new items that can possibly introduced into our version is stupid. This item for me is going to be used for my reincs *if it can* and then people who want to play the game but don't want to level past all the boring zones. This item is a go too I'ma say this thing is going to be likl 60+ bucks cause there is level 5 runes included so maybe idk. That is pretty damn good I get some basic runes that cuts me a big part of the cost and it kills the time for leveling. I think its great.
KAPPA

47

Thursday, December 18th 2014, 1:34pm

Achilles

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Posts: 173

Location: Lightwood Arena

Occupation: Novograd Guardian

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So this will be just like the 90 boost in wow, only with this boost you don't need to level the last 10 levels yourself.

So a new player buys this item having no experience with the game, gets some basic gear and fairly good runes. All well and good, and then you realize because they have done absolutely nothing in the way of combat or build testing etc they have no idea how to play.

A lot of people's first thing to do being a fresh 60 will be to queue up for PvP, and lets be fair, the Allods community in PvP isn't the most welcoming to new players is it? For the most part F2P has too many players with huge ego's who rather play for kills than work as a team to win. Anyway! New players with no experience join PvP, all egotistical asshats start to QQ about it and so begins an endless circle of crying about how everyone is a noob. + they'll just be oneshot material anyway.

I do agree that it takes far too long to complete all of the quests needed throughout the game to get all the rubies and extra talents. It's good as a BIG time saver. However I do think it should only raise the player level 10 below the current max, at least this way you still have a good amount of time to play your class and get to know the basics of how to play and keep yourself alive, skills can be developed from here.
Achilles | Mage | Avarice
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48

Thursday, December 18th 2014, 1:42pm

Hello,

Next cap level is 65, so, if this item brings the player to level 60, there will still be 5 levels to do before reaching max lvl.
In theory.
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49

Thursday, December 18th 2014, 1:43pm

it will be funny for veterans if there will come maxlevelplayers with runes 555 555 but no knowledge in enemy-team
at least i will enjoy this

i think its a safe bet to say the 5 levels most likely wont teach a new one how to play the class like from 1-65 does

also, flamers will flame, but the ignorelist is the solution for this
i still can believe some players really think that others give a *** about what they write :P

50

Thursday, December 18th 2014, 1:46pm

Achilles

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Posts: 173

Location: Lightwood Arena

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5 levels will be done in a few hours on F2P with the extra marks of fate things from CS and the bonus xp scrolls, not really enough time to learn how to play imo :P
Achilles | Mage | Avarice
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51

Thursday, December 18th 2014, 2:23pm

nice item O.o best thing they could bring O.o lvling is (at least for me) extrem boring^^ so its like a starter set (hope incarnations can use it)


I was on the russian server´s and asked some different guys and the said all the same: The "Wonderful Ark" DONT WORK for incarnations, it only work for new characters or twinks. The reason for this is that It would be cheaper if you buy "Wonderful Ark" boxes only for the runes, than build runes the regular way. :thumbsup: (On the Russian Server)

52

Thursday, December 18th 2014, 2:34pm

Oracle

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Posts: 193

Location: Sarnaut

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Yes but they remedied this by adding one for reincs in 6.1

Quoted

Стал доступен новый предмет, Чудесный ковчег для перерождений, поднимающий их уровень до 60.


A new item has become available, a Wonderful ark for reincarnations, raising their level to 60.

53

Thursday, December 18th 2014, 2:35pm

54

Thursday, December 18th 2014, 3:03pm

oh nice i see it "Wonderful Ark" for Incarnations costs 1500 Crystals if somebody is interested ^^
To compare: the package for the reincarnation cost on our server 4500? Crystals and on the russian server 1400 Crystals :)

This post has been edited 1 times, last edit by "Deamon" (Dec 18th 2014, 3:13pm)


55

Thursday, December 18th 2014, 3:14pm

New Hotfix 6.0.01.17 [17.12.14]
Thanks! Edited

56

Friday, December 26th 2014, 11:45am

Edited with hotfix from 25/12/1014

57

Saturday, December 27th 2014, 8:10am

Billboy

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Location: romania

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6.0 first Mounts :) (Cards of Destiny "Treasures of the North"! https://www.youtube.com/watch?v=WbdbU8e0_mw / and the Casket commander in the shop of curiosities! Lightning mount https://www.youtube.com/watch?v=2-QCKxrWiYs . :D

58

Sunday, January 25th 2015, 11:17am

59

Sunday, January 25th 2015, 11:18am

60

Sunday, January 25th 2015, 12:46pm

So this will be just like the 90 boost in wow, only with this boost you don't need to level the last 10 levels yourself.

So a new player buys this item having no experience with the game, gets some basic gear and fairly good runes. All well and good, and then you realize because they have done absolutely nothing in the way of combat or build testing etc they have no idea how to play.

A lot of people's first thing to do being a fresh 60 will be to queue up for PvP, and lets be fair, the Allods community in PvP isn't the most welcoming to new players is it? For the most part F2P has too many players with huge ego's who rather play for kills than work as a team to win. Anyway! New players with no experience join PvP, all egotistical asshats start to QQ about it and so begins an endless circle of crying about how everyone is a noob. + they'll just be oneshot material anyway.


The 60-65 leveling content is quite good in teaching players, that shouldn't be a problem + it's the best questing in the game ever - it starts you off in a nice, big zone, sends you all over, it even sends you in the first "Wild land" alone, and asks you to kill enemies there alone - which is doable with a bit of skill - that the game forces you to get to progress in this quest. Battlegrounds won't pop until players hit 65 anyway. It works out fine. It's much better than leveling from 1, finding yourself at 65 with 221/111 runes, like it happened to me. There's also a chest for reincs that levels them up to 60 and gives them gear, but no runes and costs 1500 prem crystals.

There's a hard reset on the gear - both gear and glyphs are new. <65 (req lvl 63) gear doesn't have glyph slots. All old glyphs are gone. The new system of getting glyphs is quite great - glyphs aren't upgraded, they are crafted with materials found in the wild lands (all new) and astral (tons of new islands) and you can sell your used glyphs through that new NPC in Yasker's tower to newer players for the new blue chips currency - with which you can buy glyphs. I think it works quite well, recycling gear is something I always wished was in the game.

One thing that *must* be noted is the level design this time around. There's actual verticality to many levels. It's like they got inspired by Dark Souls O_o . There's one allod that's a small ruin, and there are a bunch of ways it can be passed. For the first time I felt lost in an allod. There's also one where you help the demon hunters fight off a demon attack and the level design there is just... interesting. There's also one (where you can't mount) that's just going through a labyrinth of forests, after beating the first 3 bosses, you use a june ruin and go to the bridges on top of the forest - and you can fall off, which is very punishing, as you have to *run* back up.

The first wild land you go to has 2 levels - one is the snow covered top with weaker enemies that can easily be picked off solo, with bridges, and if you fall off an edge (and you can be pushed off an edge), you fall down where much stronger, aggressive enemies patrol. This interesting level design is something really worth noting this time around. They are also teasing a new instance, that will be either solo or group, with free mercenaries if needed, that will have randomly generated quests and one thing they are noting is the verticality of the level design.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

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